This map is quite large, so keep in mind:
-You\'d better not be lazy, because there\'s quite a bit of walking for the attackers(till next few spawns when you\'ll spawn closer and in the village)
-You can\'t access the secondary keep from the main keep(due to the gatehouse),adds a more imersive defense for the capture point.
-If you\'re having a hard time crushing the ddoors down, use ladders(look for some) and viceversa`
-The first two yards are linked trough some bridges, and can be acessed any time( I sudgest that the defenders keep the main two positions untill they spawn in the main yard where d capture point is @(Won\'t be able to access the other yards only if the gatehouse is kept open) PLAY LIKE A TEAM!
-You\'d better not be lazy, because there\'s quite a bit of walking for the attackers(till next few spawns when you\'ll spawn closer and in the village)
-You can\'t access the secondary keep from the main keep(due to the gatehouse),adds a more imersive defense for the capture point.
-If you\'re having a hard time crushing the ddoors down, use ladders(look for some) and viceversa`
-The first two yards are linked trough some bridges, and can be acessed any time( I sudgest that the defenders keep the main two positions untill they spawn in the main yard where d capture point is @(Won\'t be able to access the other yards only if the gatehouse is kept open) PLAY LIKE A TEAM!