Mount & Blade: Warband

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Efe Karacar aka Dreamy Folk

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  • Sevenheart Devblog 1 - Events system

    Posted by EfeKaracar on May 12th, 2018

    Hello,
    Welcome to the first of our dev-blogs we will be sharing on a regular basis. Well, there is so much to talk about and it is our only first blog. We want to showcase lots of features and ideas that sit on our brainstorming list waiting their "turn" to be implemented. We are really excited to take new next steps to bring you a truly unique RPG of its own mood and design.



    Thank you!
    So - let's talk about a couple of important things. We do really appreciate the community over all around in our media appearences, we could get a few exposures already in a matter of weeks. We are specially delighted to see our discord community growing with more people, activity and eager to play the next versio...

  • Here is the first of the video blog series we will be releasing. First video is about the new fighting AI we created.

    Hey everyone,

    Hope you enjoy the first release. We are working towards fixing bugs, finishing the completed features in detail (ones that are listed in public only!) and trying to keep you updated as often as possible.

    So, this is the first of videos that will come. Those who were following Vyrn in the past may find this video familiar, as we are using the code from that project to bring a truly devastating enemy to fight. You will encounter many different foes as you progress throughout the game, some new some native.

    So - about AI. There are two types of AI in project at the moment, one we coded back in Vyrn and one is Oliveran's AI. We used VyrnAI for mostly in 1v1 situations as that AI was coded with that in mind - make your duels an experience to re...

  • No more world map delays

    Hey,
    NO MORE DELAYS

    So - It has been a few days of constant bug-hunting, feature improvement and community management. We actually have a sweet community already in discord channel if you want to stop by, where we are in constant chit-chat.

    So ahm, I know there was many frustration for the HUGE delay issue upon switching back to world map from party menus. So solution is to play the game without "realistic saving". Saving the game at the moment takes times, so that is why we integrated an autosaving feature by pressing "ENTER" on world map.

    Choose the "Allow me to quit without saving" to remove the world map lag then use autosaving we implemented. (Key "ENTER)



    So - ahm, that is about it. Thanks a lot for the support, feed...