Mount & Blade: Warband

[New Features] - Holding R in party management screen and clicking Take will send all wounded troops into the garrison while refilling your party with unwounded troops
[New Scenes] - Azure Keep
[Scene Changes] - Fixed a bug with Gral Castle
[Scene Changes] - Bounty Target at Turan has been moved
[Scene Changes] - You can now enter the prison of Falcon's Pride
[Scene Changes] - Minor improvements to navmesh in Saccar Camp
[Gameplay Changes] - Re-added Disband for Perisno Army
[Gameplay Changes] - Reintroduced Horse Archery AI Toggle
[Gameplay Changes] - Lyre/Lute sounds in Taverns have been removed
[Gameplay Changes] - Travelling Dwarf has a higher chance to spawn
[Gameplay Changes] - Foraging for food has been moved to night triggers
[Gameplay Changes] - Murdenholl tournaments now spawns with a sword or axe
[Gameplay Changes] - Reference page shows base and current wage for troops
[Gameplay Changes] - Lords who are married can no longer deliver love letters
[Gameplay Changes] - Success rate when using Perisno Persuasion System is displayed
[Gameplay Changes] - Reference Materials for Lords displays the name of their spouse
[Gameplay Changes] - Outlaw Camps will now only guarantee one Knight of Doom to spawn
[Gameplay Changes] - Mercenary Guilds in towns further reduces the chances of lords escaping
[Gameplay Changes] - When a patrol is defeated, the name of the enemy party is in the notification message
[Gameplay Changes] - Units with bastard weapons will sometimes unequip their shield when in swinging range
[Gameplay Changes] - First Aid and Battlecry will display a notification in the logs when it is ready for use
[Gameplay Changes] - Lords sell a random amount (generally small) of prisoners every week from their garrison
[Gameplay Changes] - Reference Materials shows ALL skills, and lists the household guard if there is one available
[Gameplay Changes] - All Major and Minor Troops have been added to the Camp > Cheat Menu > Give me Troop Templates
[Gameplay Changes] - When receiving a message from constable that your household guards are ready, location is displayed
[Gameplay Changes] - Khivachis and Amara being twins in lore are now twins in the game (not important, requires new save)
[Gameplay Changes] - Noble and Common Household Guards will reset the modifier of their gear similar to Royal Household Guards
[Gameplay Changes] - Mercenary Companies that are purchased by the player from the High Perisno Marshal will always be visible on the map
[Gameplay Changes] - In dialogues, when asking for peace, Lords tell you the location of their monarch if you have high relations with them
[Gameplay Changes] - Units will hyper-aggressively swap their weapons from twohanded to onehanded or switch to ranged depending on the situation
[Gameplay Changes] - Player Camp no longer disbands as quickly. Now calculated as 7 days base + 7 days per leadership before they begin to disband
[Gameplay Changes] - When asking your constable to train your household guards but he is already in the process, he tells you how much time is remaining
[Gameplay Changes] - Attacking outlaw camps and failing will reduce relations with outlaws. If you succeed, you will gain relations with the closest town
[Gameplay Changes] - Spymaster can now incite a war with the player's faction, making it seem like the player's faction was provoked by the other faction
[Gameplay Changes] - You gain 1 renown per 8 kills (5 renown per victory) when participating in the melee fights in Town Arenas via the Tournament Master
[Gameplay Changes] - In Reference Materials, for troops, skills that are higher than 4 and boost party skills will show up green. Looting will show up as red
[Gameplay Changes] - Due to changes in the lore, Emperor Hakkon II renamed to Emperor Sidderis. Imperial General Hakkon III renamed to Imperial General Vlhamos
[Gameplay Changes] - Similar to being a Monarch, as a vassal if you conquer a castle and choose not to claim it, it will generate a small amount of reinforcements in the castle
[Gameplay Changes] - Gordga Hammerhead can now refine anything in your inventory, lists everything from what you have equipped first to everything in your inventory top to bottom
[Bug Fixes] - Ataman frozen dialogue fixed
[Bug Fixes] - Dead factions no longer wage war
[Bug Fixes] - Red Text Errors with sorting prisoners
[Bug Fixes] - Fixed a bad dialogue hook for Perisno Army
[Bug Fixes] - Warmonger gear no longer cost a few pennies
[Bug Fixes] - Zann Spearheads should join battles more often
[Bug Fixes] - Horse Speed Limitation option actually works now
[Bug Fixes] - No more red text when withdrawing from the robber quest
[Bug Fixes] - Fixed an issue causing the prisoner screen to be skipped
[Bug Fixes] - Can no longer build a Well upgrade without building a Mill
[Bug Fixes] - Fixed a random red text error displaying simple triggers 180
[Bug Fixes] - Fixed a random red text error displaying simple triggers 181
[Bug Fixes] - Fixed another random red text error displaying simple triggers 181
[Bug Fixes] - First Aid/Battlecry timers notify at the correct time, not seconds before
[Bug Fixes] - In sieges, enemy attackers should no longer stop respawning after one wave
[Bug Fixes] - Spouse as Monarch fixes. Spouse was previously failing to choose a marshal
[Bug Fixes] - Fixed some auto equip functions when equipping companions from the loot pool
[Bug Fixes] - When sending a messenger to all patrols, dialogue shows the correct location
[Bug Fixes] - Fixed a bug that caused villages to give much less income than they should be
[Bug Fixes] - No longer lose relations with the wrong faction when breaking lords out of prison
[Bug Fixes] - While enlisted, revolting against your lord no longer fills the screen with red text
[Bug Fixes] - Giants no longer defect to the player's kingdom if the player does not have a kingdom
[Bug Fixes] - Loot in village raiding are now calculated appropriately, and red text errors have been resolved
[Bug Fixes] - Inciting a war via spymaster now has a 3 day timer, as intended (previously 0 hour timer during debugging)
[Bug Fixes] - When training household guards, the times were previously incorrect. It should be 7/10/14 days, not 3/7/14 days
[Bug Fixes] - Troops should no longer disappear when giving troops to a village for the defend/give troops to village quest
[Bug Fixes] - No longer bugs out when choosing the option that you are the rightful ruler when speaking to your wife to rebel
[Bug Fixes] - Don't worry everyone, it's not that lords were impossible to kill. It's that they were still bugged and kept spamming first aid. Not anymore!
[Bug Fixes] - Vassal Hell Prevention Measures work properly again, preventing lords from staying in your castle indefinitely until you accept or deny them
[Bug Fixes] - Zann goes to war with you again if you enter peace, and their vanguards are still trying to siege that specific town. If you steal the garrison from Zann while there are still vanguards heading to that location, they will attack it again instead of reinforcing it.

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