It seems that some people are having issues with the input.ini and gameusersettings.ini files not updating correctly with the mod (?).
The following lines need to be in gameusersettings.ini in your %localappdata%\mw5mercs\saved\config\WindowsNoEditor\ or \Windows\ (I'm not sure which one is being pulled from).
In the input.ini file in the same location, should have the following: AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
I'd hope making sure those are in the files would just make it magically work. Otherwise, I'm not sure why it only works for some people and not others. Not sure why it doesn't update for some people anyway, I have code to manually add them in now that runs when the mod boots up.
that 100% fixed it, nice! it worked before then i did a full file wipe switching to the steam version (and deleting the egs version all together) to try and stop all the CTDs that were happenning, after whiping and reinstalling everything, it stopped working. maybe something about the newer version of the mod isnt adding those lines (where they must have been put there from older versions of the mod?) who knows. now to see if the CTDs calm tf down cheers!
As far as I know, it doesn't change anything with "mason" issue. It's just the AI controller for the player's mech in general that has issues we have to work around--even if it isn't "mason".
I'm working for PGI now, so I'd say it's going well. Free time is still iffy, though. I'm going to try to carve some time out to update it for the DLC5 patch, but it might be a few weeks.
Man...I REALLY want to enjoy this mod, but it's still a buggy mess. I don't know if it's other mods messing with this, or it's just completely buggy.
Characters constantly getting stuck on terrain and not moving, no matter how hard I try to get them to move WASD in FPS mode not working (I see your comment about editing the files...not sure why it doesn't work by default) Changing to a lancemate's 'mech, WASD makes then slide around really fast Mini map is completely useless, have to go into FPS mode and open the map from there just to see what's going on Targeting icons on enemies/objectives constantly disappearing, have to F6 and back to get them to show up Trying to get your 'mechs to move to a location is like herding headless chickens (is this because of AI mods?)
Oh, it's definitely a buggy mess. It's trying very hard to make RTS work while fighting against a bunch of stuff in the base game logic.
AI mods are going to be hit or miss, as is general mod compatibility. Changing mechs and FPS play are buggy because there's base game logic that runs that the mod can't override properly, so things get wonky. Minimap is my bad, I never got around to fixing it after it was updated in the base game. The whole RTS UI and icons is a custom HUD that I have set up to try to match when icons spawn, but it hasn't been updated in a long while, so it's hard to tell what new/exciting bugs are there from base game patches.
I don't really get a chance to work on it at all now, especially since I started working for PGI.
So older version works, allows me to use my WASD fps. but the newer version does not. i dont have the new DLC so maybe thats why im having this issue. but ill update if it works after i buy it. But the 1.3 works 1.4 does not. No matter how much i manual update it.
my map is not working, what should i do to see the objectives, enemies? the arena is is large i get lost every mission not because i can´t see where is the objective
Your Mod is fantastic. Love the idea and implementation. Is there a way to disable the friendly tank spawn. I'm using YAML and 330's and few other Mods and feel like I can handle fights without that support.
I don't have any options set up for it. It was a stub in test for something I wanted to add to allow you to have a motor pool to drag with you, but never got around to adding the full implementation.
hello, im trying to work a mission that involves "grabbing target loot". ive read that typically you would just walk up and press "E" and be done with it. is this function (and these missions) incompatible with this mod?
There's maybe a workaround with two other mods, but I don't have a feature set up in MCM to do these missions. Should be able to disable the mod and complete the mission, then re-enable it. Not pretty, but the FPS mode controls in MCM aren't functional enough to do it manually (most of the time) that way either.
229 comments
The following lines need to be in gameusersettings.ini in your %localappdata%\mw5mercs\saved\config\WindowsNoEditor\ or \Windows\ (I'm not sure which one is being pulled from).
?InputTypeToAxisKeyList=(AxisName="MoveForward",Scale=1.000000,Key=W)
InputTypeToAxisKeyList=(AxisName="MoveForward",Scale=-1.000000,Key=S)
InputTypeToAxisKeyList=(AxisName="MoveRight",Scale=-1.000000,Key=A)
InputTypeToAxisKeyList=(AxisName="MoveRight",Scale=1.000000,Key=D)
In the input.ini file in the same location, should have the following:
AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
I'd hope making sure those are in the files would just make it magically work. Otherwise, I'm not sure why it only works for some people and not others. Not sure why it doesn't update for some people anyway, I have code to manually add them in now that runs when the mod boots up.
it worked before then i did a full file wipe switching to the steam version (and deleting the egs version all together) to try and stop all the CTDs that were happenning, after whiping and reinstalling everything, it stopped working. maybe something about the newer version of the mod isnt adding those lines (where they must have been put there from older versions of the mod?)
who knows. now to see if the CTDs calm tf down
cheers!
I hope the mod author is doing well and gets some free time to work on this project!
I find myself coming back to check on this mod every time I'm browsing MW5 Mods :D
Characters constantly getting stuck on terrain and not moving, no matter how hard I try to get them to move
WASD in FPS mode not working (I see your comment about editing the files...not sure why it doesn't work by default)
Changing to a lancemate's 'mech, WASD makes then slide around really fast
Mini map is completely useless, have to go into FPS mode and open the map from there just to see what's going on
Targeting icons on enemies/objectives constantly disappearing, have to F6 and back to get them to show up
Trying to get your 'mechs to move to a location is like herding headless chickens (is this because of AI mods?)
AI mods are going to be hit or miss, as is general mod compatibility.
Changing mechs and FPS play are buggy because there's base game logic that runs that the mod can't override properly, so things get wonky.
Minimap is my bad, I never got around to fixing it after it was updated in the base game. The whole RTS UI and icons is a custom HUD that I have set up to try to match when icons spawn, but it hasn't been updated in a long while, so it's hard to tell what new/exciting bugs are there from base game patches.
I don't really get a chance to work on it at all now, especially since I started working for PGI.