Thank you so much for porting this to the legendary edition. One of those mods you just can't live without! Absolutely crazy how low quality the vanilla texture looks in comparison.
At the moment, they don't as that mod has its own specific allocations for the textures. I actually made a compatible version weeks ago, but for some reason I can't get it to upload properly. I'm hoping I'll be able to resolve that soon as I've always loved the idea of his ME3 head on his ME2 body.
Thanks so much for this wonderful and detailed mod. Although, I'm wondering why the Blue Scars for Garrus (LE2)? mod was hidden? Hopefully, it'll come back soon.
All the credit should go to ClearanceClarence as they're the one that did all the work, I merely just ported it over with their permission. But you're welcome!
Ah, that's temporarily hidden for 2 reasons: 1 - I was trying to make a version compatible with Garrus Consistency - LE2 (plus I've been meaning to tweak it, anyway) but for some reason it won't upload correctly and it's replaced the former files, and re-uploading those former files is going to be frustrating and take time that I don't really want to put into it, which kind of leads into my second reason: 2 - I know this is going to sound petty and presumptuous, but there are several Garrus texture mods where they have done the same thing with no mention of me/my mod whatsoever. I know people can do their own takes on how characters should look and I don't own the idea of Garrus having blue scars nor think I'm the first person to think of it, but when it's such a specific edit, looks virtually the same and is otherwise so clearly inspired, would it hurt to say so? Anyway, stuff like that is deflating and makes me want to put less effort into it, if not just remove it entirely.
Regardless, I appreciate your interest! I do hope I'll be able to resolve it soon.
Hello and thank you for the effort of such beautiful mods!
But I have a problem: I have as you read bottom here installed a Tali mod (Tali_Remastered_LE3 (Standalone - without Framework patch)-1148-V1-1-1648588949), is this not compatible?
When I want to install this mod appears:
Installation failed! File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioD_Gth002_210Tower.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioD_Gth002_400Resolution.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Exp3_Tali_1.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00_Explore.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00_NC.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_01.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_01_Explore.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_02.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_02_Explore.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_CitSim.pcc File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/Startup_DLC_MOD_TaliMasterLE3_INT.pcc The above files were added since the last game data check.
Can anyone tell me where the problem and connection is?
Hi! It is compatible, but by the looks of it you've tried to install a non-texture mod after already installing texture mods. Texture mods, which are files with .mem on the end, must be installed last otherwise it breaks the game. I suggest either restoring the game completely and then applying mods in the correct order, or not installing any other texture mods.
You were right, it was the wrong order, thanks a lot! Is there some kind of guide here that explains such things as the correct installation order? I now have reload jerks and minor sound dropouts.
No worries! Although I’m sorry that was the issue, I know resolving it’s a pain. There isn’t exactly one specific guide, most mods will mention either in the description on the website or in the ME3Tweaks description how/when to install them or if there are specific mods that must be installed with/before/after it, butnon-texture mods must always be installed before texture mods.
With this mod, it's a texture mod, so it can be left for last. But sometimes, texture mods have their own order, too. For example, let's say there was a mod that completely edits Garrus' textures from head to toe (let's call it Garrus Overhaul), but you also wanted to use my mod here. You would need to install Garrus Overhaul first as it covers his entire body, then install mine as mine just edits his head. If you installed mine first, Garrus Overhaul would go over my textures completely, which makes mine useless. Does that make sense?
That being said, that doesn't always turn out well, and this is where it might sound complicated if it wasn't already. Let's say Garrus Overhaul edits the 'norm' texture, and mine doesn't, but we both edit the 'diff' texture. The norm texture provides the bumps/roughness/physical texture to a model. The diff is the colouring. Using the 2 mods at once would mean you'd have Garrus Overhaul's norm, but my diff, as it's been overridden. Using a diff and a norm from 2 separate mods will usually make it look off. In those cases, you might be better off sticking with the one mod, or seeing if there's an optional file that only applies to certain body parts.
That's not the case with my mod as my mod edits both textures mentioned, it's just an example. I hope this helps but if there's any confusion, let me know!
Thank you for this mod, I absolutely ADORE it and cant live without it now! However, it sadly doesn't work with the 'Garrus with No Visor (LE3)' mod, which I also love :( any chance for a compatibility patch, please?
Hi! I use the same mod (which you can see in my images) so it should definitely work. Are you sure that mod is definitely the issue? Are you installing texture mods like this last?
31 comments
Ah, that's temporarily hidden for 2 reasons:
1 - I was trying to make a version compatible with Garrus Consistency - LE2 (plus I've been meaning to tweak it, anyway) but for some reason it won't upload correctly and it's replaced the former files, and re-uploading those former files is going to be frustrating and take time that I don't really want to put into it, which kind of leads into my second reason:
2 - I know this is going to sound petty and presumptuous, but there are several Garrus texture mods where they have done the same thing with no mention of me/my mod whatsoever. I know people can do their own takes on how characters should look and I don't own the idea of Garrus having blue scars nor think I'm the first person to think of it, but when it's such a specific edit, looks virtually the same and is otherwise so clearly inspired, would it hurt to say so?
Anyway, stuff like that is deflating and makes me want to put less effort into it, if not just remove it entirely.
Regardless, I appreciate your interest! I do hope I'll be able to resolve it soon.
But I have a problem:
I have as you read bottom here installed a Tali mod (Tali_Remastered_LE3 (Standalone - without Framework patch)-1148-V1-1-1648588949), is this not compatible?
When I want to install this mod appears:
Installation failed!
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioD_Gth002_210Tower.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioD_Gth002_400Resolution.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Exp3_Tali_1.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00_Explore.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_00_NC.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_01.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_01_Explore.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_02.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_02_Explore.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/BioH_Tali_CitSim.pcc
File: /Game/ME3/BioGame/DLC/DLC_MOD_TaliMasterLE3/CookedPCConsole/Startup_DLC_MOD_TaliMasterLE3_INT.pcc
The above files were added since the last game data check.
Can anyone tell me where the problem and connection is?
Is there some kind of guide here that explains such things as the correct installation order? I now have reload jerks and minor sound dropouts.
There isn’t exactly one specific guide, most mods will mention either in the description on the website or in the ME3Tweaks description how/when to install them or if there are specific mods that must be installed with/before/after it, butnon-texture mods must always be installed before texture mods.
With this mod, it's a texture mod, so it can be left for last. But sometimes, texture mods have their own order, too. For example, let's say there was a mod that completely edits Garrus' textures from head to toe (let's call it Garrus Overhaul), but you also wanted to use my mod here. You would need to install Garrus Overhaul first as it covers his entire body, then install mine as mine just edits his head. If you installed mine first, Garrus Overhaul would go over my textures completely, which makes mine useless. Does that make sense?
That being said, that doesn't always turn out well, and this is where it might sound complicated if it wasn't already. Let's say Garrus Overhaul edits the 'norm' texture, and mine doesn't, but we both edit the 'diff' texture. The norm texture provides the bumps/roughness/physical texture to a model. The diff is the colouring. Using the 2 mods at once would mean you'd have Garrus Overhaul's norm, but my diff, as it's been overridden. Using a diff and a norm from 2 separate mods will usually make it look off. In those cases, you might be better off sticking with the one mod, or seeing if there's an optional file that only applies to certain body parts.
That's not the case with my mod as my mod edits both textures mentioned, it's just an example. I hope this helps but if there's any confusion, let me know!
However, it sadly doesn't work with the 'Garrus with No Visor (LE3)' mod, which I also love :( any chance for a compatibility patch, please?