MechWarrior 5: Mercenaries
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  1. HellsDog
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    Sticky
    Fixed all the broken vanilla paper dolls and put out a download seperate from my main mod, for those that dont want their player paper doll mirrored, but would like the vanilla paper doll inconsistencies sorted.

    These are the mechs and parts that have been flip and some nuged to the left or right a little to close up some big gaps that flipping caused.
    Atlas                 CT
    Assassin          rCT
    Blackjack          H
    BlackKnight      H   LA RA   rLA rRA
    Charger             H   rCT
    Champion         CT   rLT rRT
    Cyclops             CT    LT RT
    Catapult            CT
    Cataphract        LT RT   LA RA   rLA rRA
    Dragon              LA RA   rLA rRA
    Dervish              H
    Griffin                LA RA   rLA rRA
    Hunchback        rLT rRT
    Highlander         H
    Hatamoto          LA RA   rLA rRA
    Javelin               rCT
    Kingcrab            CT
    Kintaro               H   LA RA   rLA rRA
    Locust               CT
    Marauder           LT RT   rCT
    Orion                  LA RA   rLA rRA
    Spider                CT
    Shadowhawk     H
    Trebuchet          LT RT   LA RA   rLA rRA
    Urbanmech       LA RA   rLA rRA
    Vindicator          H   LT RT   LA RA   rLA rRA
    Vicktor               H   LA RA   rLA rRA
    Warhammer      H
    Wolfhound        LA RA   rLA rRA
    Wolverine          H
    1. BenMillard
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      Fantastic work. Have you relayed this to Daeron at PGI? I'm sure they would be receptive to merging your fixes into the base game. Even if they still disagree about the pilot's HUD being arranged from the pilot's perspective, it's clearly better for the paperdolls to have the correct appendages and spacing.
  2. DizzyXC
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    What is this file for: HellsDollFix v0.2?

    Do I install the main file then this? Or what? Is this updated to work for all DLC? Thank you
  3. SankaraSamsara
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    hey just wanted to say thank you for an excellent mod, it actually makes a huge difference for me.
  4. id0l
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    Did PGI fix any of the paper dolls for the the Kestrels update?

    And does this mod still work with the patch?

    I'm avoiding updating my game until most of my mods are compatible...
    1. Void2258
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      PGI added an option to reverse the doll in the DLC (in options). All this does now is remove the arms.
    2. id0l
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      Actually this mod fixed a lot of paper doll errors, with a lot of mechs the arms were actually on the wrong side of the mech. On mechs like the Victor and Dragon with differently shaped arms, it was very noticeable.
  5. AussieDevil3142
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    Hi, I'm new to modding for MW5 and I wanted to thank you for your work. Wince I've started using your mod it has become one of the
    mandatory additions to my game and has found a permanent home in my mods folder. Simulation type games can be little overwhelming
    for me at times but MW5, with your mod, is worth it.

    It would be absolutely legendary, if you were to collab with the author of ArmorGreen (462). One of the other few mandatory mods I use.
    If the two of you were able to synergize your mods to work better when used together, would be a truly awesome addition to your work
    and would be a real mark of quality.

    Cheers!
  6. id0l
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    Thank you very much for the fixed vanilla paper doll version, this layout and orientation is the most logical to me (even being an MWO player lol).

    Appreciate your hard work.

    Inconsistency discovered: I believe PGI reversed the Awesome's arms in the paper doll. Could you take a look and correct this for the next version?

    The chonkier arm is the Awesome's left arm; it has a melee fist and a weapon hard point (some variants) hanging off the bottom corner. Comparing the geometry to the paper doll, it looks like PGI put the chonky arm incorrectly on the right side of the doll.
    (screenshot taken with HellsDollFix v0.1)

    1. HellsDog
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      Thank you for spotting it. This is how I had to look for them :) took some time and I'm sure I missed loads
    2. id0l
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      Glad to help. It blows my mind how bad PGI screwed up their own paper dolls, lol.

      Thanks again for this, especially the fixed vanilla version. Keep it up! This is a mod that I didn't know I needed but now I can't live without. :)

      If I find any more I'll let you know.
    3. HellsDog
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      Yep all helps. I think pgi messed up one number in the main paper doll blueprint, that all other blueprint that have a connection to dolls use. There is a -1.0 and I think it should have been a +1.0, as there is a flip tick box on almost all the connected blueprints, but it trys to enter -1.0. Well it won't do anything as its already set to -1.0. So my thought is they made the mistake on that small little hidden number and started making the rest of the game and parts, but couldn't work out why everything was flipping. So they just did a workaround, but this also made it very confusing adding all the parts of the dolls, hence some are messed up others are not. This is just my opinion of what I think happened. I was going to change that number, but it touches so many other blueprints and my mod would change so many, it would increase the chance of my mod conflicting with other mods. So I changed the flip check box to +1 and that seemed to work for the bit I want to change.
    4. id0l
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      Well, I certainly appreciate you taking the time to do the hard work and not break a lot of other good mods in the process! :D

      Seems that you've covered most of all of the broken mechs already; probably only a few slipped through the cracks like the Awesome, and hopefully these will be a cinch for you to update as you and the community find them.
    5. HellsDog
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      Thank you I will keep my eyes open for more
    6. id0l
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      Thanks for fixing the Awesome's reversed arms!!

      Next time you come out with an update to your mod, would you mind spacing the Awesome's paper dolls out a bit? They are basically "holding hands" now :D



      This is not at all vital or worthy of a repack or update on it's own, but would be cool to include in your next version.

      Keep up the great work!
  7. Andrzejef
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    Hello,
    just a heads-up - the optional version of your mod (the HellsDollFix v0.1) does remove the limbs from the "back" (rear) view of a paperdoll.


    EDIT: False alert. It seems Diji's Vanilla HUD Plus does this, and also removes the labels ("R FRONT L") under the paperdolls.
    1. HellsDog
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      Yes he helped me with mine, he is a way more experienced moder, im still a newb. I could put out some downloadable options if you would like, like that or with blacked out rear limbs, removing the R and L is not to hard it was one of my fixes in my past versions. Im just not sure if he would see that as me steping on his toes though.
    2. HellsDog
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      My bad, I see what you said now after rereading it again, sorry I was half asleep in my last reply.
    3. Andrzejef
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      Nah, don't worry about it. I was initially confused too, because I enabled both your and his mod at the same time, so it took me some time to realize which mod is causing the labels to disappear. :)

      Besides, I actually want them back - I always get left and right side confused especially when front-rear orientation is also comming into play. So having both the labels and the rear-view limbs helps me aim at what I actually want to hit. :D
  8. deleted96467188
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    I am so sorry it has to be me again, the new version v0.5.2 fixes compass however it does not remove the appendages from the rear paper doll.
    I have tested it again with only your mod active and with multiple variants of mechs. Just to be on a safe side I have also deleted c:\Users\username\AppData\Local\MW5Mercs\ and c:\Users\username\AppData\Local\UnrealEngine\ folders.
    1. HellsDog
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      God dam it, I forgot to do that, this is what hapens when you are half asleep and starting from scratch. Glad I started with a small simple mod, if it had been some big mod it would be a mess. Thank you for pointing it out :)
    2. deleted96467188
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      Hey, you are doing great, I installed the mod kit just to replace few textures and once I had a look at blueprints and functions and so on I have given up, this thing is just colossal and with very steep learning curve without having any experience.
    3. deleted96467188
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      Thanks for the new version, works like a charm:)
    4. HellsDog
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      Happy dayz, Thanks for the feed back, I would have missed that, thinking it was done and dusted. Would have not seen that till I played a game or two, who knows I may have never seen it lol.
  9. deleted96467188
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    Just to let you know of a minor intended or unintended 'feature' that comes with your mod - your mod also changes color of the compass from the default white to green. Could you change it back to white pretty please:)
    1. HellsDog
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      Ahh that was somthing I was playing with a longtime ago. Not sure how that happend, when I made a new mod for this one and its also not in my mod content folder. But yes I will fix that as soon as possible. Thank you for spoting that, as I never would have, as im runing it in my game as a mod for a test. Good eyes.
    2. HellsDog
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      Ok so I looked into the mod files and the one for the compass is not in there. Is this mod changing your compass ingame? or are you talking about my screenshots? Because as far as I can see there is no way this mod should be doing that. But that is some other mod im working on that is no where close yet, seem you got a sneak peek.
    3. deleted96467188
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      So I triple checked it with only your mod in the folder and only your mod activated and I can confirm it is changing compass.
      Despite having pretty much 0 experience with UE4 and the mod kit I believe I did see an asset responsible for that as well and yeah I can not see any reference to it in mod.json.

      Ok this may be irrelevant but I just found out that the Hotel mod by Diji is using a texture of a throttle gauge and if I use my own mod gauges and indicators (which is only replacing textures )with hotel the htal gauge is filled with the texture from my mod. I suspect that Diji simply used a 'default generic throttle gauge texture whatever you call it' and because of that the texture from my mod is being used.

      Maybe just maybe something similar is happening here.Perhaps something somewhere got overwritten in the mod kit and now is affecting compass? Or something is referencing somewhere it should not. Sorry I am just making a very uneducated guess here.

      One way or another, green or white, very useful mod, thanks.

      Btw. 'the other mod' - well that green color is not very bright as a meter of fact it is a perfect shade of green for a hud/ui from MW4. God I hope I am right.
    4. HellsDog
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      Thank you for doing that I will do my best to try and find out why its doing that.
    5. HellsDog
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      Ok so I did a full rebuild from skratch and it was still doing it in game. Seems you need to delete the old HellsPaperDoll folder from your Mod folder and install the new one. For some reason even though the pack file gets over riten its only changing the parts that have somthing to change them and as I removed the compass file its not changing it. Sorry about that, my bad messing up your fun. 
    6. deleted96467188
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      Thanks, no need to apologize. To be honest that green color makes it less visible and could be used for other intrusive elements of hud that are simply not needed to be seen all the time, for instance weapon groups and other stuff that gets in the way.
  10. HellsDog
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    Bad news and lots of work to do. Just found out that some of PGI's paper dolls do not match the look of the mech i.e. the dragon the damage is conected to the wrong arm. So when my mod flips it, the damage is taken from the side you see it coming at you, lets say the right side the side the big balistick is on, but the paper doll shows that arm on the other side. This seems true with out my mod too, although the dragons paper doll looks correct in vanilla it shows the damage wrong. To fix this I will need to go though every mech that is wrong, export the offending .tga images flip them in a photo shop program and reassign their location. This could take me some time to do wish me luck.

    So this is my list of all the offenders as far as I can tell, I will need to export all these as images then link them all back to the file they came from:
    Atlas                 CT
    Assassin          rCT
    Blackjack          H
    BlackKnight      H   LA RA   rLA rRA
    Charger             H   rCT
    Champion         CT   rLT rRT
    Cyclops             CT    LT RT
    Catapult            CT
    Cataphract        LT RT   LA RA   rLA rRA
    Dragon              LA RA   rLA rRA
    Dervish              H
    Griffin                LA RA   rLA rRA
    Hunchback        rLT rRT
    Highlander         H
    Hatamoto          LA RA   rLA rRA
    Javelin               rCT
    Kingcrab            CT
    Kintaro               H   LA RA   rLA rRA
    Locust               CT
    Marauder           LT RT   rCT
    Orion                  LA RA   rLA rRA
    Spider                CT
    Shadowhawk     H
    Trebuchet          LT RT   LA RA   rLA rRA
    Urbanmech       LA RA   rLA rRA
    Vindicator          H   LT RT   LA RA   rLA rRA
    Vicktor               H   LA RA   rLA rRA
    Warhammer      H
    Wolfhound        LA RA   rLA rRA
    Wolverine          H
    1. n0etics
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      Send me a DM and I can try to help you batch flip the files
    2. HellsDog
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      Thank you for offer, but seems the software I have can do batch fliping, just got to extracked all the image files now.
    3. n0etics
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      Great. Thanks for all the hard work!
    4. TheMadKhajiit2
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      when you look at a vehicle or a person their left side is on your right, and their right side on your left, if you can't tell the difference, something is wrong, and transposing the paper doll is idiotic
    5. HellsDog
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      TheMadKanjiit2 I am not sure if I'm taking your comment the wrong way or not, But I would say if you don't like the mod do not use the mod. I would also say don't post unconstructive criticism, even more so on a mod you dont want to use. As for transposing the paper doll, I come from a engineering back ground and it all depends on if the drawing is first angle or third angle. So as the doll is a face view of the players mech from the players perspective. It would be like looking in the mirror, not at some one else, if you can't tell the difference, something is wrong.
    6. jadel
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      First angle vs third angle is a bit of a stretch isnt it? How is the paperdoll either of those, its a simple back and front view, theres no 1st or 3rd angle representation at all. Flipping it is to make it look like MWO for people who are so used it looking at it the wrong way around, or cant figure out how the real world works.

      But you are 100% correct about 1 thing if you dont like it dont use it.
    7. HellsDog
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      Yer was a bit of a stretch as it has nothing to do with it being mirrored. But the users paper doll has always been mirrored front veiw, for all the past mechwarrior games not just MWO. So no its not the wrong way round, thats how its always been. Not sure I under stand what you mean "cant figure out how the real world works" in the real world if you look into a mirror, the arm you see to the left in the mirror, is also your left arm.
    8. jadel
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      Hey, dont want to pursue this if its an argument, my last post comes across a bit rude, i think because I actually do find the paperdoll flipping thing strangely annoying but since you brought a couple of things I hadnt thought about.

      Are you saying that the paperdoll should be (in your opinion) a representation of how your mech would look in a mirror? That seems very weird to me, under what circumstances might you be looking in a mirror while driving a mech? or is it a metaphor.

      The reason I said the thing about people who cant figure out how the real world works, is a mean spirited take on the multitude of people who i see saying that having the left arm showing on the right hand side of the paperdoll is confusing when in fact thats how it is in the real world.
      My nasty self wonders if its difficult for those people to determine which arm someone will hold out when they go to shake hands and are constantly surprised that the other person always uses their "left hand" while they use their right.
    9. HellsDog
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      You are right lets not make this a argument, I also get very defensive and rude. So no foul or harm done. Ok so I completely see why this is a strage consept, as the paper doll is a head on veiw of the mech and in turn would be R to L. Now mirrored may have not been the best way I could have explaned it, as you are not looking at a mirror. Maybe X-ray would be better, like you are looking though the mech from behide as the player is facing forward, you still see enermy mechs R to L but your self as L to R. Over all it is just to may the doll look like the older games, not sure why past MW games chose to do that. I guess its kind of like a tank game in a way, but it is easy for tanks as its a top down veiw and no fliping is needed left side of the doll is your left, you cant do that so easy in a mech, top down dose not quite work so well. So it seems to make it more intuitive at a quick glance to work out the side you have taken damage, past games just placing the damage on the doll the way you are facing L to R, not that is super hard to work it out with the doll R to L. Im sure they had a meeting in witch they had their reasons. As for my reason, just to make it the way iv always seen it in the MW games, nostalgia I guess.

      Even in CBT it is this way.
    10. jadel
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      Thanks for the explanation and the picture. It explains your point very well. 
  11. Vanguard1835
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    New version works like a charm !