About this mod
Works with 1.174!
yes, another warband mod.
i love warband but i think the native gameplay need some changes and additions.
contrary to many other mods, the computer requirements are not driven in the height.
tocan's calradia try to improve the gameplay experience which makes m&b so fun,
by including the
- Permissions and credits

yes, another warband mod.
i love warband but i think the native gameplay need some changes and additions.
contrary to many other mods, the computer requirements are not driven in the height.
tocan's calradia try to improve the gameplay experience which makes m&b so fun,
by including the best mods, adding new features, fixing native bugs and some gameplay changes.
if you like this mod please click on endorse and vote for it!
for all infos please visit: http://forums.taleworlds.com/index.php/topic,259795.0.html
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the list of changes is quite long but here the important things:
included mod's
- diplomacy
- pre-battle orders & deployment (pbod)
- freelancer
- better banners
- more metal sound
- improved male faces
- historic castles project
- arena overhaul mod
new features
- dark knight invasion [early development stage]
- sea battles, seatrade & seafaring
- bridge battles
- custom troops
- 60 new companions [& the 16 native]
- top-tier-troop to hero
- new towns + villages scenes
- faces reworked [ex: khergits looks asian]
- "realistic" blood
- new horses and camels [~60]
- some new items
- outposts
- floris bank system
- customizable sparring matches
- duel kit
- improved trade goods
- salt mine [the player can let prisoners work in the mine]
- new buildings
- new books
- new npcs in taverns
- new options with the tavern keeper/arena master
- added the 10 quick game heroes into calradia's land
- kings give the player a gift for being a vassal
- new kingdom management option
- troop trees viewer
- merchant's trade ledger
- lav's companion/inventory management
- companion export/import function
- new cheat options
troop changes
here you will not find many changes. we like the native troops and try to keep the balance and game feeling
- swadia have crossbowmen and archers
- rhodok sergeants can now be upgraded into rhodok leaders (cavalry)
- rhodok sharpshooters uses arbalests
- desert bandits and sarranid horsemen with camels or horses
- new mercenary troops, new bandits, bandit/manhunter leaders
- better bandits troop tree
- increased troop sizes
gameplay changes
- reduced lord defecting
- always choose side when joining battles
- the player can end his mercenary contract by speaking to liege
- bonus for player (+ai) troop size in case you are king, marshall and/or hold fiefs
- towns & villages prosperities tuned | fief income/rents changes [to make defending it worth]
- village raids can be aborted | access on inventory during a siege
- the player can besiege castles with neutral relations
- cattle follow player ;-)
- mercenaries now cost 25% more than normal troops [native's 50% are not justified]
- more mercenaries in taverns
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament win changes [increased bet amount,xp win + relation win]
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/2 faster
- the player can always ask the guild master for a new quest
- increased the needed renown to got in service as a vassal [200 instead 150]
- a school increases the loyalty of the villagers to you by +1 every week instead every month
- increased the goods merchants available money
much more. for more infos look into the update notes or ask
i'm thankful for any help!
by the way: i think my scripting is better than my english ;-)
screenshots
outpost


expanded to a fort

new arenas

manage your companions

new castles

improved male faces


bridge battles

customizable sparring matches in the new arenas

new horses



new npcs

the trade ledger

sea battles


the port of rivacheg

flintlock pistol


the queen

camels

new faces


be a freelancer

the salt mine

weapon to have ^^

veluca under siege

rhodok arbalests

nordman

the dark knights








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1.6 notes
this time nothing new but i decide to release this update because the lord private talk bug in 1.6 beta
save-game compatible with 1.6 beta saves
gameplay:
- the player can besiege castles with neutral relations
fixes:
- in 1.6 beta the player can't talk to other lords in private... this is now fixed (thx to king jerry + warass)
- companion: yareb the drunken mamluke cost you now 2700 instead joining your troop for free (thx to diessa for the hint)
- companion: companion dialog "tell me your story again" only once in the menu
- salt mine: sometimes you can't leave the scene. i don't know why this happens but now you can talk to barezan to leave the mine
all known bugs:
- freelancer: some errors have been reported. i try to fix it for the next release
- outpost: some level one scenes are empty (i have no scenes for it yet) but it works
please report me if you found something wrong