MechWarrior 5: Mercenaries

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KodiakJ

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KodiakJ

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Brian Cache YAML Edition.
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Requirements
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Mechwarrior 5 and all DLC.

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Please be advised that I do not know what effects this will have on older saved games.
it is recommendedthat you start a new campaign with this mod activated.

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Installation
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Place the BC_YAML into the MW5 Mod directory.
...\MechWarrior 5 Mercenaries\MW5Mercs\Mods

Launch the game and open the Mod menu. Activate BC_YAML from the mod menu and restart the game.


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Features
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Brian Cache is a collection of my Battlemech Mods.

Arthur

- My personally created fan design.
- Custom Animations.
- Several Camo Patterns.
- 6 Variants.
- 1 Hero.

Dragonslayer

- My personally created fan design.
- Custom Animations.
- Several Camo Patterns.
- 6 Variants.
- 3 Heros.

Fire Moth

- Classic light clan OmniMech
- Custom Animations.
- Several Camo Patterns.
- 14 Variants.
- 1 Hero.

Mastodon

- Assault Clan OmniMech.
- Custom Animations.
- Custom Cockpit.
- Custom Weapons.
- Several Camo Patterns.
- 5 variants.

Turkina

- Classic assault clan OmniMech
- Custom Animations.
- Several Camo Patterns.
- 8 Variants.
- 1 Hero.

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Changelog v1.4
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Dragonslayer has gone through a fairly large update and what better day to release it than on St Georges day! To celebrate the update Dragonslayer has 3 new features.

-New Custom Animations.
-New Variant.
-Duel Wielding Melee capabilities (DSY-02P).

General

-Custom Animations.
-fixed missing Melee Quirks for St George I, II and Davion Slayer.
-buffed Melee Quirk for DSY-02P St George I & II.

Variants

-DSY-02P.

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Changelog v1.3-April
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Fire Moth Updates

New Variants

-FRM-Z.
-FRM-ZA.
-FRM-ZB.

Model

-Added Melee Weapon Support.
-Updated Cockpit Textures.

Animations

-Added Punch Animation.
-Added Swing Animation.

Hardpoints

-Fixed RA Energy Hardpoint being animated. Should be static now.
-Removed Hand Actuators from all Fire Moth Variants.
-Added Light Battlefists slots to all Fire Moth Variants.
-FRM-A Replaced 1 Energy slot with Light Melee Slot (LA).
-FRM-E Replaced 1 Energy slot with Light Melee Slot (LA).
-FRM-I Added Light Melee Slot (LA).
-FRM-J Added Light Melee Slot (RA).

New Melee Assets. (Only available for Fire Moth)

-Added Light Trenchblade.
-Added Light Hatchet.
-Added Light Claw.

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Dragonslayer updates

Hardpoints
-Fixed RA Missing Large Laser Mesh.
-Fixed RA Missing Flamer Mesh (WIP).

Intro Updates
I've reduced the intro dates for the following variants so that players can access them earlier. They will be avaialbe from 3052.
-FRM-E, F, G, H, I, J, K, M, P, T, Aletha.
-DSY-005, 006, DS.
-TKN-D, E, H, M, T, Talon.

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Mastodon

-Increased Intro Difficulty to 80.
-Increased Tier to 9.

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Turkina
-Reduced Tier to 9.

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Changelog v1.2-DLC6
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New Mech

Mastodon
-MTD-Prime
-MTD-A
-MTD-B
-MTD-C
-MTD-D

Patterns.
-Updates CGB Beta pattern for Turkina and Fire Moth, to make them consistent with Mastodons CGB Beta.
-Fixed Missing Applejack textures for Dragonslayer
-Fixed Duplicate Vagabond pattern, (replaced with Urbanblock_Alt)

Fire Moth
-Removed FRM-R Data, hopefully this will resolve "Null Mech" issues with Coyotes missions.

Dragonslayer
-Fixed flipped normals on Dragonslayers Left Foot damage models.

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Changelog v1.1a
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Fire Moth.

-Fixed Missing RT AMS.
-Fixed RA 5th Energy Hardpoint animation. It should be static now.
-Fixed missing Animations causing "Fatal Error CTD".
-Adjusted slight angle on Fire Moth cockpit.

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Changelog v1.1 (YAML)
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Patterns

Fixed Missing Dragonslayer Patterns.
-Applejack
-Bucaneer
-Capellan Dragoons
-Comstar
-Crucis
-Crusader
-Davion
-Dawn Guard

Intro & Faction Rarity.

Fixed Fire Moth Faction Rarity, should only appear in Clan forces now.

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Changelog v1.0
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