MechWarrior 5: Mercenaries
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strangetamr

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strangetamr

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17 comments

  1. cluckay
    cluckay
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    Not DLC compatible. Crashes game upon trying to load to the Leopard.
    1. 2XCommandeRX5
      2XCommandeRX5
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      No DLC installed - latest patch - this mod cause game crash on company continue.
  2. HotDoggoneit
    HotDoggoneit
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    Not all heroes wear capes.
    1. strangetamr
      strangetamr
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      I wear socks with a superman cape sometimes, does that count?
      Thanks ;)
    2. Bloodplague
      Bloodplague
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      https://www.youtube.com/watch?v=VwD_SulAWP8

      stangetamr this is your new theme song
    3. strangetamr
      strangetamr
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      Hahaha I love it!
  3. GreyGhost8765k
    GreyGhost8765k
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    Definitely a much needed feature! However I'm a little confused by your screenshots. The first one shows you have 12 negotiation points, but the second shows you only have 10. What is up with that?
    1. FormulaRedline
      FormulaRedline
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      I think the screenshots were unwittingly showing a slight bug (that has an easy work around) in this mod! Basically, it seems like if one category has more points assigned than possible, when you go to "Renegotiate" and click the minus button, it refunds you that one point, but then immediately checks for the limit and jumps down to that without refunding any more. So for example, in the screenshot, he has 8/5 salvage. Click the minus and get refunded one point, but then it jumps to 5/5 right after. So only one of the three overage points is refunded, hence in the second screenshot salvage is at 5/5 and it looks like we have only 10 total instead of 12 total negotiation points.

      However, the good news is that negotiation is calculated base on your level and rep. So the workaround is simply to "Accept" the lower negotiation, then hit "View Contract" again. It will recalculate and now you can properly Renegotiate!

      Not sure if Strangetamr can fix this calculation bug, but regardless given the workaround, it's a great QoL mod to make the reward for doing Multimissions consistently match the risk! Before it was just a roll of the dice whether or not the 3 or 4 contracts would line up well with the first one. Thanks for putting this together, Strangetamr!
    2. GreyGhost8765k
      GreyGhost8765k
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      Ah, thanks for posting the workaround!
    3. strangetamr
      strangetamr
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      Removed.

      (Misunderstood - adds no relevant info)
    4. strangetamr
      strangetamr
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      I took a closer look at the screenshots and you are right, despite what I said, there should still not be a difference in the number of points that have been applied.
      The screenshots are from an older version that did have some bugs (you were able to get more pts than you are supposed to have if you wanted).

      I will remove the "bad" screenshot and have a look as soon as I am not modding, please test if you want/have time and let me know. The number of negotiation points should be the same in the 3 boxes as in the top text (even if they are over max for the mission)
    5. strangetamr
      strangetamr
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      I found a convenient savegame and confirmed this is definitely a bug.
    6. strangetamr
      strangetamr
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      Fixed in 1.1
      The points should now never show as over the max for the current mission.

      Not tested super-thoroughly so please let me know if you find some other probs :)
    7. FormulaRedline
      FormulaRedline
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      Awesome, impressed at the quick fix. Will give the update a try.
    8. Bloodplague
      Bloodplague
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      how do you have 0 kudos for posting a fix.... fixxed
  4. chriswtham
    chriswtham
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    I agree with you, it is amazing this isnt in the base game.

    Thank you!
    1. strangetamr
      strangetamr
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      You are very welcome!