Basic Troubleshooting: -Game version must match what's in the description -Make sure you're running the latest mod version -Disable other mods and see if it works with vanilla, testing with a fresh career save is better -Verify game files
You might have a conflict with another mod. I have a pretty big mod list including all then "Yet Another" and "Von-whatever" and a bunch of other stuff and it works great. Try to move this mod to the top or bottom of your load order and see if it acts differently.
while i dont think its the same issue (and probably not a fault of the mod), but i ran through while attempting to use the repair bay at like 100km/h. i got the repair trigger to start but when it started i was already outside of the repair bay so i just shutdown and the repair sequence didn't trigger. upon manual powering up i could no longer move around, only torso twist.
switched to a different mech and was still able to repair with that mech, the 'bugged' mech still couldn't move after the successful repair.
TL;DR: stop or greatly slow down before attempting to use repair bay, otherwise it might break mech.
Hey Bobbert I know you are done modding for this game, but would it be possible to release the code for this mod? I don't know how to mod yet but I want to learn and I really like your repair bays mod.
Not sure if this is a issue affecting anyone else is experiencing. In COOP, my lancemates will use the repair bay and it will repair everyone but the host. If the host uses the repair bay, everyone gets repaired. Everyone has repair entire lance enabled in settings. Not entirely sure what the issue is.
Yup, the host needs to go into the repair bay to repair everyone. When I was doing coop I monitored my friends damage and beelined it to the repair bay when he got into trouble.
Not for me. spawns the bays but they shut down your mech and then when you restart you cant move anywhere. - Note: This is with a ton of mods on and no experimentation to find the culprit.
This DOES work with DLC 5 and the following update. However if using VonBiomes for some reason this mod wants to spawn a repair bay in one of his castle structure locations, but the repair bay doesn't work there. This is especially frustrating because there are other locations it should spawn instead. It could definitely use an update.
Having consistent issues with some environments/variations of the mech bays failing to either spawn a generator or the generator not activating the repair bays. The pictures show this standing generator that has never worked for me. I also can't find generators for the side by side repair bays or the 4-in-a-square formation.
Found a work around to start mission with Bays powered on, can toggle this option through Mod Options, when I encounter this issue I start the mission with the bays powered on, and then switch it back so I don't run into any issues with dropships landing over powered up repair bays
Has anyone else had their lancemates attack loot crates and repair bays??? While it doesn't affect loot crates, attacking the repair bay will automatically cause it to retract in to the ground... much to the annoyance of the PC trying to move a mech in to the repair bay.
Hey it seems beachhead missions are completely broken with the mod. The capture zone or dropship never comes and the mission never finishes. Can you add an option to disable for beachheads? Great mod otherwise though, thank you.
184 comments
-Game version must match what's in the description
-Make sure you're running the latest mod version
-Disable other mods and see if it works with vanilla, testing with a fresh career save is better
-Verify game files
switched to a different mech and was still able to repair with that mech, the 'bugged' mech still couldn't move after the successful repair.
TL;DR: stop or greatly slow down before attempting to use repair bay, otherwise it might break mech.
- Note: This is with a ton of mods on and no experimentation to find the culprit.
https://imgur.com/0iKw2wV
https://imgur.com/geh1LJp