- Neutral mercenaries are available in the mercenary camps and the camps themselves are now visible at all times. Neutral mercenaries do not take any army space but costs a lot in upkeep so only use them when you are either really rich or really need more troops. - Bug where the player was unable to manually leave scenes was fixed. - Bug where the messages were flooded with errors and became unusable was fixed. - 3 new OSP packs containing new vaegir/sarranid helmets, teutonic armors/helmets and a hussar wing for horses. - Many new items made by combining parts of existing items. - New uniquelly equipped lords for some factions. - The People's Republic has a new claimant called "Sualrag the Imperialist". - A new teutonic manhunting companion named "Anno". - Necromancy. A simple copy of the native prisoner recruitment script. It lets you trade prisoners for undead soldiers of choice. Only recommended for roleplaying purposes but works for any player. - Added an extra tier of cultist troops.
- And perhaps other things, more or less important, that I can't remember right now...