A reasonable question. So in LE1&2 unique character complexions work similarly to general character complexions (and Sheps) in that they are extremely light and desaturated in their diffuse layer and then have a skintone value applied to them. Kaidan's skintone vector in LE1 is (0.899385, 0.436813, 0.297653) which works out to be #592b1d. (For comparison Sheploo's is #5a1e0c, I believe) I counted twenty pccs that list Kaidan's assets. There isn't a reasonable way to replace that value right now and not have it conflict with so many other content mods (yet; ME3Tweaks is doing amazing work with mergemods).
For these textures I worked backwards off of a fully saturated diffuse that I made for LE3. If I strayed too far from vanilla, the head and body mismatched. Sorry if this does not read olive to you, but the coloration of the face *is* different. If someone wants to make a proper mod that can change the tone of his whole body, they are welcome to these assets.
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For these textures I worked backwards off of a fully saturated diffuse that I made for LE3. If I strayed too far from vanilla, the head and body mismatched. Sorry if this does not read olive to you, but the coloration of the face *is* different. If someone wants to make a proper mod that can change the tone of his whole body, they are welcome to these assets.