Hi Great Mod but when I do the clan start I end up with starter mechs but in a 20 rep area which makes it tricky to start with 1000T drop limits. What am I doing wrong?
The clan start doesn't work very well. Even with 5Mil start, you can't make it to the IS and the conflict zones up in clan space are only for end game companies. If you want to start as light clan lance, you don't have any way to make money and you don't have enough to get to the lower level combat zones for contracts. I suggest a clan start closer to the IS for if you want to do a low level clan start.
Hello! First of all, thank you very much for the mod. It has been quite useful testing other mods, on top of adding some interesting replayability. I just have been having a few problems
Whenever I select to start in the Arugian Coalition, instead of starting in some system, it seems that I just start in the void xD. No matter where I go in the starmap, I don't seem to find the system in which I am, and I'm unable to travel to any system in particular. The same thing seems to happen with the Clan start, but after testing, it seems only happens on those two options. On every other one, I can use the advance career start just fine.
I don't know if it might be an issue with this mod in particular, or with the Known universe mod though...
This mod doesn't work well for me. I don’t understand the reason, all the additional starting factions added by this mod do not have mechs, after the start of the game there are no mechs. The hangar is empty. Basic fractions are normal. But from the mod they simply don’t exist. Now only your mod for expanding the career mode is installed
I can confirm, if you do a clan start (not the advanced start, but with clan faction selected, like if you do kurita or steiner), you start out in clan space, and you have 4 pilots with no mechs, 3 million cbills, and no equipment. I have YACM, YAGDM, YASV, YAISM, and a few more mech mods installed.
29 comments
Thank you in advance
Also, any mod conflicts? I saw no mod conflicts in my list.
Great Mod but when I do the clan start I end up with starter mechs but in a 20 rep area which makes it tricky to start with 1000T drop limits.
What am I doing wrong?
If you mean the difficulty 100 zone you spawn in, just travel to a zone nearby with lower difficulty missions like in every start...
Whenever I select to start in the Arugian Coalition, instead of starting in some system, it seems that I just start in the void xD. No matter where I go in the starmap, I don't seem to find the system in which I am, and I'm unable to travel to any system in particular. The same thing seems to happen with the Clan start, but after testing, it seems only happens on those two options. On every other one, I can use the advance career start just fine.
I don't know if it might be an issue with this mod in particular, or with the Known universe mod though...
I did not know they became available in the vanilla career selection though where it requires specifically set starter mechs.