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Iboltax - Adeline - Waswar

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Virake

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155 comments

  1. Virake
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    I sadly have to admit that I won't be making any more compatibility versions, nor do I plan any updates for the main version. fully supporting this mod was never my intention, the only reason I even uploaded it was to prevent it from getting lost on my hard drive. same goes for Floris-compatible version - I made it because I wanted to play Floris, and that's it.

    I also won't be explaining how to merge this mod with modules, such as Brytenwalda, Profecy of Pendor, etc. first, I'm not an expert at modding Mount & Blade, I'm a beginner. my way of modding is rather backwards (read: dumb, crude, and inefficient), so listening to my advice is probably going to do more harm than good. second, a lot of things have changed since I assembled this mod. I have an actual job now (+ other minor, but obligatory projects and responsibilities), so I REALLY can't afford to spend sufficient amount of time learning how to mod this game. Mount & Blade turned out to be too much of a hassle for me - it simply CANNOT be played without spending unreasonably huge amounts of time tinkering with it. it's frustrating, to play for days or even weeks, just to come a cross a bug, or a feature, that completely destroys your experience, and then be forced to start over.

    see you in Mount & Blade 2: Bannerlord.
    1. GreggsWarrior95
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      Hello!

      I was curious if I could have permission to use this in my own mod. http://www.moddb.com/mods/blood-and-steel-winds-of-war
    2. Virake
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      of course. just make sure you credit everyone who's worked on it: Iboltax, Adeline, Waswar, and me.
  2. miketheratguy
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    I'm absolutely thrilled with this mod. It's outstanding. Not only does it successfully make everyone look much more visually appealing, it works in my semi-Native module (Tocan's Calradia, which is a mix of Diplomacy and a load of additional characters) thanks to the clear and accurate instructions in the description.

    Like the author, I used to rely on an older face mod (Female Face Model and Retexture 1.30 by Broken-One and Barf) which, while a marked improvement in many ways, still had its issues. While some women in the game were far more attractive (some of them very much so) many others looked relatively unchanged, and an entire faction or two actually managed to look worse. And, being that it was specifically a female replacer, it obviously didn't touch the men. While I was grateful for the mod and considered it to be the better standard, it was kind of a lateral move - the women that looked pretty looked really pretty, but the women who looked ugly looked really ugly, with the bulk of the ladies sitting forgettably in between. When I started up my first new game of Warband in about a year I decided to do another search to see if anyone had been able to make any further improvements, and here I am.

    Opinions regarding the appearance of the characters will vary of course, but I found them to be excellent. The males, while retaining their defining characteristics, look more realistic. They're not dramatically changed, they've just had some goofy proportions smoothed out. They look more human and less cartoonish. It's a subtle but nonetheless noticeable improvement. Beards and hair fit everyone just fine. Even my player character looks much better. Females underwent the biggest change and are now beautiful across the board. Some of them still look better than others, but none of them are sewer monsters anymore. Their faces are more feminine and, like the men, more realistic and proportionate. They don't look like supermodels to me, though some will likely strike some players as unrealistically attractive. There's about the same variety between the faces as before, maybe just a little bit more. Between the various hairstyles, colors, and facial textures everyone should now have a dramatically increased pool of potential wives rather than always having to chase the same handful of pretty ladies dotted throughout an average sea of clones.

    The mod wasn't tough to install, not even considering that I had to uninstall the previous face pack in the process. Just go into your module of choice and find the resources and texture folders. Open up this face pack archive and compare the files that you'll be installing with what's already in your folders. If there will be overwrites, back up those files in a safe place then delete them (or overwrite them with this install). Then open your module's "module.ini" in Notepad or any other text editor. Scroll maybe a quarter of the way down and you'll see stuff about "load resource" and "load mod resource" filling up pretty much the rest of the file. Simply copy the six "load mod resource" lines provided in the description and paste them at the beginning of that section of the ini, just a line or two below the introduction that talks about making sure to read files from the module directory. Now, once you've done that, just search through the document for the lines that include "textures_face_gen", "materials_face_gen", "meshes_face_gen", "beards", and "hair". It doesn't matter if they begin with "load resource" OR "load mod resource", you delete them either way. Only those five lines, of which there should only be one instance each. That's it, that's all I needed to do. The paragraph looks long but it's really just a matter of pasting six lines and finding five specific ones to delete. I can't promise that this works in every non-Native module, but I can say that it worked just fine for me.

    Long story short, this mod did exactly what it said it would do and has made my game much, much more pleasant to look at. It is unquestionably the new standard of NPC faces and I don't see myself getting rid of it for any reason (other than perhaps someone coming along and putting together a better one, which I don't think is likely to happen). Thanks loads Virake, now I'm on my way to download the original mods just so I can endorse their great work too.
  3. Hemkinator
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    [UPDATE 5/16/2021: Well, after 2 years and me burning myself out on Bannerlord for the time being, I've returned to Pendor. I noticed the issues some people were having with my tutorial so I'm updating it with a slightly more time consuming but more robust method. This new method fixes the errors with male faces by just ignoring the male faces offered by this mod.]

    While Prophesy of Pendor already uses the improved male faces this mod provides, I got tired of only having a select few good-looking ladies to choose from in PoP 3.9.4, so I decided to try to merge this mod. Unfortunately, it's a bit more complicated than just editing the module.ini. So for the sake of future players who don't want to have to spend 6 hours fiddling with brf files, here's a tutorial:

    (Edit: After rereading the tutorial I realize there might be some confusion between which mod I'm referring to at times. I refer to Virake's Face Replacer mod as "this mod" or "the mod" from here on out. When I refer to Pendor I do so explicitly)

    First and foremost, make a backup of your Pendor mod folder, so you can quickly reset if you mess up.

    In Pendor's "skins.txt", there are 8 entries, one for males, two for females, and 5 for the various undead and snake races. To get this mod working we need to change the human faces without affecting the non-human skins (otherwise the game will crash the moment you fight the snake cult). There's two ways to do this.

    1. THE EASY/SAMEFACE WAY
    Don't even use this mod at all, just replace lines 47-59 with lines 62-74 in Pendor's "skins.txt". This will set all females to use the "pretty female" model. While this is quick, it also results in every female having the same face for their skin color regardless of age, creating a lot of uncanny valley oddness and some very very healthy looking old ladies. If you can live with that, then this is the fastest way to make all the ladies look good.

    2. THE HARD WAY
    First, you absolutely need the OpenBRF program listed in the description of this mod. Download that now.

    Once you have both that and this mod's files downloaded, copy the files inside the "resources" and "textures" folders from the mod folder into the corresponding PoP folders [UPDATE: these have been renamed since 3.9.5 to "Resource" and "Textures", so you can't just straight copy the folders themselves without renaming them], and overwrite all matching files.

    [UPDATED METHOD 5/16/2021]
    Open up the "skins.txt" from this mod, select lines 41-59, and copy and paste them into lines 41-59 of Pendor's "skins.txt". This overwrites the generic female to use this mod's meshes and textures. This leaves the Pendor male faces intact, which should eliminate the issue where one male face in arena fights was missing a texture.

    Replace line 50 in Pendor's "skins.txt" with line 65, and change the value on line 49 (should be 7) to 20. This keeps Pendor's hair so the game doesn't get confused.

    Copy the following lines from this mod's description into Pendor's "module.ini":
    load_mod_resource = char_common
    load_mod_resource = char_woman_hair
    load_mod_resource = char_woman_face

    We will again be ignoring the male faces from this mod.

    Now comes the annoying part, the brf editing. This time we're leaving all the Pendor .brf files active and only renaming the female faces and hair in them so this mod's files are used. This keeps the extra "races" and the male faces intact.

    Open "pop_random.brf". This file contains Pendor's native pretty woman face mesh and its materials and textures. We want to use the materials and textures from this mod, so that the faces have aging applied. This can be done by renaming the files so the game doesn't detect them. Go to the "Meshes" tab and rename "corprus_female_head" (adding "old3_" as a prefix is my standard). Go to the "Materials" tab, select all the entries starting with "womanface" or "woman", and rename them. Then do the same in the "Textures" tab.
    (Why all these files are in a random .brf instead of the face_gen .brfs I have no idea.)

    Open "char_woman_hair.brf" and rename all the hairstyles so they won't be used by the game.

    [Tip: You can select multiple files and use "group rename" to save time]

    And that should be it! Have fun until Pendor comes to Bannerlord!

    Note: I'm still testing this new method, but I haven't found any errors so far, and the old errors with male faces have been fixed.
    [END UPDATE]

    A few final notes:

    If the game crashes on the startup loading screen, it should throw an error that says "missing _____" (e.g. "missing: undead_head"). Find the referenced file using OpenBRF (it'll be in one of the deactivated face_gen brfs), and copy it into one of the char_[gender]_face.brf files.

    If the game crashes on attempting to display a character, your "skins.txt" is probably wrong.

    Some of the characters will have their skin color swapped around, presumably because this mod indexes skin color differently than Pendor natively does. If it's too jarring you can use edit mode to change other characters' appearance, but be prepared to click the "next" button a million times on the character screen because you have to scoll through ALL of Pendor's characters one by one.

    If you want to disable this mod, just overwrite your Pendor mod folder with your backup or a fresh download/steam workshop subscription

    [OLD METHOD]
    Next, open up the "skins.txt" from the mod folder, select lines 3-59, and copy and paste them into lines 3-59 of Pendor's "skins.txt". This overwrites the generic male and female to use this mod's meshes and textures.

    In Pendor's "skins.txt", overwite lines 62-74 with lines 47-59. This will set Pendor's "pretty female" to also use this mod's assets.

    Copy the lines from this mod's description into Pendor's "module.ini", and comment out or delete the following lines:
    load_mod_resource = wb_textures_face_gen
    load_mod_resource = wb_materials_face_gen
    load_mod_resource = wb_meshes_face_gen
    load_mod_resource = wb_beards_hair

    Now comes the annoying part, the brf editing. The Pendor team decided to consolidate all the face_gen resources for all 8 "races" into the 3 "_gen" files noted above. We have to recover the 5 nonhuman races' resources and copy them to this mod's "_face" files.

    Using OpenBRF, navigate to Pendor's "resources" folder and open "wb_meshes_face_gen.brf". From the list on the left, select using ctrl (or equivalent):
    male_head_new_noldor and its lod's
    old_undead_head
    undead_head and its lod
    undead_head_new and its lod
    snake_undead_head_new and its lod
    Copy them to the clipboard, open "char_man_face.brf", and paste them in the "meshes" list.

    Open "wb_materials_face_gen.brf" and, like above, copy all the nonhuman faces and their lod's: undeadface, snake_undeadface, and elfface.
    Copy them and paste them in the "materials" list of "char_man_face.brf"

    Open "wb_textures_face_gen.brf" and, like above, copy all the nonhuman faces and their lod's: undeadface, snake_undeadface, and elfface.
    Copy them and paste them in the "textures" list of "char_man_face.brf"

    One final step. Using OpenBRF, open "pop_random.brf". Fine "corprus_female_head" and rename it to "old3_corprus_female_head". This head mesh is identical between Pendor's "pretty female" and this mod's normal females, and since "pop_random.brf" is not a file we want to exclude from Pendor's "module.ini", we have to rename it so the game only detects the "corprus_female_head" in "char_woman_face.brf". If both meshes are named the same the female faces will have a missing white texture on one side.

    And that should be it! Have fun in your new Pendor.

    .
    1. Arctrick
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      been looking everywhere for this guide and I finally found it! It works too! Thank you so much
    2. krypt0r
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      I've followed these steps but when I get to the character creation panel, the male character models all have broken white textures on the left sides of their faces, all of them. I renamed the female corpus as instructed but there's nothing mentioning this issue with male character models. Do you perhaps know how to fix this? While copying and pasting textures and meshes etc. it stated that for some of them it couldn't save certain "tangents" because they have to be a "warband file" or something like that. Did anyone else have this problem or know how to fix it? Thanks.
    3. Marduk23
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      Works mostly fine for Pendor, but the biggest downside is that a lot of lords in every faction and a few companions get ugly Mongol faces that are completely out of character. I mean, it did add an unexpected level of depth to my playthrough when the Day of the Purge came and I removed all the Mongols from my empire for being treasonous Mongols forcing them all to join the only remaining faction - D'Shar, but still would've preferred to avoid this Final Solution to the Mongoloid Problem of Pendor, so to speak. Oh,nd there's a white face in the arena and tournaments for one of the warriors.

      Don't know if I did something wrong when installing the mod.
    4. Crowman626
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      IF YOU WANT TO KEEP THE HAIR FROM THE MOD:

      Do not rename any materials or meshes in "char_woman_hair.brf"
      There is a step above that tells you to rename all of the mats and meshes in here, I think it is the very last step for the most recent method OP posted (as of 8/23/22)

      Instead:
      Open "wb_textures_face_gen.brf" and rename all of the following:
      woman_hair_a
      woman_hair_b
      woman_hair_c
      woman_hair_d
      woman_hair_e
      woman_hair_f
      woman_hair_g

      Open "wb_beards_hair.brf" and rename all of the following:
      woman_hair_n
      woman_hair_o
      woman_hair_p
      woman_hair_q
      woman_hair_s
      woman_hair_t

      We can rename all of these files so that the game does not detect them and will use the hairstyles from the mod instead.

      Fixes broken hair textures and replaces some of the pendor hairs with ones from the mod. Some woman npcs will also use the hair from the mod.
    5. zakphoenix
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      This is great information; thanks or taking the time to write it up!

      That said, it would help immensely if someone just made a mod entry that had these fixed files available so returning and new players could simply drag and drop without having to do all this manually each time.
  4. hbang
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    Seems works for ACOK 7.1.
    Download version for Floris Mod. (Because ACOK includes Floris mod pack)
    1) Replace only textures, resources folders.
    2) Do NOT replace module.ini. Add two lines on top were load_resource first occured. (111th line)
    load_mod_resource = char_woman_hair
    load_mod_resource = char_woman_face
    3) Do NOT replace skins.txt.
    Copy all content from this mod skins.txt.
    Remove all from ACOK skins.txt BEFORE 'tyrion 0' line (71th line)
    Paste on top
    Replace 2nd line of skins.txt from ''2' on '11'. It's very important!!!, without this it's crashes whenever NPC character screen is opened.

    As the result:
    All woman chars got new faces and seems male faces look better BUT not all.
    There are still old skins for main male characters (kings, lords) like Tywin Lannister and etc.
    1. BloodRedDane
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      You are a f*#@ing Legend.
      This worked perfectly for 8.0 too!
    2. qpaoi
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      What do you mean by ''skins.txt from "2" on "11"?
  5. ewooop
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    Sticky
    If u want to merge it with Floris Evolved:

    1. Download Floris compatibility version.
    2. Replace all the files, except module.ini
    3. Write in module.ini these two lines(without dashes):
    - load_mod_resource = char_woman_hair
    - load_mod_resource = char_woman_face

    Should work, It worked for me.
  6. opostolsergey
    opostolsergey
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    Mod "A New Dawn" is very similar to "Floris". To make it work, you need to copy the "resourse" and "texture" folders without replacing the files. (download the version for "floris"). Edit the "module". Insert after the phrase
    "You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory."
    This
    load_mod_resource = char_woman_hair
    load_mod_resource = char_woman_face

    It will look something like this:
    #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

    load_mod_resource = char_woman_hair
    load_mod_resource = char_woman_face

    #Materials and textures
    load_mod_resource = min_env_materials
    load_mod_resource = min_bui_materi ...
    ...
    ...

    It seemed to me that the "skins" file could simply be copied. Just in case, you can replace everything after:
    woman 1
      fac_woman_body fac_woman_calf_l fac_woman_handL
    to a similar part from the mod.
    (From line 48 to the end.)

    I speak English very poorly, but I hope that I managed to convey the meaning correctly.
  7. FransGB
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    can someone tell me how to install this mod in A new dawn without glitching?
  8. RaifRedacted
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    For anyone who is just using Native, this mod makes A LOT of heads clip through helmets. I'm seeing my own male character and loads of nords and others scalps.
  9. Khotec
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    I have included your files in a new build recently released for Anno Domini 1257. This is a new package with the best resources, mainly OSP, including your excellent work.

    https://www.nexusmods.com/mbwarband/mods/6588?tab=description

    By the way, your mod is wonderful. Endorsed
    1. Virake
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      thanks, but keep in mind that this is a compilation, so I only take credit for compatibility. the assets were made by Iboltax, Adeline, and Waswar.
    2. Khotec
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      Thanks for answering. I wouldn't know how to contact the authors. I will keep the files and if I receive a negative notification, I will unfortunately delete them. Anyway, your work is really good for me.

      Pleased to meet you.
    3. Virake
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      you don't have to contact anyone, just give proper credit.
    4. Khotec
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      Thanks again. Your words brighten my day.😊
  10. saryeen
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    Merging with L'Aigle 1.5 works fine for the most part, except that if you try and go into any town or city hall scene you crash with an access violation. Not sure how to fix this, but I wish that I could. Can anyone figure this out?
  11. XGhost23
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    Hello! How are they? Excuse me, gentlemen, I would like to know if this works with Perisno? But I don't know how to proceed to install it... can someone help me? I don't usually ask a lot but without a doubt this mode is worth it.
  12. TerynShaw
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    Has anyone gotten it to work with Brytenwalda
    1. ManicMayo
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      Yes! (sort of)

      I managed to get the women's faces working, but nothing else. Hairstyles, as well as the male faces, all have ugly white blotches all over them and I can't seem to figure out how to fix it.

      This shouldn't be too much of an issue though since the male faces aren't nearly as different to vanilla as the female ones are. Also the vanilla hairstyles still look just fine with the modded faces.

      Bear in mind that I have no experience whatsoever modding Warband so this is probably a very sub-optimal way of making it compatible and any/all issues are probably easily fixable by someone more experienced.

      Here's how I did it:

      • Copy char_common.brf and char_woman_face.brf from this mod's resource file and paste them into Brytenwalda's one.

      • Open Brytenwalda's module.ini file and add the following lines (I don't think it matters where):
      load_mod_resource = char_common
      load_mod_resource = char_woman_face

      • Open Brytenwalda's skins.txt file, find the section that begins with woman 1 and copy over the entry with the following:
      woman 1
      woman_body woman_calf_l f_handL
      corprus_female_head 4 skinkey_caucas_kelb 40 0 -1.000000 0.000000 Caucassian_2 skinkey_caucas_std 30 0 0.000000 1.000000 Caucassian_1 skinkey_forehead 10 0 0.000000 1.000000 Forehead skinkey_post_edit 280 0 0.000000 1.000000 Post-Edit 
      8
      woman_hair_p  woman_hair_n  woman_hair_o  woman_hair_q  woman_hair_r  woman_hair_t  woman_hair_s  female_maidenhair 
      0
      5  hair_blonde  hair_red  hair_brunette  hair_black  hair_white 

      6  womanface_young_gaolu 4293126383 1 4  hair_blonde  4294967295  4289742615  4283443737  4279832588  womanface_b_gaolu 4292861919 1 4  hair_blonde  4289021983  4283443737  4279832588  4278979865  womanface_caucas_gaolu 4293451749 1 3  hair_blonde  4283443737  4279832588  4278979865  womanface_brown_gaolu 4289699710 1 3  hair_blonde  4279832588  4278979865  68451502092  womanface_african_gaolu 4286611584 1 2  hair_blonde  4279371784  68451502092 womanface_c_gaolu 4293126383 1 4  hair_blonde  4294967295  4289742615  4283443737  4279832588
      3  0 snd_woman_die  1 snd_woman_hit  4 snd_woman_yell 
      skel_human 0.950000 
      2 3
      0

      • Copy every file that begins with woman and womanface from the mod's texture file and paste it into Brytenwalda's one.

      That should be all you'll need to do to at least get the female faces working.

      Like I said, I'm no expert Warband modder. If anybody knows how to do it better (and/or fix the other issues) I happily invite them to post a better method. But for the time being I hope this is useful to my fellow Brytenwalda enjoyers.
  13. WilliamDonovan
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    Whilst the female faces loads nicely into my Diplomacy mod, the male faces are half normal and half unloaded white texture. Any clues? I added the code to the module.ini file and copied the appropiate files into the module folder.
    1. eGlade
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      Comparing files with Floris 2.55e I made A Clash of Kings(ACOK 4.0) mod work by editing ACOK 4.0 files skins.txt, module.ini and replacing file min_fac_face.brf in ACOK 4.0/Resource folder with one that comes with Floris 2.55e.

      Edits in module.ini were:
      load_mod_resource = char_woman_hair
      load_mod_resource = char_woman_face

      These are the brf files in Virake's Male and Female Face Replacer Compilation (for Floris Mod Pack v2.55e) which is the one I used.
      I put edits after text:
      #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

      There is woman 1 in both Virake's and ACOK 4.0 skins.txt file. In ACOK 4.0 woman 1 is between man 0 and tyrion 0.
      I copied stuff about woman 1 from Virake's Male and Female Face Replacer Compilation (for Floris Mod Pack v2.55e) and pasted it over woman 1 in ACOK 4.0.

      If on Linux: folders resource and textures has to be renamed with leading uppercase letter in Virake's Male and Female Face Replacer Compilation (for Floris Mod Pack v2.55e) before overwriting files in mod installation folder.

      EDIT: On longer distances male faces turn white. Taking min_fac_face.brf from ACOK 2.2 fixes the problem.
    2. eGlade
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      I got Diplomacy from Steam workshop working using Virake's Male and Female Face Replacer Compilation (for Native v1.170) .

      Added lines to module.ini:
      load_mod_resource = char_common
      load_mod_resource = char_man_beard
      load_mod_resource = char_man_hair
      load_mod_resource = char_man_face
      load_mod_resource = char_woman_hair
      load_mod_resource = char_woman_face

      Removed lines from module.ini:
      load_resource = textures_face_gen
      load_resource = materials_face_gen
      load_resource = meshes_face_gen
      load_resource = beards
      load_resource = hair

      Overwrote Diplomacy/skins.txt file.

      Overwrote Resource and Textures folders in Diplomacy installation.

      Check that you removed the lines as adviced in description.
    3. PeasantofArnor
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      @eGlade
      I followed your post here just like you typed it out and all of the female faces for me are half-white(on their left side) not sure what I did wrong. I don't think that there was much of a change from 4.0 to 4.1 for ACOK. I also couldn't find and min_fac .brfs in any of the Male and Female face/hair replacers. There are only "char_woman_face.brf" and "char_woman_hair.brf" for me.
    4. Elvis25
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      @PeasantofArnor first, sorry for my english

      "replacing file min_fac_face.brf in ACOK 4.0/Resource folder with one that comes with Floris 2.55e. EDIT: On longer distances male faces turn white. Taking min_fac_face.brf from ACOK 2.2 fixes the problem."

      Download acok 2.2 and take that single file, I know it scks.

      For the men faces, just delete all the men textures in the Virake's texture folder before replacing in the modules folder, it worked for me. Besides there is not much difference betwen this mod's men faces and the ones that comes with acok

      Hope this helps.
    5. Biogenesis
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      @eGlade

      More than 5 years later, your instructions is what guided me through Warband 1.174 + Diplomacy_Compilation + some tweaks I made through TeakMB but dont know if it impacts anything. Mod working flawlessly. Thank you very much.
  14. rex10125
    rex10125
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    I've succeeded in using these textures in most mods I used. Red Wars, Gekokujo, Sands of Faith, Floris Evolved, and others. But I cannot for the life of me, use it on Suvarnabhumi Mahayuth (a Southeast Asia overhaul mod). Can someone please help me out on this one. I really don't know what I'm supposed to do with this one. To clarify, I only got the faces working and not the hair
    1. ArgentumOuroboros
      ArgentumOuroboros
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      How did you manage to get this working with Floris Evolved?
    2. SarcasticDragon99
      SarcasticDragon99
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      I would also like to know this
    3. olo161
      olo161
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      me too... i did it with hard work but still the game is showing me 2 types of hair at once on womans. It is looking bad...
      EDIT: ok i got this. if anyone want to know how you can ask me pm.
    4. bLuefang101
      bLuefang101
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      care to elaborate? I tried editing the modules as well as the skins files but it's either showing two hairs at once or it has a white texture.. i dont want to overwrite the module file as the main mod uses it.
    5. coalchambers
      coalchambers
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      Hello can you enlighten me how to use it with gekokujo ?
  15. coalchambers
    coalchambers
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    Hello, anyway to use it with gekokujo ?
  16. adsgwrraefawe
    adsgwrraefawe
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    I figured out how to apply this to Bannerpage for those who want it. You will need OpenBRF so download that now. Please read the original guide on how to merge in the description first so you have a better understanding of the process

    1. rename the the Bannerpage skins.txt as you need it later 
    2. copy and replace resource, textures, and skins.txt as usual
    3. add the following to Bannerpage's module.ini as usual

    load_mod_resource = char_common
    load_mod_resource = char_woman_face
       
    4. open Bannerpage's skins.txt and copy the womens hair section *Including the number* into the new skins.txt. Should look something like the following.

    ?28
    ?  woman_hair_p  woman_hair_n  woman_hair_o  .....
    ?.....
    ?.....

    5. use OpenBRF to open the Bannerpage module folder
    6. Use the scan for errors function to find the remaining conflicts and remove them;
    7. Done

    Optional: If you want to keep the hair from virake's mod 
    1. use OpenBRF and open the Bannerpage module folder again
    2. open the char_woman_hair.brf file
    3. rename the hair files you want to keep including their corresponding lod files
    3. in skins.txt add the new names of the hair files into the hair section found earlier
    4. increase the number at the top of the section by the amount of hairs added
    4. add the char_woman_hair line to the module.ini **after the line "load_mod_resource = BannerPage_67"**. It should look like this

    ?load_mod_resource = BannerPage_67
    ?load_mod_resource = char_woman_hair

    5. Done

    For posterity; The reason why the original guide didn't work is because Bannerpage includes custom hairs and they conflict with the hairs in this mod in many ways leading to lots of problems including crashes.

    There's No need to do anything with with the men's files as Bannerpage already uses them. This method has the side effect of making some women look the same. Bannerpage had used unique face mods for some characters so when you apply this mod they default to the same face. Im satisfied with it already so Im not going to try to fix that. But if you want to put in the work yourself, I suspect it requires some tinkering in the skins.txt files so that's a place to start.
    1. Seriusbored
      Seriusbored
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      my man! thank you