Definitely a much needed feature! However I'm a little confused by your screenshots. The first one shows you have 12 negotiation points, but the second shows you only have 10. What is up with that?
I think the screenshots were unwittingly showing a slight bug (that has an easy work around) in this mod! Basically, it seems like if one category has more points assigned than possible, when you go to "Renegotiate" and click the minus button, it refunds you that one point, but then immediately checks for the limit and jumps down to that without refunding any more. So for example, in the screenshot, he has 8/5 salvage. Click the minus and get refunded one point, but then it jumps to 5/5 right after. So only one of the three overage points is refunded, hence in the second screenshot salvage is at 5/5 and it looks like we have only 10 total instead of 12 total negotiation points.
However, the good news is that negotiation is calculated base on your level and rep. So the workaround is simply to "Accept" the lower negotiation, then hit "View Contract" again. It will recalculate and now you can properly Renegotiate!
Not sure if Strangetamr can fix this calculation bug, but regardless given the workaround, it's a great QoL mod to make the reward for doing Multimissions consistently match the risk! Before it was just a roll of the dice whether or not the 3 or 4 contracts would line up well with the first one. Thanks for putting this together, Strangetamr!
I took a closer look at the screenshots and you are right, despite what I said, there should still not be a difference in the number of points that have been applied. The screenshots are from an older version that did have some bugs (you were able to get more pts than you are supposed to have if you wanted).
I will remove the "bad" screenshot and have a look as soon as I am not modding, please test if you want/have time and let me know. The number of negotiation points should be the same in the 3 boxes as in the top text (even if they are over max for the mission)
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Thanks ;)
stangetamr this is your new theme song
However, the good news is that negotiation is calculated base on your level and rep. So the workaround is simply to "Accept" the lower negotiation, then hit "View Contract" again. It will recalculate and now you can properly Renegotiate!
Not sure if Strangetamr can fix this calculation bug, but regardless given the workaround, it's a great QoL mod to make the reward for doing Multimissions consistently match the risk! Before it was just a roll of the dice whether or not the 3 or 4 contracts would line up well with the first one. Thanks for putting this together, Strangetamr!
(Misunderstood - adds no relevant info)
The screenshots are from an older version that did have some bugs (you were able to get more pts than you are supposed to have if you wanted).
I will remove the "bad" screenshot and have a look as soon as I am not modding, please test if you want/have time and let me know. The number of negotiation points should be the same in the 3 boxes as in the top text (even if they are over max for the mission)
The points should now never show as over the max for the current mission.
Not tested super-thoroughly so please let me know if you find some other probs :)
Thank you!