MechWarrior 5: Mercenaries
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LittleTex

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LittleTex115

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About this mod

Simplifies all the Cantina Errands/Jobs except treasure hunter. Was built for use with Scary Tanks and other mods that add Mechs or Vehicles as contract requirements are often generalized. Example, kill any 8 Tracked Vehicles vs 8 Manticores. Also expands the number of contracts available per Cantina hub to 9 vs the default 3.

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General Information:
This mod has been on the backburner for months now and is derived from part of a much older mod of mine, Giga-Upgrades (I still plan on updating that mod eventually or at the very least remaking it as a new release). From my playtesting, all of the changes have made Cantina contracts much less annoying, especially early game when trying to get Leopard Upgrades with YAML. This mod may seem redundant with all the other Cantina mods out there, but a good amount of time went into making the contracts as painless as possible without stripping them entirely of difficulty.

  • With most Mech Collector/Kill target and War-Dog contracts being generalized, this Cantina Mod will integrate far better with mods that add Mechs or adjust Vehicles. 
  • For the contracts still based on a specific chassis, they are still based on common mechs to find within the Inner-Sphere.
  • The equipment collector quests have more variety and no longer have you waiting a whole year to find 3 MASCs. The focus is more on equipment that's more or less available (If using Mech Delivery, it will trivialize these contracts, but this is entirely up to you to go that route). 
  • With the ability to select between 9 vs 3 contracts per Cantina hub, players shouldn't be pigeon-holed into taking the most difficulty contracts that can possibly generate.
  • Lastly, not all contracts are designed to be 100% equal in challenge for the contract difficulty the game has assigned the player. Its deliberate to have some variance. 


Equipment Collector:
  • Simplified equipment needed to turn in. 
  • The number of weapons to turn in per contract has been reduced all around.
  • Turning in weapons is mostly based on weapon tiers for the difficulty. Tier 0-1 for Easy, 2-3 for Medium and 4-5 for Hard.
  • Now includes Ferro-Armor and Endo-Structure as a possible equipment type to collect.
  • Contracts for collecting any Active Probe or ECM has been reduced to only needing one.
  • Further changes will likely come but based on feedback.


Mech Collector:
  • More often than not, mech collection is based on Mech-Class and not Mech-Chassis types. 
  • There are no more collecting specific mech variants like a FLE-17 (Flea). 
  • Higher difficulty contracts scale up with needing the same number of mechs, but of a higher weight-class.
    • Collecting mechs of a lower class than "the difficulty" will still be available but with either more to collect, or with the same amount to collect of a specific chassis. 
  • While contracts to collect mech chassis types still exist, spending an excessive amount of time to complete a contract should no longer be an issue (This is also in part with having more choices in contracts to choose,).
  • There are exceptions of course due to difficulty variance, but these make up a relatively small percentage of the total contracts that could generate.

Mech Hunter:
  • Basically, the same changes in Mech Collector were made to Mech Hunter. 
  • Most of the contracts that can generate are based on killing a class of mech and not variant.
  • Any contracts based on killing a variant will be reduced in the number of mechs to kill.
  • Difficulty variance affects Mech Hunter much more than Collector, and as such it is intended to feel more random. Nothing too significant in the variance however.
  • Still might need further adjustments based on feedback.


War-Dog:

  • All contracts are based on Hover Vehicles, Tracked Vehicles, any VTOL or Turrets (Turrets are now labeled properly since 0.92).
  • Contracts have some variance in amount of listed thing to kill, but there are no "Go kill 10 Manticores" or any other specific vehicle model.


Mod Compatibility:
  • This mod should be fairly compatible with most of the other Cantina mods out there, so long as "Tex's Cantina of Scum and Villainy" doesn't get overridden and doesn't completely override other mods. Load-order was set high and shouldn't be changed unless you know what you are doing!


:: RECOMMENDED MODS:
  • Better Cantina Rewards - Despite the overlap, this mod pairs quite well with Tex's Cantina of Scum and Villainy.


:: MY OTHER MODS:
Yet Another Revamped Weapon
YetAnotherRevampedQuirksEquipment
Revamped Machine Guns
ClanBountyHunterRewards
Giga-Upgrades