MechWarrior 5: Mercenaries
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Mace24de and Deadraiser

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Mace24de

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About this mod

Fixes several Mech/Game related bugs.

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Changelogs
This patch is for the vanilla version of the game, all fixes will be/are already incorporated into YAML.


There are no gameplay alterations in this patch and it should be set to low priority in your load order in case it needs to be overwritten.

Currently included:

1.25

Banshee:
- Added animated missile tips to the right torso launcher

Battlemaster:
- Fixed broken PPC torso meshes.

1.21

- Forgot to add some tags

1.2

Assassin:
- NARC models now have missile heads.

Awesome:
- Forearm LRM 10, LRM 20, and SRM 4 models have fixed missile head positions.
- Center Torso missile hardpoint models have fixed missile head rotations.
- NARC models now have missile heads.

Hunchback:
- Hunchback no longer has the Shadow Hawk's jump jet animations assigned to it, now uses its own animations.

Loader King:
- Loader King now has proper spacing and capitalization in its chassis name; from "Loaderking" to "Loader King."

Vindicator:
- Fixed arm movement.

Skins and Textures:
- Stalker STK-M (Misery) hero skin incorrectly uses its normal map texture as a mask texture for its variant parts. The proper variant mask texture has been added and the normal map is reassigned to its correct spot.
- Taurian Concordat skin for all mechs have their names fixed and missing icon restored.
- Loader King's Interstellar Expedition skin has its primary color changed to match the skin on all other mechs.
- Loader King's LDK-IDM (Indomitable) hero skin is now properly marked as a hero skin.
- Champion, Corsair, Dervish, Marauder II, and Vulcan additional faction skins now have their correct icons.
- Rifleman now uses the proper flat black variant texture for its Default, Platinum, and Bloodpact skins. Also now has its correct variant normal map for all skins.
- Hero Mech skins missing their original MWO normal maps now receive them:
> BattleMaster BLR-1GHE
> Blackjack BJ-A
> Cataphract CTF-IM
> Centurion CN9-YLW
> Crab CRB-FL
> Dragon DRG-FANG
> Grasshopper GHR-MJ
> Griffin GRF-1E
> Hunchback HBK-GI
> Jenner JR7-O
> Kintaro KTO-GB
> Orion ON1-P
> Spider SDR-A
> Thunderbolt TDR-5S-T
> Trebuchet TBT-LG
> UrbanMech UM-K9
> Victor VTR-DS
> Vindicator VND-1SIB
> Wolfhound WLF-GR
> Wolverine WVR-Q
> Zeus ZEU-SK

- Hero Mech skins missing their original MWO variant textures now receive them:
> Banshee BNC-LM
> Banshee BNC-SC
> BattleMaster BLR-1GHE
> Firestarter FS9-E
> Grasshopper GHR-MJ
> Marauder MAD-BH2
- Mask textures left in Cry Engine's RGB coloration have been converted to use Unreal's RYP coloration instead.

Weapons:
- DLC 6 weapons now start spawning when mech variants using them start appearing (between 3025 and 3035).
- DLC 6 weapons now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.
- DLC 6 melee weapons now have correct hit boxes.
- Rapid Fire Autocannons have proper capitalization in their names.

Equipment:
- Arena Superchargers, Black Market Countermeasures, and Black Market Probe now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.

1.1

Annihilator:
- Fixed mesh gaps in forearms. Readded missing mesh pieces. Damage models updated to match accordingly.
- Cockpit piece removed from base mech model and reattached to the cockpit model.

Black Knight:
- Missing missile heads on left upperarm missile hardpoint have been added.
- NARC model now has missile head mesh.

Nightstar:
- Undamaged and damaged cockpit models were corrected to match the cockpit model on the main mech mesh.
- Forearm weapons were too far forward and have been pushed back into their proper spots.
- Missing missile heads have been added to all missile hardpoints.
- NARC models now have missile head mesh.

Jenner:
- Fixed missile head material on Torso_Center_MH1_Missle6 and Torso_Center_MH2_Missile2 launchers.

Mauler:
- Fixed falling animation.


1.0

Annihilator:
- Left and Right Foot had missing mesh face re-added.
- Pelvis Rear had a box mesh right underneath the CT missing half its mesh faces. Faces were re-added.
- The detached hip joints were floating separate from the mesh. They were attached to the thigh meshes with the damage models updated to reflect this.
- LT/RT ballistic mounts (right next to the neck) have no back face with a visible hole to look through the mesh when viewed from behind. A mesh piece was added to cover both.
- LT/RT, extra side geometry underneath the arm was too far forward and partially detached from the rest of the side torsos. The same piece on both sides was pushed in towards center and pushed back to remove any mesh holes.
> This piece was also missing a piece of geometry located above the chaff/possible missile launcher on each side torso. A piece was added to cover this hole on both side torsos.
- The undamaged cockpit model's mesh was split in half, with the front section and all its window pieces pushed forward and down too far. The cockpit was recombined into one contiguous piece and the windows were positioned back to their correct spots.
- The LT/RT MH1 NARC models were just tubes which, when mounted in-game, would float and reveal the hole in the neck that's supposed to be covered by a blank. The blanks were reattached as a part of the NARC model.
- NARC models receive missile heads.
- Fixed hitbox.

Archer:
- Gap between the Right Front and Right Rear torso was closed.
- All torso meshes (center, left, and right) front and rear meshes were regrouped for better hit box setup. Damage models updated to reflect this change.
- Forearm missile weapons had their missile heads repositioned for better appearance and consistency.
- Upperarm Left and Right LRM 20 models receive their missing missile heads.
- NARC models receive missile heads.
- Fixed Hitbox.

Crusader:
- Added new blank models for Left/Right Forearm energy and ballistic weapons. HPS updated to include them.
- CRD-SA2 and CRD-CR2 MDAs updated for the new blanks.
- Fixed Crusader model with updated damage models for the forearms, pelvis, and thighs to match.
- Adjusted walking/turning/running animations to prevent clipping of pelvis flaps.
- Added animated missile tips to all missile launchers.
- Fixed hitbox.

Longbow:
- Fixed hitbox and added missing cockpit hitbox.

Atlas:
- Added animated missile launcher tips.

Blackjack:
- Fixed misaligned arm animations.

Grasshopper:
- Removed cockpit hitbox from elbow and added actual cockpit hitbox.

Highlander:
- Fixed holes in lower torso hitbox.

Jenner:

- Fixed Jenner animations/skm to prevent the torso from floating while running.

Rifleman:
- Fixed left arm energy weapon gap.
- Fixed misaligned head.
- Fixed hitbox.