Mod for players who want a more challenging game experience, especially in the conquest victory area.
Patch 49.5
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Feature List:
- more aggressive AI (especially at very hard & extreme difficulty) - more players per galaxy (small=6; all other maximum) - changed all combat related values (e.g. shields are stronger, if you don't like shields as main defence, you may get annoyed) - some fights with even fleets can last pretty long - research costs at higher tech levels increased, also non linear (usually weapons, shields etc. are more expensive than other projects) - changed some races (buffed, nerfed (slightly ignoring lore) - for a more diversified dominated galaxy - the bulrathi still steamroll a lot) - changed all defence structures to be more effective (e.g. outposts, starbases are able to fire torpedos) - enemy ships are more dangerous - changed available ship slots for cruiser, battleships, titans, doomstar (5, 6, 8, 10) - reduced the importance of the spy mini game even further than in vanilla (since i don't like it) - 12 race picks; council every 50 turns - reduced maintenance of most buildings