File information
Last updated
Original upload
Created by
MorkrahUploaded by
Morkrah86Virus scan
Tags for this mod
Activity logs
This page was last updated on 03 November 2020, 4:45PM
- Changelogs
-
-
Version Release-1.0
- First full release
- Finalised tweaks to the overall mix, and attenuations. Cleanest so far!
- Corrected some issues with environmental audio
- Rebalanced AC volumes
- Some minor issues with Merc Tech. The game runs fine but some mod features aren't working. Looking into a fix.
- The included Leopard level is optional but highly recommended as it is tuned for the wwise project in use. It has a much more balanced environment and additional ambient sounds.
-
Version Phase-2-0.3
- New Leopard Level
- - Packaged as a sepparate mod to add you your folder.
- - Reworked audio system for more natural occlusion of sounds behind objects.
- - Remixed the environment for a more relaxing ambience
- - Added additional ambient music with permission from the band "Dance with the dead". (This music may stop on a trigger than i am still looking for to change)
- More Occlusion
- - Added Occlusion to both weapons fire and impacts / explosions
- The never ending Mix Tweaks
- - Rebalanced internal and external audio, still a bit more to do but happy with the results so far
- - Remastered PPC fire
- - Remastered Machine Gun fire
- - Rebalanced Mech internals and Engines
- - Many small Attenuation tweaks
- New impact and destruction system
- - New sounds for armour destruction, now youl know when your last peice of armour has fallen off
- - new sounds for mech component destruction. Arms, Legs and Torsos each make unique sounds when they are destroyed
- This mod now contains the "FPS Fix" by Czolee79 !
-
Version Phase-2-0.2
- HOTFIX: Removed a troublesome reverb effect that was still stacking when inside the cockpit
- Started to reintroduce some internal / external environment filtering
- Mix refinements
-
Version Phase-2-0.1
- Phase 2 Initial Release
- After taking in the feedback from the previous version I have removed most of the environmental filtering for now until I can determine the source of the "muddiness", Internal and external are largely the same for now.
- - Doppler effects applied to aircraft and missiles for convincing "whooshes".
- - Occlusion now applied to as many objects as i could for this release, im looking to see if this affects performance before I fine tune it. This should allow sounds to be obscured by objects in their path.
- - Included the Blueprint Framework to enable the switching and manipulation of sounds specific to vehicle/mech/weapon/munition type, including reloads etc. For now i have included a place holder sound for the Gauss Rifle Reload (Needs work!) But want feedback as to if it is triggering before continuing.
- - Cleaner mix, The mix should be cleaner now with less processing, please as always return any feedback you have so i can continue to fine tune it.
- - Reworked AC Sounds, i hope they satisfy all your Dakka needs!
- - Attenuations and falloff have been tweaked for smoother transitions in the mix.
- - Each Laser now has its own unique Beam Sound (Introduced in Phase 1.5).
- - VTOLs. The Igor and Warrior now have their own Sounds, each with different behaviours based on the vehicles current flight State.
- - New Audio unique audio for LRM and SRM missiles.
- - Additional Tweaks and tuning to ground surface types. Let me know if you can hear those materials under your feet!
- If this stress test goes well, the next release will focus on "Filling the gaps" allowing for many more reloads and munition sounds. So please keep me posted on here or Discord about any issues you find.
-
- Author's activity
-
November 2020
-
03 Nov 2020, 4:44PM | Action by: Morkrah86
Attribute change
Description changed.
-
03 Nov 2020, 4:37PM | Action by: Morkrah86
Attribute change
File 'Phase 1 (Archived)' category changed to Old versions.
-
03 Nov 2020, 4:36PM | Action by: Morkrah86
Attribute change
File 'Phase 1 (Archived)' description changed.
-
03 Nov 2020, 4:35PM | Action by: Morkrah86
Attribute change
File 'Release 1.0' description changed.
-
03 Nov 2020, 4:34PM | Action by: Morkrah86
Attribute change
Description changed.
-
03 Nov 2020, 4:33PM | Action by: Morkrah86
Attribute change
Name changed to 'Mork's Sound Redesign (1.0)'.
Description changed.
-
03 Nov 2020, 4:12PM | Action by: Morkrah86
Changelog added
Change log added for version Release-1.0
-
03 Nov 2020, 4:08PM | Action by: Morkrah86
Attribute change
File '1.0' changed to 'Release 1.0'.
-
03 Nov 2020, 4:07PM | Action by: Morkrah86
File added
1.0 [version Release-1.0]
October 2020
-
23 Oct 2020, 10:59PM | Action by: Morkrah86
Mod video added
Phase 2 Gameplay Trailer
-
23 Oct 2020, 10:14PM | Action by: Morkrah86
Attribute change
Name changed to 'Mork's Sound Redesign Phase 2.0 Beta (0.3)'.
-
23 Oct 2020, 10:10PM | Action by: Morkrah86
Changelog added
Change log added for version Phase-2-0.3
-
23 Oct 2020, 10:07PM | Action by: Morkrah86
Changelog added
Change log added for version Phase-2-0.3
-
23 Oct 2020, 9:59PM | Action by: Morkrah86
File added
PHASE 2 BETA [version Phase-2-0.3]
-
17 Oct 2020, 4:10PM | Action by: Morkrah86
File added
PHASE 2 BETA [version Phase-2-0.2]
-
17 Oct 2020, 3:56PM | Action by: Morkrah86
Attribute change
File 'PHASE 2 BETA' description changed.
-
17 Oct 2020, 3:53PM | Action by: Morkrah86
Attribute change
File 'Phase 1 (Archived)' description changed.
-
17 Oct 2020, 3:53PM | Action by: Morkrah86
Attribute change
File 'PHASE 2 BETA' description changed.
-
17 Oct 2020, 3:51PM | Action by: Morkrah86
Changelog added
Change log added for version Phase-2-0.2
-
17 Oct 2020, 3:44PM | Action by: Morkrah86
File added
PHASE 2 BETA [version Phase-2-0.2]
-
- Mod page activity
-
May 2024
-
09 May 2024, 12:03AM | Action by: ShiftylPowers
Endorsed
'Mork\'s Sound Redesign (1.0)'
March 2024
-
16 Mar 2024, 4:21AM | Action by: HateNumbers
Untracked
'Mork\'s Sound Redesign (1.0)'
-
16 Mar 2024, 4:21AM | Action by: HateNumbers
Tracked
'Mork\'s Sound Redesign (1.0)'
January 2024
-
08 Jan 2024, 2:11AM | Action by: SiegeDog
Endorsed
'Mork\'s Sound Redesign (1.0)'
December 2023
-
13 Dec 2023, 12:25AM | Action by: MasterRaven89
Tracked
'Mork\'s Sound Redesign (1.0)'
-
01 Dec 2023, 9:05AM | Action by: Kount2969
Endorsed
'Mork\'s Sound Redesign (1.0)'
November 2023
-
27 Nov 2023, 5:10PM | Action by: PetkoVoivoda
Endorsed
'Mork\'s Sound Redesign (1.0)'
-
13 Nov 2023, 6:24AM | Action by: Beowyrm
Untracked
'Mork\'s Sound Redesign (1.0)'
September 2023
-
01 Sep 2023, 11:04AM | Action by: TG098
Endorsed
'Mork\'s Sound Redesign (1.0)'
July 2023
-
21 Jul 2023, 3:34PM | Action by: pustieba
Endorsed
'Mork\'s Sound Redesign (1.0)'
March 2023
-
16 Mar 2023, 12:30AM | Action by: suppertrooper
Endorsed
'Mork\'s Sound Redesign (1.0)'
-
15 Mar 2023, 8:16AM | Action by: Deleted21733659User
Untracked
'Mork\'s Sound Redesign (1.0)'
-
11 Mar 2023, 4:16PM | Action by: daigo66
Endorsed
'Mork\'s Sound Redesign (1.0)'
December 2022
-
19 Dec 2022, 2:44PM | Action by: Dar1ngOne
Endorsed
'Mork\'s Sound Redesign (1.0)'
-
05 Dec 2022, 3:53AM | Action by: lightclimber
Endorsed
'Mork\'s Sound Redesign (1.0)'
November 2022
-
18 Nov 2022, 5:42PM | Action by: shades7290
Endorsed
'Mork\'s Sound Redesign (1.0)'
-
15 Nov 2022, 11:45AM | Action by: Roibr
Untracked
'Mork\'s Sound Redesign (1.0)'
-
15 Nov 2022, 3:46AM | Action by: WeylandUtaniCorpVer2
Endorsed
'Mork\'s Sound Redesign (1.0)'
-
10 Nov 2022, 4:33PM | Action by: StarWarrior50
Tracked
'Mork\'s Sound Redesign (1.0)'
October 2022
-
28 Oct 2022, 6:54PM | Action by: u1sera
Endorsed
'Mork\'s Sound Redesign (1.0)'
-