Mixed bag.. some things look good but others look goofy or bad. For future mod reference the damage done by a bullet wound is usually worse on the exit wound not the entry.
Reason being when the bullet enters its usually at peak velocity and it's always in 1 single piece then upon impact self defense (rounds max or criminals would be using) will literally tare apart upon contact. They first look like they are forming flower like petals on the sides of the bullet but then they break off and all go in different directions to cause not only maximum internal damage but also so they are less likely to all exit the body (or walls) which makes them safer to use when there are chances you will miss or over penetration could result in a stray round hitting someone else whose not even in the room and likely innocent... Like a family member or neighbors across the street or hall etc
So having these insanely huge entry wounds on the point of impact don't make sense and then the exit wounds are actually (depending on location) too small or too large or just oddly shaped like what's with the ones that look like they have worms coming out lol?
Like the concept for the mod and about half the effects and I appreciate the effort don't get me wrong... I was just hoping for a little more down to earth style modifications that fit the game world while adding a bit more realism because trust me .. realism is plenty gory already.
good mod :) but i dont like the rockstar wound effect ^^ it looks like a hole u shot through metal but its the same wound effect they used for red dead redemption.
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Kudos for trying though
Reason being when the bullet enters its usually at peak velocity and it's always in 1 single piece then upon impact self defense (rounds max or criminals would be using) will literally tare apart upon contact. They first look like they are forming flower like petals on the sides of the bullet but then they break off and all go in different directions to cause not only maximum internal damage but also so they are less likely to all exit the body (or walls) which makes them safer to use when there are chances you will miss or over penetration could result in a stray round hitting someone else whose not even in the room and likely innocent... Like a family member or neighbors across the street or hall etc
So having these insanely huge entry wounds on the point of impact don't make sense and then the exit wounds are actually (depending on location) too small or too large or just oddly shaped like what's with the ones that look like they have worms coming out lol?
Like the concept for the mod and about half the effects and I appreciate the effort don't get me wrong... I was just hoping for a little more down to earth style modifications that fit the game world while adding a bit more realism because trust me .. realism is plenty gory already.
Keep it up man!
hope for a dx11 version :) keep it up