0 of 0

File information

Last updated

Original upload

Created by

order66

Uploaded by

ljorder66

Virus scan

Safe to use

Tags for this mod

42 comments

  1. Thegrim
    Thegrim
    • supporter
    • 1 kudos
    Is this mod still working for the latest DLC by any chance?
    1. Kobra42
      Kobra42
      • supporter
      • 0 kudos
      Honestly, I was having an issue where I got the same spawns of the same exact variations of mechs. Taking this off, it made the spawning issues Ive had just go away.
  2. dm5k
    dm5k
    • member
    • 1 kudos
    Any chance you can take a look at this mod again? I don't see any hero mechs spawn and I see a lot of the same mechs over and over. It could be my mod load order but I have tried rearranging with no success. I have your mod overriding Yet Another Mechlab.

    EDIT: I tried turning Double BV back on and that seems to help. I see more variety and even Nightstars finally. I do not see enemies spawn hero mechs though.
    1. ljorder66
      ljorder66
      • premium
      • 43 kudos
      Maybe it's because enemy unit max BV in HeavierEnemyLances are a litter lower than DoubleBV.
  3. rscaper1070
    rscaper1070
    • member
    • 1 kudos
    I was having the problem of enemy dropships hovering and not deploying all their mechs and I narrowed it down to the optional file of this mod. The main file works great but I think the other one is broken and it should probably be pulled.
    1. fgah
      fgah
      • member
      • 0 kudos
      Did removing the mod make the problem stop? I had the same bug but didn't have this mod at the time. I think that might be related to something else.
    2. rscaper1070
      rscaper1070
      • member
      • 1 kudos
      The problem stopped for me when I pulled the optional file from here. In your case it is going to be some other mod that adds mechs that are broken.
  4. Lydon3
    Lydon3
    • member
    • 0 kudos
    Quick question about this mod. Does it actually add 'more' enemy mechs as in an increase in numbers on missions or does it just increase the variety of mechs that spawn and the numbers of mechs spawning on one mission stay the same?
    1. ljorder66
      ljorder66
      • premium
      • 43 kudos
      It's just make all mechs available to all factions. Default in game some mechs only available to a few factions even none that means you can only encounter those mechs in a few locations. with this mod you encounter any mech in any location
    2. Lydon3
      Lydon3
      • member
      • 0 kudos
      OK, thank you for the clarification. 
  5. Brontanius
    Brontanius
    • member
    • 0 kudos
    Is this updated to work with the newest dlc? Its cool if its not, can easily wait 
    1. ljorder66
      ljorder66
      • premium
      • 43 kudos
      It's still works in DLC4. I'll recompile and update it later after I finish update my other mod.
  6. OrphanOfSanity
    OrphanOfSanity
    • BANNED
    • 0 kudos
    Update?
  7. StarWarrior50
    StarWarrior50
    • premium
    • 0 kudos
    Would this only work on YAML mechs or does it affects mechs from other mods as well?
  8. Paintedwolf
    Paintedwolf
    • member
    • 0 kudos
    Not sure if this helps any fellow Mech jocks out there, but I just solved an issue I have been having, Somehow I was using the year old "More mechs" rather than the updated version, all it did was nerf a few mechs including the mighty Nightstar. Missing weapon slots and sometimes missing weapons even though they were equipped. Its all good now, just putting the note here, thank you for the awesome mod!
  9. phaktory
    phaktory
    • member
    • 0 kudos
    Can we get a clear statement on load order?  You say something different in the download page than in one of the comments below.  

    In the download, you say to load the yaml pack before yaml, but in the comments you say to override yaml with the yaml version.  

    I'm having the same issue some other people are happening where drop ships come in and just stay there..  And I'm stuck on the 3rd mission of the powder keg mission where the 3rd assassination target won't spawn...  And the last waypoint never goes away..   

    Relevant mods - appear this way in load order, top being higher prriority (override below)

    Lore-based Mech Variants (yaml)
    your yaml pack (tried this below yaml as well due to file download description)
    your more enemies base
    yet another weapon clan
    yet another weapon
    yaml

    1. ljorder66
      ljorder66
      • premium
      • 43 kudos
      loadorder shoud be:
      Lore-based Mech Variants (yaml)
      your more enemies base
      yet another weapon clan
      yet another weapon
      yaml
      yetanothermechlabmechs(must have)
      your yaml pack (tried this below yaml as well due to file download description)
  10. Crenux
    Crenux
    • supporter
    • 0 kudos
    Is the "YAML mechs for all factions" file updated for DLC 3? I saw it hasnt been updated in a long while.
    1. ljorder66
      ljorder66
      • premium
      • 43 kudos
      It's compatible with DLC 3, doesn't need update