Sevenheart is a combat enchancement, content expansion and a story mod for that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. ~
Enjoy the story of Sevenheart in this epic journey!
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File credits
Alex Vorm for musics Fantasy name generators Oliveran for AI Caba’Drin for Bodyguards Zephilinox for deathcam Silent partner for music Weren for hood OSP Alive horses AndyYa Sahran for spear two attack direction Troycall for traits Duel kit for MartinF S&D for camp scenes Rejenorst soundtracks Hoboistice head flipping Nordous for ambush scenes NefilimPL for ranger armor Rubik for troop ratio bar LA grandmaster for tribal props Somebody for custom troops, Diplomacy Waihti for Diplomacy Music note world for music Khamukkamu for custom camera Somebody for extra unarmed damage Fire and blood for seafaring Mandible for port icons and tunnels Fredelios for OSP armors Gokiller for dhoraks keep scene Ruthven for sea battles Slawomir for map icons TLD OSP Mordachai, Specialist and Leprechaun for extended prisoner chat Garnier for losing profeciency Chel for whistling horse Cwr for map icons script Rubik for custom commander Kevin Mcload for music Twin Musicum for music Lazsers for recruit in casles/towns Lav for Fish and chip OSP Dunde for custom banner, aristocracy, flying daggers Malik Faris for orphanage Rubik for faction restoration Lumos for outposts Cdvader for regeneration AndyYa and oolonglx for three cards Nordous’ sceners guild for several OSP maps Goldenjoseph for music World Music Official soundtracks Chulainn for nords theme Medieval soundscape Rubik for world map Kerem Oktay Bilgici for music Torn for scenes Addonay for classical weaponry Olcay Saral for music Duh for coding assistance Hessuu for recruiter kit Leonion for advanced soldier prsnt DreadShadow for models
Music system completely redesigned and revamped.
You can ask company leaders for a duel.
Module files have been optimized to save space.
Agent labels are now permanently visible. Can be turned off in camp menu.
New faces have been added and improved.
Quest delegation system improved.
Main menu music system has been randomized.
Cinematic fade system implemented.
First chapter of main storyline has been finished! Enjoy! Fixed most of the bugs and improved.
Some passages removed.
New system to bypass maximum HPs has been implemented. Some BOSSes will have over hundreds of HP!
Quest rewards have been balanced.
Texture improvements.
New animations have been done.
New musics and sound effects.
New chanting system to spice up the battle atmosphere.
Mission conversation system have been added a cooldown.
Hair texture has been mastered.
All lords carry factional banners instead of personal banners now, this was mainly made to cleaer out space to add new unique map icons and to make everything look more intact.
There is now a chance to earn honors by finishing contracts.
Changing banner requirements changed.
Requirements for swearing to a faction has been decreased. You need 5 letters, 200 renown, 5 honor and 10 relation with king.
Duel AI has been improved. A new styles system has been implemented so certain troops will adapt a certain style of fighting.
Homeless camp dialog fixed.
World map text log is made less crowded. Texts will not come when player is busy doing something.
Knight graveyard has been fixed.
You can check which region you are in from character report.
More interaction to fugititives have been added.
Ports are enterable with proper scenes.
More conversations.
Decreased the number of golden guards needed to be trained to complete the quest.
Visiting doctor adjusted.
Faction orders are enterable from capitals now.
Mole will fight with you when you are caught entering a town.
Companion parties will not run from you.
Black boars prisoners are unequipped.
You can ask manhunters for news.
Speak with the mole option fixed.
Cooldown for asking quests from gadrick has been made longer.
You will now be able to gather your collection as a manhunter.
Money needed is never 0 for filling warehouse at heart.
You can now order your moles to let you in towns if you are hostile.
You cannot enter four ways inn, bluehorns or borislav's shack as an outlaw.
You cannot ask for favors from companies without a cooldown.
Bounties will be closer to where it is taken from.
After cancelling giving a quest, game will not assume a quest is given aka removing the option.
Kusluk location tips fixed.
Vitus has a weapon.
Switching between outlaw mode has a cooldown of 3 hours instead of 24 hours now.
New conversations added in-game.
There is now a chance you will increase relations with villages by killing outlaws near them.
Company features like buying stores, creating webs have been fixed of some backend issues.
Code fixes.
Player will start with some skills such as riding, prisoner management, leadership and athletics increased by 1.
Lords will not always accept your audiences.
Bluehorns scene improved.
Code optimizations.
When an arena is won, only the current town will have increased max opponents to beat.
Webs have been improved with new features. You can now order moles to build webs in their town and assign them tasks.
Politics have been expanded with features like leverages, rapes, spying, disrespect and lies. Which player can obtain this kind of info from moles to be used against a noble.
New equipments for arena fighters added.
Musics will loop.
Nightmare sequence improved.
Golden guard quest has arena scene added.
Player doesnt get lots of XP from killing certain quest-related troops.
Snowdust now decreases from borislav.
Borislav's shack can be infested by bandits from time to time.
Eskipre troop redesigned.
Location intros added.
More guidance texts.
An ambience music added to player camps.
Texture improvements.
Ashikara scene has been improved.
Dialog fixes.
Leonard dialog fixed.
You can use roped crossbow in all type of battles.
Rudan's face is longer randomized.
Order strength algorithm improved.
Requirements to special talents are reduced to only 500 gold requirement.
Player camp wont show garrison size.
AI will dodge either directions now
AI will not try to spamavoid.
Dialog fixes.
War veterans system has been added. You can now interact with them, even play as one of them in the battles of old times. Huge spoilers.
Player-specific parties on world map has been marked with special color.
New armors have been designed.
New contract has been added.
Event dialog has been added for helping order parties. You will earn favors by helping order parties, too.
Relationships with NPCs at start fixed. No more 100 relationships.
Ashikara NPCs has less items in their store.
More guidance texts added.
You can now ask Tasha to sing for you in return of party morale.
Codes optimized.
Battle AI fights more realistic now. The algorithm behind the level of troops changed.
1710 opcode crash fixed.
Narrative voice overs have been added for some locations upon entrance.
An in-depth civil war system has been added as one of the political events.
Azar gives less valued iems.
Azar dialog fixed.
Stray horse cannot be spammed to catch infinite times.
Death penalty only apply 1 time.
You cant sneak into castles anymore.
Added a notification to download WSE.
You cant talk with village elder or put moles in a looted/raided villages.
You can now own villages when they are looted.
Black boar troops have been redesigned with stats, equipment and new outfits. Archers and footmen wont ride horses anymore.
Company name will appear instead of headquarters at some cases.
Player can now throw daggers.
You cannot talk to elder and lord of the town if you sneaked.
Some factions will not be findable by start.
More guidance texts.
Training soldiers in heart quest is made more fun.
You can convert soldiers to your own custom troops by talking to your commander.
You will not remain attackable when resting in order parties.
Grammar fixes.
Dialog improvements.
You can talk with ashikara merchants from town menu.
Adventure of pete has been added new quests.
You can raid villages in outlaw mode.
Decapitated heads will now have textures.
When you cancel delegating a quest in dialog, game will not assume a quest was given.
Cattles wont run from player party
New management menu.
New clicking sound.
LODs of golden guard armors fixed.
Rewards for quests have been adjusted.
Dialog improvements.
Renaming troops will have a blank bar instead of “write here”.
CTRL + left mouse cheat has been added an anti cheat. Moving on world map will force player to rest
Orders are voice acted.
While upgrading your order troops, cost will be same for both main party and heart.
Hugoe will give an accurate number of your army size.
Player xp multiplier reduced by @.
Horse at heart courtyard doesnt need a riding skill anymore.
Borislav dialog fixed.
You cannot put a mole while a village is infested by bandits
Version 0.4
Autosave delay completely fixed. Realistic saving can be used without any delay, it is instant now.
Code optimization.
Battle ai disabled by start for now. Use it at your own risk since it can cause crashes (OPCODE 1710). Will be looked in next patch.
Richard will give xp instead of gold in intro contracts.
Added the launcher screen.
Fast forward speed has been reduced to half.
Increased the AI level of golden guards.
505 opcode error fixed in battles.
You can talk to NPCs in heart from menu.
Sevenheart will not leave your party after being captured.
Improved the nightmare sequence.
Tasha now sings near the statue.
You can talk to richard in ashikara menu.
Black face fixed.
Merchants have been added cloaks as wearable head items for now.
Faction alliance system removed for now.
Highwaymen removed for now.
Anti-cheat fixed.
You can no longer ambush after dismissing the party.
Added cooldown for whistling horse.
Fixed the ponytail hair.
Dialog improvements.
Sevenheart party strength fixed. Your party will perform a lot better when you have all the sevenheart members in your party or one of them at least.
You cannot dispatch kusluk for aid when he is not in your party.
You cannot delegate quests to your members when their hp is low.
Your ship may be stolen if you disembark on shore.
Handing prisoners off in towns fixed.
New statues have been added across the towns for various reasons. *spoilers
Improved the duelling AI. NPCs will fight a lot better now.
Azar no longer gives powerful weapons.
Fixed the intro sequence bug where you can skip sequence after it is already over.
Changed the text to differentiate nightmare from intro
Compass will show a random castle at the start instead of Ashikara.
Tournament bet no longer cuts down by half
Bounty reward no longer cuts down by half
Hugoe will no longer say “for the cauldron”
A new adventure has been added in Reyvadin tavern.
Player will start the game with goods.
A new unique location has been added. Bluehorns.
You can no longer roll forward while mounted.
You can now share your tournament success with lords, too.
Gadrick will now walk around the town in first intro.
Harad dialog crash has been fixed.
Pete’s adventure has been added new quests.
Reduced number of hireable mercenaries
Sea raiders no longer wear mail.
Stranger thing quest gets finished when you wear too.
Grammar fixes.
New faces given for NPCs.
Cf_simulate_quest bug fixed.
Scenes added for each neutral castle.
Switching outlaw mode option has been added in camp menu.
You can no longer wait without setting a camp.
Option to hide hints is added in settings in camp menu.
Grove’s map icon changed.
Adventure of staff of stavros has been added new quests.
Dialogs with outlaw parties has been added in outlaw mode.
Eskipres have been rebalanced.
Shoreparty hall scene fixed.
New historical event has been added.
A better post-battle looting system added.
You can now place moles in town menu.
You will no longer find powerful items in world map.
A few item names fixed.
Lantemon’s armor fixed.
Leonard the toymaker has been added in ashikara. A new NPC that sells all kind of crazy inventions.
You can now donate to ashikara.
You can take screenshots by pressing key “M”.
New dialogs have been added.
You can sprint in world map for a while. Parties that are following you will sprint with you as well.
Improved the dialogs.
New particle for party torches has been designed
Golden guards will spawn in front of the player in train the golden guards quest.
Game concept pages fixed. Now you can read about all the features.
Leadership cap fixed.
When you die in ashikara, you will be thrown to jail.
Guards in ashikara will now use fighting AI, too.
New locations.
Check for recruits quest fixed
Grove scene has been improved.
Dark Knight storyline is added in small portion.
You can change classes every week.
Player will not have a client at start.
Factions need to be discovered as well now.
Sevenheart members no longer start as discovered.
Beginner period has been implemented for new players.
Cloak system has been removed for future versions.
Cloaks have been added as items for now.
More guidance texts.
Bandit lairs wont be spawned randomly for now.
Your companion parties now can discover parties on world map and %5 chance they will put a mole in your name.
When you discover certain parties, you will obtain their “special” troop or item as a gift.
Removed a few scripts that caused crashes.
Fixed the black man face issue.
You can order your bodyguards to return.
When stealing a ship, there is a chance fleetguards will spawn.
Version 0.3
World Lag issue has been optimized and found a solution to prevent it. Relevant notes are added to main menu.
Heart’s “special talent” pool will now be updated daily.
Fix on judith’s initial gender dialog.
Removed the texts “Killing myself” and similar debug messages.
Removed “company strength” debug message.
Added notification on what you need to do hire special talents.
Anti cheat will no longer decrease relationship with centers.
Rolling forward will now create sounds depending on your gender.
Changed the spacing between some lines on anti cheat pop up.
Grammar fixes.
Some messages like “received x denars” hidden.
Adventure of Araguil has been added new quests.
Adventure of Stavros’ Staf has been added new quests.
Robb normal dialog fixed
Pete’s quest has been added.
Killing outlaws now less often earn player renown
Main menu updated.
Contract quest requirements have been lowered.
Gadrick now gives information about companies.
Codes are optimized.
Added a new faction with its own unique location, scene and NPCs for you to enjoy - Rangers.
The Rangers are added with their home: Grove.
Consigliere can now give information about his lord’s location.
Sevenheart members will follow player in scenes.
New dialogs added.
Araguil is no longer naked.
Extended reports added.
Manhunter dialog has been rewritten that allows players to hire them in four ways inn.
You can now persuade rangers to join you.
Rabble sells herbs.
Lady Priya dialog has been added.
Hand off prisoners glitch fixed. Prisoners will be removed from main party.
Compass will now give info about unexplored parties, too.
A few unfinished dialogs removed for future implementation.
New dialog options for Order guard party added. You can take their prisoners in return of favor.
Improved the duelling AI. Each factional troops will have different AI level (Swadians will duel better than khergits...etc)
Mother dialogue fixed for not being able to complete the herbs quest.
You can make a child with Judith.
A new mechanic has been added to exploration concept. You can now ask Kusluk for directions for any settlement.
Sevenheart members are redesigned with new armors.
Custom facial features given to many of the NPCs.
Quest category system has been added for guidance.
Borislav shack has been added with NPCs and scene.
Adventure of Lady Priya has been added. Only the beginning.
Shipmaster dialogue fixed.
Minor script issues fixed.
Mine collect iron fixed. You get the iron now.
“What do you know about these lands?” Bug is fixed.
Class “Sarranid Axeman”’s weapon master decreased from 6 to 4.
Golden guard redesigned.
Autoresolve has been fixed
Heart consigliere dialog bug fixed
Simulate quest bug fixed
There is a chance order will save you from your captivity.
Vaegir ranger, female, stats fixed.
Two handed area damage removed for now.
Vaegir ranger class ability works now.
Snowdust has been added. You can now pour dusts to any item to make them glow white!
Golden guard bug fixed.
First intro sequence can no longer be left.
You can now ask patrol parties for what they have spotted, if you are sworn to their faction.
King dialogs have been readjusted.
Kusluk dispatchment to call for aid will no long inflict casualties.
Camp will attract visitors.
Camp scene has been improved.
You can now talk town merchants from menu.
You can enter the bridges now.
Crash after helping golden guards fixed.
Walking talk intro can now be skipped.trp_gc_mayor
Infamous 6th day bug fixed. Now you will no longer crash at that day
Horse item stats rebalanced.
Foreword "The mod, at its current state, is filled with bugs and incompleted features. I have done my best throughout the past 7 months or so, working on this alone, well...to finish the project. And - as usual - ideas just fly all over me and my energy drains. So I decided I will release the project in its current form as the groundwork is done. Since I got other commitments, I thought I would release something than not releasing anything at all! So, the idea is: start small, make it grow. And no - I didn't quit the project and will be working to improve it.
I will need your help in the form of bug reports, ideas and to play Hope you enjoy my work."
So - meanwhile you are very welcome to hop in our discord server to help us and general chit-chat! - Discord.gg
(You will need version 1.173 and WSE to experience the mod in its fullest.)
Sevenheart is a combat enchancement, content expansion and a story mod for that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. ~
Enjoy the story of Sevenheart in this epic journey!
Features(You can check the detailed feature list here: Moddb.com)
~ Main Storyline Engage into a hand-crafted storyline of betrayal, blood & brotherhood with tons of dialogs, quests and battles! Make choices that will shape your adventure and the world of Calradia!
~ Rich Lore & Dynamic World Travel through a land of history, events and legends! Everything you do now truly affects the world around you, even killing soldiers!
~ Orders & Companies Meet a whole new Calradia where Orders & Companies exist! Create alliances, unite and stand against common foes! Shape the world of calradia from a whole new secret battlefield!
~ Battle System Mastered Forget the Native! Fight against a competent AI, create ambushes, send saboteurs/assassins! In battlefield, equip yourself with unique order arsenal or master the art of war with many abilities!
~ New Quests & Adventures Immerse yourself with new adventures and quests!
~ No Stone Unturned Everything has been improved in this mod. Even drunks!
Here is our facebook page - throw us a follow to know more about our future projects! Facebook.com