Mount & Blade: Warband
0 of 0

File information

Last updated

Original upload

Created by

Cromcrom

Uploaded by

cromcrom

Virus scan

Safe to use

75 comments

  1. Moltenhead
    Moltenhead
    • premium
    • 2 kudos
    Heila !
    Firstly, thanks for the mod ; seems pretty interesting from now on.
    Still, I've encountered a major experience breacking bugg : I'm litteraly stuck in Tulga...
    By this I mean I can't leave the city. I've entered it after waiting a bit around 'cause of pandemia problems.
    Then, when it was accessible, i've been through, sold/bought some gears, learned some camping tricks and enrolled a camper dude and then... I pressed "Leave"... and nothing happened... no, that's not true : the choice of action reseted by scrolling automaticly up, and I, 'stonished by the fact, scroll back down and pressed "Leave" again ; you can imagine my disapointement when the game gave me the same answer.
    So I don't realy know if the plague have something to do with this problem, or if it was the waiting for the camper's begginer training, but it's a bit of "a pain in the ass".
    Not going to harass you or anything because I know modding is a huge investement in time and brain seizures... but just here to report that exotic and lovely "game over" you have there.
    Yours, truly.
    Someone who only wants love and HEAVY DESTRUCTION AND SUPREMACY IN CALRADIA !!!
    1. MegaBreach
      MegaBreach
      • member
      • 0 kudos
      I know this comment is ancient but have you tried leaving the town manually? like pick "take a walk around the streets" and then go outside the gate and if you're far enough an option will appear to leave town.
  2. MasterCha2011
    MasterCha2011
    • member
    • 0 kudos
    is anyone still even working on this? and just adding feedback... Epidemic is black death all over, frankly its a bit to much and makes the game more annoying than fun, example: I started a quick game started in praven, went to hire some men from village, came back it was in an epidemic, went to suno, also epidemic couldnt do much for the first couple of days because on my way to get to uxkhal to get things and rest i get ambushed by bandits and get kidnapped. Suggestion, give more options to towns with epidemics like entering the town but for every few hours you lose men to the epidemic or have the hero lose health or something. Fatigue, even more annoying having to wait after running around the map for just a little bit. Suggestion, make it so that food removes fatigue by a little just like how morale works the better the food quality&diversity the less fatigue you get. Finally, wait/refresh time for skill spots(hunting, fishing, mining, etc) take way too long, make it a little less or add more spots to even it out.
    1. cromcrom
      cromcrom
      • member
      • 3 kudos
      I lack overall feedback for this mod. Anyways, I will decrease epidemics in V0.11.
      Fatigue, I know, it bores many players, but it is an assumed rigale features. I found a big bug in V0.10, that will be fixed in V0.11, so camping and wandering will give much more successes now.
      The spots you see on map are my first attempts at gathering. Indeed, 30 days can be long. However, use the "exploring" stance on the world map from camp menu, it will give you quite a lot of random gathering spots.
  3. Zinabas
    Zinabas
    • member
    • 0 kudos
    Was having fun until the first tech got discarded, stopped playing immediately and gonna wait on a patch to fix it because I'm not playing when my character gets locked out of being able to walk properly through a forest.
    1. Zinabas
      Zinabas
      • member
      • 0 kudos
      Sorry about that, figured out it would be easier to modify it myself, so gonna try to modify the scripts to remove that one particular thing.
    2. cromcrom
      cromcrom
      • member
      • 3 kudos
      This is total and perfectly assumed feature of Rigale. "Knowledges" are what not only define you, but also your "civilisation" (aka faction), and is created because, I always wonder at the variety of ancient civilisations (roughly pre-gunpowder civs), and would like to have this in rigale. So the random discarding of techs, to insure no player faction will ever be the same.
  4. cromcrom
    cromcrom
    • member
    • 3 kudos
    Please post bugs and suggestions on taleworld rigale forum if you want any chance that I take them into consideration. Thanks a lot, and for your interest.
  5. Zyphtan
    Zyphtan
    • member
    • 0 kudos
    The concept behind the mod is great but there are so many bugs and game breaking mechanics.
  6. Zyphtan
    Zyphtan
    • member
    • 0 kudos
    Are you still updating it? You should post some minor bug fixes soon please It would be nice if you added some info to the game too for how everything works. You could also get someone else to do some of the other grunt work.
  7. cromcrom
    cromcrom
    • member
    • 3 kudos
    Thanks for the feedback people. I will look into this suno problem, I never had such a precise hint, it might help me at least solve this day one bug :-(.

    There is a workaround, when stuck in town, go to tavern, save, reload, and it works.
  8. SixesWoW
    SixesWoW
    • member
    • 0 kudos
    The mod has a lot of potential, but game breaking bugs. Top of the list is fatigue, even with the patch, it's not fun to sit in camp 12 hours a day and hope you don't get a critical failure and end up spending 24 hours "resting" while every other force on the map zooms around with no need to rest. On top of that, if you're in camp when an enemy group finds you, you're almost guaranteed to be ambushed which makes the coming fight all the harder since you're probably getting a fatigue penalty to begin with since you were camping. Now for the big bug; if you enter some towns, you cannot leave. The only way to get out of the town is to close the game completely. Suno for example, don't enter it, because there is no option to leave the town.
  9. BlackDrago959
    BlackDrago959
    • member
    • 0 kudos
    Hi the rigale is a realy good mod but I have a big problem I have V0.10 but I put fatigue removal option and when I want to learn for example hunting it isn't 24h but forever it never ends and only key which works is esc. Pls if you can do something about it. Thx
  10. umer11995
    umer11995
    • member
    • 0 kudos
    hi
    i just started playing Riglae
    its a good mod but i'm having issues with equipping tools
    i see the tools slot (its more like a tag) on inventory screen (it says Tools Here)
    but tools wont mount on it
    what should i do?
    help plz
    1. cromcrom
      cromcrom
      • member
      • 3 kudos
      Did you put the tools in the upper left inventory slot ?