11 faction are fighting a never ending free-for-all and the only path towards peace is complete conquest of Calradia.
Permissions and credits
Author's instructions
- Do not take resources from this mod! However, 99% of this mod's content is available through seperate OSP and if you are looking for a specific resource within my mod, feel free to ask about its original source.
File credits
Thanks to Taleworlds of course for creating the best game in history (so far).
Thanks to Something Unusual for his special mercenary recruiting codes.
Thanks to the veterans who have helped me in other threads.
Thanks to the supporters in the mod thread for motivating me.
Below are OSP content and codes (in random order) that are being used in my mod more or less. Many thanks to them and if I have forgotten something then please let me know so I can give proper credits to those who deserve it.
Eastern items OSP [Updated to v1.5] - Njunja http://forums.taleworlds.com/index.php/topic,123201.msg2974046.html#msg2974046
How to add troops with skills - Duh, Caba'drin http://forums.taleworlds.com/index.php/topic,153886.msg3695120.html#msg3695120
YesMoreHorses 3.0 - 50 horses Download - http://www.mbrepository.com/file.php?id=3258 made by me wanderer - compatible with MoreHorses has some more realistic textures than above (well i think so) didn't combine with the MoreHorse texture pack as some prefer them.
MORE HORSES 5.0 Download - http://www.mbrepository.com/file.php?id=1832 textures by Alienslof - i have permission
MORE WARHORSE!! 4.0 Some textures made by ZIRA of the oblivion modding world and brought over to the warband by me- Wanderer949 (I have permission) Some textures are from other armours of warband - credit to Taleworlds and Njunja for some excellent textures as well and the rest are ones I have cobbled together. Download - http://www.mbrepository.com/file.php?id=1833
Plated Charger 2.0 textures put together by me- Wanderer949 and the mesh and texture sheet is by Njunja Download - http://www.mbrepository.com/file.php?id=3050
Long Caparisoned Horses 3.5 ZIRA from the oblivion world for some textures and some textures are from the 1257 mod Spak for the horse mesh Download - http://www.mbrepository.com/file.php?id=2320
Heraldic knight armor (osp) bogmir Narf of Picklestink - some meshes and texture http://forums.taleworlds.com/index.php/topic,264814.0.html
Narf's Transitional Armour Pack (Updated 07/19/10) Narf of Picklestink http://forums.taleworlds.com/index.php/topic,119352.0.html
[Item][Model][Texture] (WB) The Historic Lords Project thick1988 http://forums.taleworlds.com/index.php/topic,261656.0.html
[Item] SacredStoneHead's samurai armour set - SacredStoneHead http://forums.taleworlds.com/index.php/topic,230171.msg5508831.html
[Item] SacredStoneHead's nord armour pack - SacredStoneHead http://forums.taleworlds.com/index.php/topic,219137.msg5245580.html
[Item] Fred's bunch 'o armours - Fredelios http://forums.taleworlds.com/index.php/topic,216884.msg5185434.html
[Kit] Dead roam the Earth. (OSP) xenoargh: The skeleton mesh and skins were made by Barf; the armor was made by me; the greaves are rebuilt meshes from LLew's wonderful Mount and Gladius project. The skins are a mixture of skins from all three of our works, reworked by me. http://www.mbrepository.com/file.php?id=2820 http://forums.taleworlds.com/index.php/topic,166831.0.html
OSP Warband Item Variants by Thick1988 http://www.nexusmods.com/mbwarband/mods/1876/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1876%26preview%3D&pUp=1
OSP Spak Items - by Spak http://www.nexusmods.com/mbwarband/mods/1783/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1783%26preview%3D&pUp=1
OSP Itempack by Akosmo http://www.nexusmods.com/mbwarband/mods/3850/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodimages%2F%3Fid%3D3850%26user%3D1&pUp=1
[OSP] Camel Kit! - Makes horses react to camels by Zarthas http://forums.taleworlds.com/index.php/topic,158440.0.html
[Item] [OSP] Sarranid and Vaegir Helmet Replacement - ShaunRemo + Narf of Picklestink http://forums.taleworlds.com/index.php/topic,294832.0.html
Single Hussar Wing OSP - Wilk22 http://forums.taleworlds.com/index.php/topic,300323.0.html
This mod is not opted-in to receive Donation Points
Changelogs
Version 2
Version 2 changelog:
- Neutral mercenaries are available in the mercenary camps and the camps themselves are now visible at all times. Neutral mercenaries do not take any army space but costs a lot in upkeep so only use them when you are either really rich or really need more troops. - Bug where the player was unable to manually leave scenes was fixed. - Bug where the messages were flooded with errors and became unusable was fixed. - 3 new OSP packs containing new vaegir/sarranid helmets, teutonic armors/helmets and a hussar wing for horses. - Many new items made by combining parts of existing items. - New uniquelly equipped lords for some factions. - The People's Republic has a new claimant called "Sualrag the Imperialist". - A new teutonic manhunting companion named "Anno". - Necromancy. A simple copy of the native prisoner recruitment script. It lets you trade prisoners for undead soldiers of choice. Only recommended for roleplaying purposes but works for any player. - Added an extra tier of cultist troops.
- And perhaps other things, more or less important, that I can't remember right now...
Alternative Calradia Mod
11 faction are fighting a never ending free-for-all and the only path towards peace is complete conquest of Calradia.
Visit the Taleworlds forum thread for the mod to see more information, features and pictures. http://forums.taleworlds.com/index.php/topic,271842.0.html
IMPORTANT NOTES! - Do not take resources from this mod! However, 99% of this mod's content is available through seperate OSP and if you are looking for a specific resource within my mod, feel free to ask about its original source. - Look below this post for information about the factions and plenty of images. - I much appreciate other people's advice, suggestions, questions and ideas . - Click images to view larger size. They are only a little outdated. - The undead are unfortunatly killable despite their "unkillable" status and I will have to rethink their role in the future. - Melee weapons will have their stats changed in the future. Other items have had their stats changed but imperfectly so. - The teutonic faction is available as the default player kingdom culture and they exist as manhunters on the map. They can also be found as large bandit armies between vaegirs and barbarians but I left them there purely for fun. - Lords and ladies currently got placeholder names and items. - Take a look at the optional friendship requirement for special recruitment in castles. Do not use this feature once you have already recruited in that castle. - Player culture: When you start your own kingdom, teutonic recruits will replace castle and town recruits but not village recruits. If you select teutonic culture, only you and you companion lords will recruit teutonic recruits probably.
Features: - Dimplomacy Mod as base. - 11 NPC factions. - Teutonic player culture. - Recruiting in towns and castles. - Special elite troops that increases the players skills. - Reworked item stats. (very unfinished) - Undead, firearms and non-horse mounts. - Bandit armies including teutonic crusaders, amazon tribes, dark elf renegades and roaming undead. - Mercenary camps.
Version 2 changelog: - Neutral mercenaries are available in the mercenary camps and the camps themselves are now visible at all times. Neutral mercenaries do not take any army space but costs a lot in upkeep so only use them when you are either really rich or really need more troops. - Bug where the player was unable to manually leave scenes was fixed. - Bug where the messages were flooded with errors and became unusable was fixed. - 3 new OSP packs containing new vaegir/sarranid helmets, teutonic armors/helmets and a hussar wing for horses. - Many new items made by combining parts of existing items. - New uniquelly equipped lords for some factions. - The People's Republic has a new claimant called "Sualrag the Imperialist". - A new teutonic manhunting companion named "Anno". - Necromancy. A simple copy of the native prisoner recruitment script. It lets you trade prisoners for undead soldiers of choice. Only recommended for roleplaying purposes but works for any player. - Added an extra tier of cultist troops.
- And perhaps other things, more or less important, that I can't remember right now...