File information

Last updated

Original upload

Created by

Falkrun

Uploaded by

Falkrun

Virus scan

Safe to use

Tags for this mod

130 comments

  1. Falkrun
    Falkrun
    • supporter
    • 11 kudos
    Locked
    Sticky
    Hello all, apologies for the extended hiatus. You see, due to all of the hurricane-induced power outtages that hit my home-state of NC a few months back, my PC got fried. When I attempt to boot up, the PSU just starts sparking like crazy, and nothing actually powers up. Thus, I am currently restricted in my gaming options, and have no access to any of my modding tools and files. However, once I can scrape together some spare parts funding, I'll be back with a new update...and hopefully, I'll be able to assist in troubleshooting some of the issues some of you are having.
  2. HappyDemon093
    HappyDemon093
    • member
    • 0 kudos
    is there way to disable this > Add the ability to inspire nearby troops with a battlecry. Press T to shout. < or change hotkay
  3. Is it possible to equip your CKO with blunderbusses and muskets? They aren't showing up in the selection. 
    1. After seeing if I can edit them (along with some other items) in I realize I can't even get morghs editor anymore. 
    2. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      The new guns have to be unlocked for the CKO. You do this by capturing Rufio of Barclay, and taking his diamonds in exchange for his freedom.

      As to Morgh's, check your filepaths. I'm using it with no issues.
    3. Nah I said that because the website's down. Found another download and ig it's not working for the other things I wanted to add because the guns are already in the pool. Thank you for the response :)
  4. Sunwolff
    Sunwolff
    • supporter
    • 0 kudos
    Greatest submod ever.

    Any way to disable bodyguards?

    "
    Fix the issue about ambient sounds from arenas and taverns getting played even after leaving." - Not fixed.  Still getting both tavern music/conversation and crowd noise.
    1. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      Thanks for the support!

      As to bodyguards, there isn't really an in-game way to turn them off. You'd have to remove the tweak entirely. I suppose you could also edit the code to set max bodyguards to 0, but Idk if having a 0 in the formula will cause issues or not. Also worth noting the bodyguards listen to commands, so you can tell them to hold position so they stay out of your way, if that's the issue you're having.

      I'll check the sound fix for errors, but I haven't noticed any issues on my end.
  5. erdemklimt
    erdemklimt
    • member
    • 0 kudos
    Encountered a couple of bugs. I can't leave a faction without taking the fief from a Lord, thus I'm forced to create my own Kingdom. Appointing NPC or Companions made them disappear forever if it's a Village or a Castle or a City. You can accidentally besiege your own Kingdom and thus you wont be able to get change it back. This feature should be disabled. So yeah there are other minor bugs to be worked on.  Need more work on this submod. Not playable.
  6. Xarius87
    Xarius87
    • member
    • 15 kudos
    Hey man- just wanted to say this is great! I've tweaked my own game to death, using Dani's as a base, but this is great! Might I recommend some more of the "troops and NPC's tweaks"? Mods like "Overhaul of the system about hiring rescued prisoners" and some parts of "Various little tweaks for troops" would be great. And, If i may make a specific request... the tweak "To make troop wages be influenced by faction relations and culture" under Economy and Prosperity is one that I think would be great, and would add some depth- and you could edit the values to better fit your image. I've tried to implement it in my game in the past, and I've never been able to assign every single soldier to a respective faction without getting bored- I did it once, but shortly after something happened to and my install got corrupted, and I had to reinstall the mod from scratch. especially if you're already doing an overhaul of the troop trees, maybe while you're at it? I like to give suggestions, as I appreciate them on my own mods. I appreciate the effort you put into this, and I appreciate it!

    Edit: If you want, maybe check out some of these, It was posted a while ago and the images don't work (at least on my end) but if you reach out to the guy he might let you use them- I think I saw someone using some of the models on the discord
    1. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      I'll look over those. Thanks!
  7. An778
    An778
    • member
    • 0 kudos
    Hello, Is there a plan to rework the troop tree?
    1. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      Yes, the plan is a rework of the troops for the next update, along with a few patches.
    2. An778
      An778
      • member
      • 0 kudos
      cool! Is there an approximate release date for the patch?
    3. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      Don't have a particular release date. "When it's done" is all I can really say. Fierdsvain are done. Sarleon and Empire are halfway redone. Pendor got some additional tweaks. Still looking over Ravenstern and D'Shar. Overall better gear for faction troops (both in form and fashion, no more hobo factions) and more fitting troop names. All factions (except Pendor) get two new nobles as I redid the adventurer trees to fold the former "rogue" knights back into the trees. Also rebuilt Inquisition and made further Barclay edits. But it'll be a couple months still at minimum.
  8. piglatinpoet
    piglatinpoet
    • premium
    • 0 kudos
     
  9. renzopaladin
    renzopaladin
    • member
    • 0 kudos
    Hello. Is there a way to remove the relationship loss when assigning fiefs? TweakMB doesnt have that option unfortunately
  10. Handlanger2000
    Handlanger2000
    • supporter
    • 0 kudos
    Does this mod works with Pendor Rearmed and Realistic Pendor?
    1. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      No, and those mods are also incompatible with each other. They all change the same files, particularly troops.txt. Using any other troops.txt than mine with my mod would cause all of the new NPCs to not exist, and potentially crash the game. Pendor Rearmed also touches itemkinds1.txt, for which you'll need mine for all the guns and other new stuff.
  11. TotalWarGameplay
    TotalWarGameplay
    • member
    • 0 kudos
    Hi. How to install the mod correctly ? There is a folder called _README_POP Falkrun's tweaks with 3 folders 2 files do I have to copy past those somewhere else or not ?
    1. Falkrun
      Falkrun
      • supporter
      • 11 kudos
      I have updated the description with better installation instructions.