MechWarrior 5: Mercenaries
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Lagstalker

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lagstalker

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28 comments

  1. GOKUSSL4
    GOKUSSL4
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    Is it required for the host to have this for it to work or is it single player only?
    1. lagstalker
      lagstalker
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      I only had single player in mind. The spawn points for the other players are still where they used to be. I'm not sure if they would be required to have this mod or not. Might be worth trying anyway, if you do can you please reply with your findings?
    2. killtaker
      killtaker
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      my friend and I are both doing this mod and he hosts our multiplayer session. Only he spawns at the top and I dont. I convinced him to install the mod so I as second player wouldn't have to run up the stairs. Disappointing
    3. lagstalker
      lagstalker
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      I chose not to put all the spawn points up the top as I didn't want to overcrowd the walkway as it is rather narrow.

      I guess the other players could spawn on their platforms rather than the walkway? But I have no way to test to see if it works.

      I have not played co-op before but I assumed that only the host needs to talk to the npc's?
  2. conanrob
    conanrob
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    No stairs but more steps to reach a terminal

    Pls make us more near
    Ty
    1. lagstalker
      lagstalker
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      Putting you closer wouldn't fix your issue, because if you are within the activation circle of the terminal when you spawn then you are not able to activate the terminal. You have to leave the activation circle then re-enter for it to work (that's why the closest terminal didn't work in the original spawn location). I could put you further away so you are just outside the activation circle then all you have to do is take a step forward into it.

      However you don't need to go to the terminal. Just press tab on your keyboard to open the menu.

      You could try my other mod that automatically opens the Battlemech screen as soon as you finish your post mission report.
      https://www.nexusmods.com/mechwarrior5mercenaries/mods/162
  3. creempuff
    creempuff
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    As OnlyHeavyMetal posted, I too am using more resources when loading up this mod. It causes all in-hanger movement to be sluggish, even a post-battle loot selection has a mouse cursor that is swimming in mud. Performance returns to normal when mod is disabled.
    1. lagstalker
      lagstalker
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      Hmm, wonder what It could be, I'll have a look at over the weekend.

      I don't notice any difference in performance and I have a 4GB RX570(basically minimum spec). wonder if it's setting related, as I don't have my settings turned right up.
    2. creempuff
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      im running a 8gb, nvidia 720, ssd os, all settings on ultra. maybe when the lighting gets magnified, there is performance issue?
    3. lagstalker
      lagstalker
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      My settings are High for the most part.

      When you copy the map asset to your mod for editing you need to rebuild the lighting.
      Seems like when I made the mod I built the lighting at the preview setting rather than high.

      I'm about to upload a new file with lighting built at high.
      As I never noticed it anyway, would you mind testing for me and seeing if this fixes it? It'd be greatly appreciated.
    4. lagstalker
      lagstalker
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      Ok, I've uploaded it under optional files for now so it can be tested to see if it fixes the issue.

      For some reason Fahad is in his original location, must have done something wrong, if this does prove to fix the performance then I'll update it again with Fahad in the correct location.
    5. lagstalker
      lagstalker
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      I've fixed the issue with Fahad's location and updated the main version. Please let me know if this fixes the performance issues you were having.
    6. creempuff
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      So there is still something about the lighting that is causing a lot of drag and screen tear. Would it be possible to change the spawn points for yourself and farhad without touching the lighting? If it's too much trouble, no worries, maybe this isnt the mod, don't feel like you have to constantly fix it just for my sake.
    7. lagstalker
      lagstalker
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      No unfortunately, when you make the hangar asset part of your mod, it forces you to recalculate the lighting.
      I still find it strange, because it's not causing me any issues, and I would guess a lot of others as well or it would have been vocalized more than it has been.

      Sorry I am unable to resolve your issue, but I do wonder if something else is causing it. Be it another mod, graphics settings, graphics drivers or reshade if you're using it?
  4. 0utcast
    0utcast
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    A mod I never knew I needed. This adds so much more immersion to the game, now after each mission I'm up on the deck inspecting my mechs damage, and keeping notes on which pilots cost me the least in repairs. .
  5. OnlyHeavymetal
    OnlyHeavymetal
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    Good idea but it's heavily loads GPU usage which leads to a drop FPS and most important frame time
    1. lagstalker
      lagstalker
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      I can't see why this would effect performance. I haven't added anything. The only two things I changed was the spawn location and fahad's location. I've not noticed any performance hits and my gpu is nothing flash, it's basically minimum spec. Could it be a different mod causing your performance issues?
    2. OnlyHeavymetal
      OnlyHeavymetal
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      No, it's 100% this mod, and i can see difference in lighting
    3. lagstalker
      lagstalker
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      Ok, I'll have a look into it, see what I can find.

      Just out of interest, what is your GPU?
    4. OnlyHeavymetal
      OnlyHeavymetal
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      gtx1070
  6. GraysonDCarlyle
    GraysonDCarlyle
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    When I did this, I put Fahad and the player spawn points in the ready room and added a light source for him. https://www.nexusmods.com/mechwarrior5mercenaries/mods/120
  7. GrumpyOM
    GrumpyOM
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    Is this compatible with Expanded Leopard Interiors?
    1. lagstalker
      lagstalker
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      I'm not familiar with that mod, but I think it will conflict as I assume it will be editing the hangar scene just as this mod does.
      The in game mod manager will tell you if there is a conflict
    2. GrumpyOM
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      Tested it out, and sadly no, it is not compatible. This one is much more useful though, so I'm going with it. There are a couple of bugged nav meshes on the stairs going down to the floor though on each side where you hang out in open space instead of descending the stairs. Great mod over all.
  8. Neonin
    Neonin
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    You sir. Yes, you. You're awesome. Keep that stuff up!

    Mod does exactly what it says, and although you can use tab to get at the menus this drastically reduces walking time between the idiotically-placed vanilla NPCs when you need to get the storyline gumpf out the way. Very nice indeed!
    1. lagstalker
      lagstalker
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      Thank you, that was the idea :)
  9. ddrseitan
    ddrseitan
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    Already love the idea, it was needed. About to try it. Just curious why it is 64MB?
    1. lagstalker
      lagstalker
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      Because I had to edit the hangar scene itself. It wasn't a simple blueprint edit like most mods.