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MusaQH

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MusaQH

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About this mod

Partial rewrite of the graphics pipeline to add HDR and controls for LUTs, color grading, and film grain.

Requirements
Permissions and credits
RenoDX rewrites the game's DX11 shaders to add HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.




Features
Tonemapping
  • Vanilla: Clips to SDR.
  • None: Disables tonemapping for raw HDR output.
  • Exponential Rolloff: Simple per-channel highlight rolloff. Inspired by Frostbite tonemapping.
  • Frostbite: Highlight compression combined with highlight saturation controls and hue retention for a natural HDR look.
Color Grading
  • Highlights – Controls highlight brightness intensity.
  • Shadows – Controls shadow intensity.
  • Contrast – Adjusts contrast levels.
  • Saturation – Enhances or reduces color saturation.
  • Highlight Saturation – Adjusts saturation of highlight regions.
  • Blowout – Controls highlight desaturation due to overexposure.
  • Hue Correction – Adjusts hue retention strength.
Effects
  • Bloom – Adjusts bloom strength.
  • Film Grain – Controls the strength of the custom film grain.

Installation

  • Install Reshade 6.4.1 or higher with addon support. No Reshade effects are required.
  • Set game to windowed (the mod will convert it to borderless) or borderless windowed (available with FusionFix mod).
  • Copy renodx-maxpayne3.addon32 into Max Payne 3 installation folder (next to your MaxPayne3.exe and the same folder you installed ReShade's dxgi.dll to)
  • Run game
  • Press <HOME> on your keyboard to access ReShade UI. 

Recommended Mods
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About Me
You can usually find me over at #renodx channel in the HDR Den Discord.
Donate to my Ko-Fi

Credits
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework
Thanks to Lilium who helped make this possible by creating the HDR analysis tools