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HybridGrizzly

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HybridGrizzley

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15 comments

  1. Orcinic
    Orcinic
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    I know this mod is like half a decade old, but I'd love to see a version for Bannerpage.
  2. Hafertaler
    Hafertaler
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    I tried this one out, but afer 4 in game weeks I still haven't seen a single firearm in any shop.

    Thx for sharing though : )
    1. HybridGrizzley
      HybridGrizzley
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      I've experienced the same, I recommend the cheat menu for now, I don't know what else to do since they are now marked as merchandise. Luckily they do get distributed to ranged troops, so you can loot them
    2. Rishi95
      Rishi95
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      Can you generate 2-3 salesmen in Taverns (maybe by modifying book-merchants) selling guns & crossbows?
  3. Rishi95
    Rishi95
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    Feedback & suggestions:

    1. Joining tournaments are causing the game to crash.

    2. Joined a lord's (Sarranid) army... It still requires points in "Power Draw" to climb up the tiers & no gun is being issued, only bows.

    3. No guns/cartriges avaliable for buying either. Maybe you can put some salesmen in Taverns (modified book-merchants?), selling matchlock & blunderbuss. The "flintlock rifle" is too OP.

    4. High level crossbows completely removed, missing them. Please have all those issued to one Rodhok unit-tree atleast.

    5. Cavalry & Camel mounter-archers issued with PISTOL are finding them useless. Can you replace them with bows again?

    6.Too many high tier merc's avaliable in each city, making it too easy later on, but unaffordable in the beginning... Atleast make all females "Refugees" only so that there's already one cheap (upgradable) unit in every tavern.

    Everything else is perfect! It's a great twist to the ultimate M&B mod!
    The crazy dominance of cavalry is no more.
  4. InfrequentUser
    InfrequentUser
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    Hello, was wondering if there's a proficiency governing firearms? Has it been combined with "Archery" or "Crossbows", or can you not impact one's effectiveness at all?
    1. HybridGrizzley
      HybridGrizzley
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      There's a separate firearms skill that's hidden built into the game already, I just changed the setting in the .ini file to have it display
  5. GoatieHammerMan
    GoatieHammerMan
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    Hey, I've been using your mod for a little while now, but somehow it seems that gunshot noises aren't actually going off. I installed the mod as your instructions say, but could I have missed something?
  6. GlacialisVentus
    GlacialisVentus
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    Is this mod a Module type or can i use it with driftnet module type game? Oh and can you open your troops inventory to give them guns intend of buy even they are not upgraded for lat us say guns then bows / crossbow.
    1. HybridGrizzley
      HybridGrizzley
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      For the first point, I'm not sure what you mean by driftnet, but this is a modification of Floris Evolved and requires that mod to function. On the second, that is not a feature of Floris Evolved and is not within the scope of this mod.
    2. GlacialisVentus
      GlacialisVentus
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      What i trying to say was that some mods are Module mods that changes the game stile and adds / removes things to the game play. i dont know how i can combine mods with module mods so i was wondering if i installed your mod that i can use it for the one i am useing now.
    3. HybridGrizzley
      HybridGrizzley
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      What mod do you want to try to use it for, if I'm understanding you correctly?
    4. GlacialisVentus
      GlacialisVentus
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      Right now i am useing the Dickpolomacy Reloaded it is a Modul mod. i found out that after making your self king you can make your own troops with wepons and troops tree. and you understood right.
  7. User_45680552
    User_45680552
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    Does this work with Floris Gameplay?

    EDIT: It doesn't. Would you be able to make a Floris Gameplay version?
    1. HybridGrizzley
      HybridGrizzley
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      I'll check it out, but I'll probably have to make it from scratch, so it might be a little while before I get around to it