About this mod
Partial rewrite of the graphics pipeline to add HDR and controls for LUTs, color grading, and film grain.
- Requirements
- Permissions and credits
Features
Tonemapping
- Vanilla: Clips to SDR.
- None: Disables tonemapping for raw HDR output.
- Exponential Rolloff: Simple per-channel highlight rolloff. Inspired by Frostbite tonemapping.
- Frostbite: Highlight compression combined with highlight saturation controls and hue retention for a natural HDR look.
- Highlights – Controls highlight brightness intensity.
- Shadows – Controls shadow intensity.
- Contrast – Adjusts contrast levels.
- Saturation – Enhances or reduces color saturation.
- Highlight Saturation – Adjusts saturation of highlight regions.
- Blowout – Controls highlight desaturation due to overexposure.
- Hue Correction – Adjusts hue retention strength.
- Bloom – Adjusts bloom strength.
- Film Grain – Controls the strength of the custom film grain.
Installation
- Install Reshade 6.4.1 or higher with addon support. No Reshade effects are required.
- Set game to windowed (the mod will convert it to borderless) or borderless windowed (available with FusionFix mod).
- Copy renodx-maxpayne3.addon32 into Max Payne 3 installation folder (next to your MaxPayne3.exe and the same folder you installed ReShade's dxgi.dll to)
- Run game
- Press <HOME> on your keyboard to access ReShade UI.
Recommended Mods
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About Me
You can usually find me over at #renodx channel in the HDR Den Discord.
Donate to my Ko-Fi
Credits
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework
Thanks to Lilium who helped make this possible by creating the HDR analysis tools