Is it possible if you could add the level textures and worldsphere without altering the difficulty(AI) please? I’d like to use this HD mod for my speedruns. You did a good job because the time it takes to load a level doesn’t take really long compared to the remastered mod from moddb and it doesn’t crash the game either.
To get only the graphical changes, only install : - "decals", - "levels", - "particles", - "worldsphere", - "materials.txt" - "objects_lods.h" into your game installation folder.
Hey, not sure if it's just me but this seems broken. Enemies in the beginning subway area are bigger bullet sponges than in the vanilla game. It took three shotgun blasts up close to kill the guy holding the transit worker hostage, and around 7-8 beretta shots to the chest as well. I removed the mod to compare to vanilla and one shotgun blast killed everyone along with 3-5 beretta shots.
Hi. The mod doesn't make characters more bullet sponges - it is the contrary, especially with the stronger characters - but it sure makes the weaker enemies to be a bit more resistant to their torso when you play in the lower difficulty settings because it changes the health ratio of enemies to 1.0 (So the NPCS have 100% of their health, while in the original games, they have only 0.60 = 60% of their base health in easy difficulty and 80% in the Hard Boiled difficulty). Also, the enemies in the subway have leather jacket, so they have a few more health points to their torso compared to NPCs who have just a shirt. Still, a single headshot to the head, even with the beretta, is enough to take them done (and this works on all enemies, including the bosses).
NB : Also, if you want you can only install the graphical changes by only keeping the folder : "Levels", "Particles", "Projectiles" and "Worldsphere".
Also, you can even tweak the mod's gameplay settings easily by editing the following files :
- Option 1 : (Your computer) \Max Payne\data\difficulty.txt (There you can make the enemy's health to be globally lower by changing EnemyHealthMultiplier = 1.0; to a lower value : EnemyHealthMultiplier = 0.7; (You can give a different number to all difficulties).
- Option 2 : (Your computer) \Max Payne\data\database\shooting.h (There you can make each or some weapons to do more damage : #define SHOTGUN_GENERIC_BULLETDAMAGE 5 (The shotgun does 5HP damage by default, you can increase this). #define SHOTGUN_GENERIC_BULLETSPREAD 20
- Option 3-1 : (Your computer) \Max Payne\data\database\ai_ranges.h (There you can change the amount of health the health categories contains). Health categories like HEALTH_CLASS_1, HEALTH_CLASS_2, HEALTH_CLASS_3, etc... are basic health values which are used to set how many health points, some categories of characters have. Example : #define HEALTH_CLASS_6 60 : This ligne means that a character who has "Health Class 6" has 60 health points. By changing 60 to another number, you can define how many health points all the characters with health class 6 have.
Also : #define WOUNDEDHEALTH_CLASS_6 30 : This ligne means that a character who has "woundedhealth class 6" will start using his battle damaged animations when he has only 30 health points left.
NOTE : You can see what health class each character has by opening the characters files and you can change what health class they have too (which is explained just below).
- Option 3-2 : (Your computer) \Max Payne\data\database\skins (There you can change how much damage each character can take on an individual basis). Example : (Your computer) \Max Payne\data\database\skins\C1_All_Johnny.txt (The "C1" characters are some of the mafia enemies whom you fight at the beginning of the game, including in the subway. It's one character with a different set of skins (textures). The general amoung of health this character has is including in such files. For example, in (Your computer) \Max Payne\data\database\skins\C1_All_Johnny.txt , you can lower or increase the total amount of health point all the "Johnny" characters have by changing : MaximumHealth = HEALTH_CLASS_6; (If you want to lower this character's health, replace this with HEALTH_CLASS_5; or lower). WoundedHealth = WOUNDEDHEALTH_CLASS_6; (This indicates when the character start to use is battle damaged animations). But you can also change the health amount to a specific number if you want. Like this : MaximumHealth = 30; WoundedHealth = 10;
-Option 4: Last but not least, you can increase the damage bonus percentage when the characters are hit in some parts of their body (Torso, arms, legs). (Your computer) \Max Payne\data\database\characters.h : The values look like this : #define MULTIPLIER_HEAD 50 (It means, the damage will be multiplied by x50 when the head is hit) #define MULTIPLIER_LEGS 0.5 (It means, the damage will be halved when the legs are hit) #define MULTIPLIER_ARMS 0.75 (It means, the damaged will be diminushed by 25% when the arms are hit. There is no torso value because torso is the default damage which the weapons do.
NB : All files can be opened and edited with a text editor like wordpad (but I advise Notepad++, because reading is way better). Also, I did NOT edit the weapons stats in the shooting.h file, so you don't need to change the default weapon damages to cancel or tweak the changes I made if you prefer other ones. I mainly edited the characters HEALTH VALUES and the characters individual health and also the damage bonus.
No prob. Thank you for telling me what you found wrong. UPDATE : A new version of the mod (1.6) has been updated and amongs other things, it makes powerful weapons like the shotguns to do heavy damage when used at point blank on characters who do not wear a bullet proof vest.
A version with just the skybox (= sky, skyline, modded shadow and fog) has been added as an option. But please note that with just the skybox, the exterior of the Aesir tower will just be half-fixed (because the ugly yellow buildings around the towers are NOT stored in skybox but in the level files Part3_Level6.ldb and Part3_Level7.ldb (which are included in the last version).
So if you play with my skyboxes with others mods (like Max Payne Remastered for example), the yellow buildings around the Aesir Tower will still be here, unless the level files Part3_Level6.ldb and Part3_Level7.ldb of theses mod are edited = To fix the exterior of the Aesir Tower completly, it is necessary to replace the files 07d.jpg and BACKGROUND_256X512.JPG by empty black files.
There are a variety of fixes to make Max Payne 1 run on Windows 7, 8 and 10. You can find many of them here : https://steamcommunity.com/sharedfiles/filedetails/?id=1184013727
16 comments
- "decals",
- "levels",
- "particles",
- "worldsphere",
- "materials.txt"
- "objects_lods.h"
into your game installation folder.
Also, the enemies in the subway have leather jacket, so they have a few more health points to their torso compared to NPCs who have just a shirt. Still, a single headshot to the head, even with the beretta, is enough to take them done (and this works on all enemies, including the bosses).
NB : Also, if you want you can only install the graphical changes by only keeping the folder : "Levels", "Particles", "Projectiles" and "Worldsphere".
Also, you can even tweak the mod's gameplay settings easily by editing the following files :
- Option 1 : (Your computer) \Max Payne\data\difficulty.txt (There you can make the enemy's health to be globally lower by changing
EnemyHealthMultiplier = 1.0; to a lower value : EnemyHealthMultiplier = 0.7; (You can give a different number to all difficulties).
- Option 2 : (Your computer) \Max Payne\data\database\shooting.h (There you can make each or some weapons to do more damage :
#define SHOTGUN_GENERIC_BULLETDAMAGE 5 (The shotgun does 5HP damage by default, you can increase this).
#define SHOTGUN_GENERIC_BULLETSPREAD 20
- Option 3-1 : (Your computer) \Max Payne\data\database\ai_ranges.h (There you can change the amount of health the health categories contains). Health categories like HEALTH_CLASS_1, HEALTH_CLASS_2, HEALTH_CLASS_3, etc... are basic health values which are used to set how many health points, some categories of characters have.
Example : #define HEALTH_CLASS_6 60 : This ligne means that a character who has "Health Class 6" has 60 health points. By changing 60 to another number, you can define how many health points all the characters with health class 6 have.
Also : #define WOUNDEDHEALTH_CLASS_6 30 : This ligne means that a character who has "woundedhealth class 6" will start using his battle damaged animations when he has only 30 health points left.
NOTE : You can see what health class each character has by opening the characters files and you can change what health class they have too (which is explained just below).
- Option 3-2 : (Your computer) \Max Payne\data\database\skins (There you can change how much damage each character can take on an individual basis).
Example : (Your computer) \Max Payne\data\database\skins\C1_All_Johnny.txt (The "C1" characters are some of the mafia enemies whom you fight at the beginning of the game, including in the subway. It's one character with a different set of skins (textures). The general amoung of health this character has is including in such files.
For example, in (Your computer) \Max Payne\data\database\skins\C1_All_Johnny.txt , you can lower or increase the total amount of health point all the "Johnny" characters have by changing :
MaximumHealth = HEALTH_CLASS_6; (If you want to lower this character's health, replace this with HEALTH_CLASS_5; or lower).
WoundedHealth = WOUNDEDHEALTH_CLASS_6; (This indicates when the character start to use is battle damaged animations).
But you can also change the health amount to a specific number if you want. Like this :
MaximumHealth = 30;
WoundedHealth = 10;
-Option 4: Last but not least, you can increase the damage bonus percentage when the characters are hit in some parts of their body (Torso, arms, legs).
(Your computer) \Max Payne\data\database\characters.h :
The values look like this :
#define MULTIPLIER_HEAD 50 (It means, the damage will be multiplied by x50 when the head is hit)
#define MULTIPLIER_LEGS 0.5 (It means, the damage will be halved when the legs are hit)
#define MULTIPLIER_ARMS 0.75 (It means, the damaged will be diminushed by 25% when the arms are hit.
There is no torso value because torso is the default damage which the weapons do.
NB : All files can be opened and edited with a text editor like wordpad (but I advise Notepad++, because reading is way better). Also, I did NOT edit the weapons stats in the shooting.h file, so you don't need to change the default weapon damages to cancel or tweak the changes I made if you prefer other ones. I mainly edited the characters HEALTH VALUES and the characters individual health and also the damage bonus.
Hope this helps.
UPDATE : A new version of the mod (1.6) has been updated and amongs other things, it makes powerful weapons like the shotguns to do heavy damage when used at point blank on characters who do not wear a bullet proof vest.
But please note that with just the skybox, the exterior of the Aesir tower will just be half-fixed (because the ugly yellow buildings around the towers are NOT stored in skybox but in the level files Part3_Level6.ldb and Part3_Level7.ldb (which are included in the last version).
So if you play with my skyboxes with others mods (like Max Payne Remastered for example), the yellow buildings around the Aesir Tower will still be here, unless the level files Part3_Level6.ldb and Part3_Level7.ldb of theses mod are edited = To fix the exterior of the Aesir Tower completly, it is necessary to replace the files 07d.jpg and BACKGROUND_256X512.JPG by empty black files.
cant seem to get the fix working
https://steamcommunity.com/sharedfiles/filedetails/?id=1184013727