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Changes made to mod:
- New Mercenary units for better flavor (Mercenary Man-at-arms, Professional Man-at-arms, Professional Cavalrymen, Sword Sisters, Maiden Swordmasters).
- Cut damage receive a HUGE nerf, can't cut through plate so easily now. You need axes or riding on a horse for that.
- All high-end body-armor received a boost of +10 on body. no longer the difference between mid-tier and high-tier being in 1 digit numbers.
- Blunt damage ignore damage soak factor and also have reduced damage, resulting in low but consistent damage to all armor.
- Faction infantry units should use more pikes, halbs, maces, hammers and two handed weapons now. As the sword-and-board infantry has been memed for too long. You can't run your cavalry through infantry formations like knife through butter anymore.
- Battles result in more wounded now due to more blunt weapons, which means more prisoners for ransoming, however the UPGRADE price of all troops tiers have been increased by the dozen of time or so. No longer upgrading a poorly equiped noble into a knight with just less than 900 denars, now its anywhere from 3000-4000 for example.
- Faction armies are more well equipped now, no more fighting weak peasants on the field of battles.
- All faction armies have some High-tier Mercenary units. You would think a realm drenched in war should attract more professional mercenaries from other realms (Barclay, Mettenheim).
- Light-horses are 5 points faster to facilitate better horse archer behavior (they used to get caught by speed all the time).
- Bows and crossbows are nerved in damage and fire speed, both due to my opinion that its too OP in PoP (which makes fights boring as hell). Best bows has high chance of piecing through plate armor(but deal low damage). Medium bows have moderate chance to pierce. crossbow almost always pierce, but its REALLY slow to load.
- All horses receive health and armor reduction, but gain charge damage. you can knock down infantry effectively when not stopped. This makes the initial horse charges deadly, but harder to pull off.
- Low momentum (speed) lance charge can't guarantee a kill.
- Pikes are relevant now, as even dealing 0 damage can stun you. You can crouch with pikes(Long spear) now.
- Heavy weapons now have chance to crush through blocks, no more AI being able to block your great axe (5.5kg?) or polehammer (7kg) with a 1.5 kg sword. Parry that you filthy casual.
- Maiden crossbow able to fire 10 bolts in one loading, because Chu-ko-nu are cool. But they have low damage and can barely get through plate armor.
- Merchant caravans are harder to raid now (70-90 men), but yields a lot more denars for each raid. I raided one with 30-40 men and got 8000 denars. This and other changes makes fights worth doing. You no longer have to only start out as a tournament knight every play through.
- ....And others I might have forgotten about