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Fiaura Previously Delruss WorkUploaded by
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About this mod
This is an update for the warsword mod here:
http://www.nexusmods.com/mbwarband/mods/5890/?
No I am not trying to steal their work but rather continue it where it has been left off.
I will be doing minor updates everyweek with a new change log of said updates as I learn to do things. First I"m working on Unit rebalance
- Permissions and credits
- Donations
http://www.nexusmods.com/mbwarband/mods/5890/?
No I am not trying to steal their work but rather continue it where it has been left off.
I will be doing minor updates every week with a new change log of said updates as I learn to do things. First I"m working on Unit rebalance / changes and adding a few additional upgrade paths/options. Second I will be working on broken areas (Taverns, Castles, Etc). Third I will begin work on new content once all the old content is patched, polished, and functional.
If you spot a bug, problem, or issue, please let me know so I won't have to discover it but rather can grab it and continue work.
Changelog for 11/10/2015
Change Log for Warsword
Unit Changes
Slight Buff to Black Orc and Black Orc Veteran
Black Orc Boss added (Black Orc Veteran Upgrade)
Orc Bow Boss added (Upgrade from Veterun Arrer Boy)
Orc Boar Mastur Added (Upgrade from Veterun_Boar_Boy)
Orc Bonesmasher Buffed Significantly
All Goblins have received AgilityBuffs, Goblin Arrows have received additional arrows this is to
compensate for their low strength, power strike, and HP, now they are
faster and harder to hit but still relatively weak. Not so weak they
will be streamrolled.
Dwarves have had their strength anddamage decreased in melee while having their ironflesh and shield
increased, tougher but not devastatingly destructive now.
Changelog (11/1/2015)
Made Tree for Undivided Warrior and Warrior of Khorne to lead into Heavy Infantry (New Units Khorne Beserker and Undivided Warrior Champion)
Edited Ogres to make them different in a few ways, not significant but enough to have a different feel and have slightly different capabilities in strength, speed, agility, and skills
Rat Ogre now feels like a different unit and has different stats than regular ogre (Faster and Tougher but doesn't hit has hard)
Added Slight Variation Between Goblin Troll and Orc Troll (Goblin Trolls are faster / Orc Trolls are stronger)
Created Upgrade Path for Bloodletter to Herald of Khorne (Straight Upgrade Path)
Nerf to Slayers (Balance Change, Slayers had more lethality than an Ogre, Troll, or Minotaur) and added upgrade path for Giant to Daemon Slayer
Added Longbeard Veteran Unit (Upgrade to Longbeards, Better Weapon, Tougher, Hits Slightly harder)
This is their description below: The last update for this mod was 4/27/2014
Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop.
The main features of the mod are as follows.
13 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby and Skaven.
Every faction has tons of new armours, items, mounts which you can buy from merchants.
Each faction has its own troop types and lords which are close to their warhammer armies.
Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.
The ability to become a player character of every faction race in the game.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.
New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
All new bandits including Beastmen, Night Goblins and Undead.
Large bandit armies of renegade mercenaries and night goblins on the map.
More than twice the number of bandit parties.
Factionalized merchants now sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders
Mengils Manflayer, Night Goblins, Witch Elves and many more.
28 new companions to hire.
Sell prisoners to tavernkeeper.
Revamped tournaments with special tournament characters and teams.
Faction patrols around their lands.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ablity to change player kingdom troop race when you own a kingdom.
Join any battle and choose what side to fight on.
Freelancer mod, join a lords army.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
Troop Formations.
And much more.