This mod increases the ongoing costs of Mechs and Pilots, based on XP, Tonnage, and Upgrades. Hard difficulty!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.2.1
added Pilot costs based on XP calculation
Version 1.2
CBillsAreTight now calculates the upkeep costs of Mechs based on their tonnage + the number of upgrades, you have built in.
Version 1.1e
additional version for more focus on mech costs but less personal costs
Version 1.1
Repackages Post-DLC
Version 1.0
Release
I think there is not enough pressure in MW5 on managing the company financially. The upkeep costs in Vanilla MW5 are simply a joke. Originally my first mod ever increased the costs by x2 - but yesterday in a night-long coop session, we ended up with 19.000.000 c-bills and had upkeep costs of 450.000. Not per month. Per 90 days! This is not even something to consider in a normal campaign/coop.
CBillsAreTight calculates the upkeep costs of Mechs based on their tonnage + number of installed weapons + the number of upgrades, you have built-in. (Formula: Base upkeep costs * (Tonnage/10 + number of installed upgrades*0.5 + number of installed weapons*0.25) Pilot upkeep costs are based on their total experience (Formula: Base salary x (average of total XP in all 8 base skills/1000 + 1)
WARNING! with many upgrades per Mech it gets expensive fast. Think about what you need before you build;) You will probably need to utilize also lighter mechs also in the end, a dropship full of assaults is barely possible
Thanks to cszolee79 & Oeaeon1224 for the support! Cover Image Marauder Mech CC:BY Creative Commons Attribution 3.0 License by Viereth, deviantart.com; Credit to Piranha Games for the original concept work. Credit to flyingdebris for the original art.