Honestly, I was having an issue where I got the same spawns of the same exact variations of mechs. Taking this off, it made the spawning issues Ive had just go away.
Any chance you can take a look at this mod again? I don't see any hero mechs spawn and I see a lot of the same mechs over and over. It could be my mod load order but I have tried rearranging with no success. I have your mod overriding Yet Another Mechlab.
EDIT: I tried turning Double BV back on and that seems to help. I see more variety and even Nightstars finally. I do not see enemies spawn hero mechs though.
I was having the problem of enemy dropships hovering and not deploying all their mechs and I narrowed it down to the optional file of this mod. The main file works great but I think the other one is broken and it should probably be pulled.
Quick question about this mod. Does it actually add 'more' enemy mechs as in an increase in numbers on missions or does it just increase the variety of mechs that spawn and the numbers of mechs spawning on one mission stay the same?
It's just make all mechs available to all factions. Default in game some mechs only available to a few factions even none that means you can only encounter those mechs in a few locations. with this mod you encounter any mech in any location
Not sure if this helps any fellow Mech jocks out there, but I just solved an issue I have been having, Somehow I was using the year old "More mechs" rather than the updated version, all it did was nerf a few mechs including the mighty Nightstar. Missing weapon slots and sometimes missing weapons even though they were equipped. Its all good now, just putting the note here, thank you for the awesome mod!
Can we get a clear statement on load order? You say something different in the download page than in one of the comments below.
In the download, you say to load the yaml pack before yaml, but in the comments you say to override yaml with the yaml version.
I'm having the same issue some other people are happening where drop ships come in and just stay there.. And I'm stuck on the 3rd mission of the powder keg mission where the 3rd assassination target won't spawn... And the last waypoint never goes away..
Relevant mods - appear this way in load order, top being higher prriority (override below)
Lore-based Mech Variants (yaml) your yaml pack (tried this below yaml as well due to file download description) your more enemies base yet another weapon clan yet another weapon yaml
loadorder shoud be: Lore-based Mech Variants (yaml) your more enemies base yet another weapon clan yet another weapon yaml yetanothermechlabmechs(must have) your yaml pack (tried this below yaml as well due to file download description)
42 comments
EDIT: I tried turning Double BV back on and that seems to help. I see more variety and even Nightstars finally. I do not see enemies spawn hero mechs though.
In the download, you say to load the yaml pack before yaml, but in the comments you say to override yaml with the yaml version.
I'm having the same issue some other people are happening where drop ships come in and just stay there.. And I'm stuck on the 3rd mission of the powder keg mission where the 3rd assassination target won't spawn... And the last waypoint never goes away..
Relevant mods - appear this way in load order, top being higher prriority (override below)
Lore-based Mech Variants (yaml)
your yaml pack (tried this below yaml as well due to file download description)
your more enemies base
yet another weapon clan
yet another weapon
yaml
Lore-based Mech Variants (yaml)
your more enemies base
yet another weapon clan
yet another weapon
yaml
yetanothermechlabmechs(must have)
your yaml pack (tried this below yaml as well due to file download description)