Mount & Blade: Warband

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Last updated

Original upload

Created by

Gingolsfin

Uploaded by

Gingolsfin

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Main files

DTV_Desert_Ruins

  • Date uploaded
    04 Feb 2014, 5:16PM
  • File size
    37KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version
    1.0

The Viscount is feeling exotic, so he's gone and gotten himself (and YOU) lost while pretending he's an Arabian Sheikh! Luckily you found a bandit's hideout and the bandits were away, so you've been eating all their food, but now they've come back, and th

DTV_Desert_Ruins

  • Date uploaded
    07 Feb 2014, 11:19PM
  • File size
    37KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version
    1.3

Version 1.3 addresses the possible issues of bots getting stuck on walls. Some walls blocked off from use.

DTV_Desert_Ruins

  • Date uploaded
    19 Feb 2014, 12:59AM
  • File size
    43KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version
    1.5

Version 1.5 addresses the problem of the main entrance being too large. More defensible.

DTV_Desert_Ruins

  • Date uploaded
    22 Feb 2014, 6:08PM
  • File size
    43KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version
    1.6

Version 1.6 has the side entrances *slightly* smaller, and hopefully the weapon rack doesn't *disappear*.

DTV_Desert_Ruins

  • Date uploaded
    06 Mar 2014, 5:05PM
  • File size
    48KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version
    1.7

Version 1.7 Lowers the terrain at a bot spawn behind the Viscount (right rabbit ear) to remove line of sight for bots to Viscount. Means no bots staying there firing arrows, I hope.