Mount & Blade: Warband

Mod articles

  • Beta of the Reworked Textures for Waband

    Hi all ! I decided to improve the textures of the game in order to refine it without distorting it and without asking for more resources.

    After 10+ Hours of Works I Improved 95% textures of the games, This is beta I guess I would have some correction to make.

    If some things are not going to please report it.

    More screenshots later, don't hesitate to suggest some.

    Exemple:

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  • My Reshade for Warband

    100% works with the Reworked Textures

    Available here

    ON



    OFF


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  • The last straight

    After playing for a while I realized that some textures of clothing was basic definition and without normalmap (relief), because these are outfits usually reserved for the NPC, for the moment I managed only to make slightly thinner, but I will do my best to enhance them to the maximum in order to reduce the gap with the other textures rework. Apart from that nothing to report, however if you observe any problems do not hesitate to tell me, it is thanks to the message of chrispaulfuqua that I could see the bug of the missing textures. So thank you.

    In the meantime enjoy the new Sun, new Hair and new Particles that are the big additions of the latest version in addition to fixing missing textures.

    
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  • The Pre-Final Version is Here (2.3.5-Beta)

    Hi all, after recoloring, improving and resizing textures and light/reflection, I have only a few small details left like particles such as smoke and dust before arriving at the final version that will surely be next.





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  • Sorry for the two last HotFix (2.1.1 - 2.1.2)

    I find two problems, the first with the hegihtmap and the normalmap and the second with the hair, sorry for its two upload, at least it proves that it's moving fast, besides the final version will be ready soon. Thank you for the downloads and Enjoy!...

  • Consistency of Texture Sizes

    For best result now the walls, the floor and the environment are in 2048
    the body, wood, horses and full armor are in 1024
    the faces, objects, parts of armors, weapons and others are in 256 or 512
    It's visually much better, this allows, among other things, to have more detail on the dark areas, feel free to tell me what you think.

    Thank you

    
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  • Color Grading and MIP Mapping

    New Color Grading and MIP Mapping
    This will be available in the next update with some other UI improvements

    

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