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This page was last updated on 25 March 2020, 2:35PM
- Changelogs
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Version 1.42
- Added the option to toggle between modded morale system and native's
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Version 1.41
- Fixed recruiter on small factions
- Modified freerider's light cavalry tree to a light lancer tree
- Fixed hold over there and follow orders when division in formation
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Version 1.4
- Fixed native's formations behaving incorrectly, also they will no longer turn around before engaging
- Scouts and patrols will give their prisoners to a close center if they have to many
- Mercenaries will leave a besieged center if they are not from that faction
- Remade the castle and prison guards
- Increased effectiveness of trainer skill for high level lords
- Morale is regained more quickly (especially with high morale stability)
- Fixed an error which prevented some archers from moving during siege
- Fixed one of caraf castle's archer tower that was inaccessible for bots
- Rivacheg's siege scene had an entrance corrected, and an ai mesh fixed at the attacker's spawn
- The huge potential pay for being a mercenary has been changed, it is now a part of your weekly wages (not counting the bonuses of leadership skill)
- Bhuluga castle partially redone so archers are able to shot the attackers, added a way to the top of the keep
- Fixed banner assign when player is a mercenary
- Increased swadian archers powerdraw by 1 for each tier (brings them up to 4 like every other faction)
- Reduced cavalry's shield skill (swadian, vaegir, khergit, sarranid, mercenaries)
- Defenders in siege were sometimes unable to switch to another defending position
- Fixed mercenaries joining your kingdom without asking you first
- Fixed mercenaries getting stuck in player owned centers
- Increased nearly all archer powerdraw by 1 (including most bandits)
- Fixed prison escape where rescued lords could attack you
- Removed nordic raiders throwing knives
- Improved headgeard of noble troops
- Many other troop changes
- A few item fix/rebalance
- Updated to match patch 1.157
- Updated to match patch 1.158
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Version 1.3
- No longer able to recruit nobles in hostile faction centers (with high renown it was possible)
- Nobles recruitment now display name of noble (to be able to see what faction it comes from)
- Many castle siege scene fixed/improved including Hrus, Chalbek, Vyincourd, Distar, Jelbegi and Maras castle
- Slight changes to trainer skill, now each level is more important than the previous (goes as 0,3,7,12,18,25,33,42,52,61,73)
- All cavalry have lowered skills (mostly power strike) so they are no longer as strong as an infantry of the same level (or stronger), an all cavalry army will have more trouble capturing centers
- Altered the morale system, it now has a longer term effect, winning or losing battles will make you lose a small amount of it, resting for some times without a fight will make you earn morale
- Improved/fixed a few town's siege scene : Suno, Narra, Durquba, Thir, Tulga and Khudan
- New lords will have a random age
- Khergits now have more troops received during reinforcements (to compensate for the lower levels of each unit)
- Marshall should no longer target nearly only cities for besieging (they will take nearby castles before)
- Fixed goods delivery quest bug (no reward was given)
- Ladies whom husband has been killed may take arms (most likely only adventurous ladies will)
- Increased party size (by 5 per leadership point, party size is now : 25xleadership + 2xCHA + renown/150)
- Fixed recruiter
- Gold earned after a fight is now increased by looting skill
- Special troops used by lords affected in a better way
- Fixed banner for mercenary player
- Removed 'Hold over there' function of PBOD as it is flawed with high battlesize
- New lords that have been told to never come back will now properly do so
- Dead marshalls should be imediatly replaced by a new one
- Maxed-out lords (or companions) will not receive a relation penality if a fief is given to someone else
- Varied even more tournament participants
- Fixed the renown gain being too high
- Added bows to sarranid nobles (both lords and noble troops)
- Mercenaries, when given fiefs were not properly assigned as lords
- Added 'fine' variant for arrows/bolts gives a +1 damage
- Item weight has been increased
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Version 0.75
- Initial release
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- Author's activity
- Load more items
- Mod page activity
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July 2023
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13 Jul 2023, 1:14PM | Action by: Malaphah
Endorsed
'Nativepp'
July 2022
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08 Jul 2022, 4:00PM | Action by: Ilgun
Endorsed
'Nativepp'
May 2022
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31 May 2022, 4:23PM | Action by: aguilitaroja
Tracked
'Nativepp'
March 2021
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26 Mar 2021, 9:55AM | Action by: brufie
Endorsed
Nativepp
February 2021
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26 Feb 2021, 9:09PM | Action by: terafim
Endorsed
Nativepp
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19 Feb 2021, 8:23AM | Action by: Ritter0930
Tracked
Nativepp
August 2020
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04 Aug 2020, 1:00PM | Action by: Barserk07
Endorsed
Nativepp
March 2020
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25 Mar 2020, 2:35PM | Action by: Zaldir
Attribute change
Summary changed.
Description changed.
Category changed to Modules.
April 2019
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26 Apr 2019, 8:29PM | Action by: MorfeuRS
Endorsed
Nativepp
December 2018
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19 Dec 2018, 12:15PM | Action by: masternightblade
Endorsed
Nativepp
May 2018
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21 May 2018, 6:16AM | Action by: Reconn
Endorsed
Nativepp
September 2017
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30 Sep 2017, 2:29AM | Action by: FreeLifeStile
Endorsed
Nativepp
June 2017
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19 Jun 2017, 5:33AM | Action by: Dynketzer
Endorsed
Nativepp
April 2017
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09 Apr 2017, 12:01PM | Action by: MEN4C3
Endorsed
Nativepp
February 2017
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20 Feb 2017, 12:38PM | Action by: TehGanker
Endorsed
Nativepp
October 2016
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02 Oct 2016, 5:01AM | Action by: Pacnid
Endorsed
Nativepp
July 2016
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17 Jul 2016, 6:27AM | Action by: teowkhai
Endorsed
Nativepp
June 2016
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18 Jun 2016, 7:15PM | Action by: DRDP
Endorsed
Nativepp
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13 Jun 2016, 5:50AM | Action by: nocturnalnorsku
Endorsed
Nativepp
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