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Last updated
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Created by
Team PyjakUploaded by
Marcus22KhaarVirus scan
Activity logs
This page was last updated on 17 February 2025, 7:57AM
- Changelogs
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Version 0.9.5.4
- Fixed bug introduced in 0.9.5.2 which was preventing the radio filter from playing if wearing any full body armor set.
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Version 0.9.5.3
- Fixed cloaking ability bug introduced in 0.9.5.2 which was causing guns to persist in an invisible form after the player or AI used any cloaking ability.
- Updated Files (no changes to patch dependencies): Startup_MOD_LE2PATCH_INT.
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Version 0.9.5.2
- Improvements to existing dust card corrections, so that they will not fade on approach. New areas added: Aratoth, Project Base, Aeia, Illium, Citadel, Shadow Broker Ship, Bekenstein, Migrant Fleet and Haestrom.
- When using spectre authority to remove the stranded asari from a no-fly list, the asari’s eyes will no longer roll into the back of her skull when she thanks Shepard.
- Mouse’s datapad will no longer be invisible during ambient animations if approached via rapid transport rather than the stairs.
- Point of interest for the Salarian bachelor party is now consistent.
- Fixed clipping on Afterlife entrance sign at the far end of the entry corridor.
- Haestrom is once again steaming hot, thanks to the restoration of numerous steam emitters.
- Emissive lights restored to wall safes on Haestrom.
- Further correction to architecture pop-in when the Colossus on Haestrom is killed.
- Missing puddles on Aeia now render.
- Corrected lighting pops during conversation about Oriana’s age during Miranda's loyalty mission.
- Eclipse corpses in Miranda's loyalty mission no longer have blue suns helmets.
- Player’s skycar no longer disappears after taking the elevator during Miranda's loyalty mission.
- If Legion is brought aboard the ship during Tali's loyalty mission, Captain Kar'Danna's opening lines will now play correctly.
- Legion’s presence no longer causes guards to levitate following the opening cut scene of Tali's loyalty mission.
- Fixed circumstantial bug where tech armour would ride atop the hammerhead. Sorry, guys, no more jousting!
- Added ability to hide head and hair on casual outfits via bHelmetHidesHair/Head.
- Adjusted lighting tags during Miranda’s video logs in the prologue to make redirection to modded content easier.
- Corrected bad camera angle on female beach survivor so her face is no longer half out of the frame, for real this time, we promise.
- Corrections to male Quarian mesh normals (bug introduced in a previous version of the patch).
- Further corrections to floating and clipping props, incorrect lighting channels, missing emitters, floor shading and pop-in during the Arrival DLC.
- Mountain in the distance outside the Arrival prison block is no longer inverted.
- Fixed broken ambients in the cell block, including prisoners talking and VI announcing the bridge extension.
- Fixed Kenson’s security hack terminal so that it is no longer sinking into the floor and floor lights are visible.
- Batarians in the prison hangar no longer carry two clipping weapons simultaneously.
- New Files (none have wider patch dependencies): BioA_ArvLvl1, BioA_ArvLvl1_500CrgUppr, BioA_ArvLvl1_510Hanger, BioA_ArvLvl1_610PrsnLwr, BioD_ArvLvl1_700Hngr, BioA_ArvLvl2_120ERmHallway, BioA_ArvLvl2_140CtrlRoom1, BioA_ArvLvl2_620BonusHlw, BioA_Arvlvl3_100, BioA_Arvlvl3_200, BioA_BchLml_300Ship, BioA_BchLmL, BioA_CarChase_100, BioA_CitHub_140, BioA_PtyMtL_350LoadingBay, BioA_QuaTlL_100, BioA_QuaTlL_200, BioD_QuaTlL_201DockingAreaI, BioA_SunTlA_110DropSite, BioA_SunTlA_120Gatehouse, BioA_SunTlA_130DemoPath, BioA_SunTlA_210Demolitions, BioA_SunTlA_230BaseCamp, BioA_SunTlA_310HopperCanyon, BioA_SunTlA_410ControlRoom, BioA_SunTlA_420Colossus, BioA_TwrAsA_101Mall, BioA_TwrAsa_120LowerMall, BioA_TwrAsA_100Entry, BioA_TwrVxL_200UpperStorage, BioA_TwrVxL_120WareEnd, BioA_TwrVxL_110WareMid, BioA_TwrVxL_100Warehouse, BioD_Procer_170logtrans_LOC, BioD_ProCer_300ShuttleBay_LOC, BioD_SunTlA_204ControlRoom, BioD_TwrVxL.
- Updated Files (no changes to patch dependencies): BioA_ArvLvl1_400Colony, BioA_ArvLvl1_600PrsnEntry, BioA_ArvLvl1_605PrsnKenson, BioA_ArvLvl1_620PrsnEx, BioA_ArvLvl1_700Cells, BioA_Arvlvl3_Exterior, BioA_Exp1Lvl4_051, BioA_OmgHub050_Normandy, BioA_OmgHub200_barentry, BioA_OmgHub500_bartwo, BioA_OmgHub600_alleyway, BioA_OmgHub800_Marketplace, BioA_OmgPrA_101AlleyTop, BioA_OmgPrA_130AL, BioA_OmgPrA_210ClinicMain, BioA_OmgPrA_220MarketSqRamp, BioA_OmgPrA_260EnvCC, BioA_OmgPrA_263EnvTL, BioA_PrsCvA_101Admin, BioD_PtyMtL_300Vault, BioA_ShpCr2_110Opening, BioA_ShpCr2_200HubRoom, BioA_ShpCr2_210TurnIntoHusk, BioA_ShpCr2_505Escape01, BioA_ShpCr2_510Escape02, BioA_ShpCr2_520Escape02, BioA_ShpCr2_530Escape03, BioA_SunTlA, BioA_SunTlA_100, BioD_ArvLvl1_200Swr, BioD_ArvLvl1_500PrsnUppr, BioD_ArvLvl1_600PrsnLwr, BioD_ArvLvl1_650Cells, BioD_BchLmL_102BeachFight_LOC, BioD_CitHub_250RPPlot4_LOC, BioD_CitHub_300UpperWing, BioD_ProCer_250ControlRoom_LOC, BioD_SunTlA_202BaseCamp, BioD_TwrHub_202Lounge, BioD_TwrVxL_201InitialCombat_LOC, BioD_TwrVxL_201InitialCombat, BioD_TwrVxL_204MazeCombat02, BioP_ArvLvl1, BioP_OmgHub, Startup_MOD_LE2PATCH_INT.
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Version 0.9.5.1
- Lenses in the HMM_HAT_Glf_MDL glasses mesh are no longer opaque (consistent with LE1 and the female version).
- Corrections to missing and inverted materials during the Prologue.
- Corrections to door control norm textures during the prologue, the Normandy crash site and Zaeed's loyalty mission.
- Fixed a pit trap created in the entryway to the Shadow Broker's ship, accidentally by the patch team in 0.9.5, in a subconscious effort to save ourselves from this cursed DLC.
- Streaming corrections to prevent lag spikes and signage popping in when exiting or backtracking to elevators in the Arrival Project Base.
- All enemies during the Object Rho assault are now properly targetable with visible health bars.
- Arrival Project Base Medbay props and architecture now react correctly to light sources.
- Kenson now correctly comments over the radio on Shepard reaching the Mess Hall [Arrival]
- Properly turned off the Mako’s rear lights instead of hiding them with unlit bottle meshes. [Normandy Crash Site]
- Corrections to missing materials, and incorrect use of fireflickering materials from the prologue section. [Normandy Crash Site]
- New Files [dependencies in square brackets]: BioA_ProNor [tfc], BioP_N7NorCrash [tfc], BioA_N7NorCrash_Lower, BioA_N7NorCrash_Nose, BioA_N7NorCrash_Navigation, BIOG_HMM_HIR_PRO_R, BioA_ArvLvl4, BioD_ArvLvl4, BioA_N7NorCrash_Terrain, BioP_Arvlvl3_LOC*, BioD_Arvlvl3_000_LOC*, BioD_Arvlvl3_210_LOC*, BioD_Arvlvl3_220_LOC*
- Updated Files [NEW dependencies in square brackets]: BioA_ProNor_100 [tfc], BioP_ProNor, BioD_ArvLvl4_200_Lab, BioA_N7NorCrash, BioD_Arvlvl3_220 [other patch files], BioA_Arvlvl3_110ShepardLabRoom, BioA_Exp1Lvl4_051, BioD_ZyaVTL_150Jungle
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Version 0.9.5
- See article for complete list of fixes and new/updated files. Major update including with extensive corrections to audio, decals and level detail.
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Version 0.9.2.1
- - Zaeed will no longer disappear on entering Afterlife (0.9.2 bug)
- During Thane's loyalty mission Talid’s ambient request to return home will trigger correctly.
- Patriarch’s ambients will no longer play in error after he has left Afterlife.
- Cleanup of romance bool checks during the reunion with the Virmire Survivor on Horizon to future proof against bugs for game states where both Kaidan and Ashley might be alive.
FILES UPDATED: BioD_CitAsl.pcc, BioD_HorCr1_302SpacePortCin_LOC_*.pcc, BioD_OmgHub.pcc, BioD_OmgHub_230DenDance.pcc
No changes to file dependencies. No new files added to the patch.
- - Zaeed will no longer disappear on entering Afterlife (0.9.2 bug)
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Version 0.9.2
- Corrected lack of music during Liara's cabin visit on the Normandy (0.9.1 bug)
Additional LE1 plot bools now imported or correctly imported (fixing several news stories, emails and cut dialogue)
Omega Hub streaming correction to prevent Zaeed from disappearing too early
Liara will now shoot and use powers in cover
Broken Wwisepair security cam objects in Overlord fixed
Please see the relevant articles for a full changelog and updated files lists.
- Corrected lack of music during Liara's cabin visit on the Normandy (0.9.1 bug)
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Version 0.9.1
- See article for complete list of fixes and new/updated files.
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Version 0.9
- Initial release.
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- Author's activity
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February 2025
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17 Feb 2025, 7:57AM | Action by: beccatoria
Mod edited
'ULE2P Technical Details and Utility Features for Modders'
September 2024
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19 Sep 2024, 6:11PM | Action by: beccatoria
Attribute change
'Description changed.'
March 2024
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27 Mar 2024, 1:49AM | Action by: Marcus22Khaar
Attribute change
'Description changed.'
February 2024
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26 Feb 2024, 4:07PM | Action by: beccatoria
Attribute change
'Description changed.'
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18 Feb 2024, 10:04PM | Action by: beccatoria
Mod edited
'ULE2P Technical Details and Utility Features for Modders'
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18 Feb 2024, 10:02PM | Action by: beccatoria
Attribute change
'Description changed.'
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18 Feb 2024, 8:25PM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.9.5.4'
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18 Feb 2024, 8:23PM | Action by: Marcus22Khaar
File added
'Unofficial Mass Effect 2 Legendary Edition Patch [version 0.9.5.4]'
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18 Feb 2024, 3:38AM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.9.5.3'
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18 Feb 2024, 3:35AM | Action by: Marcus22Khaar
File added
'Unofficial Mass Effect 2 Legendary Edition Patch [version 0.9.5.3]'
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17 Feb 2024, 9:31PM | Action by: Padme4000
Endorsed
'Unofficial LE2 Patch'
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16 Feb 2024, 5:56PM | Action by: Marcus22Khaar
Attribute change
'file visible to the public'
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16 Feb 2024, 5:54PM | Action by: beccatoria
Attribute change
'Description changed.'
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16 Feb 2024, 5:53PM | Action by: beccatoria
Attribute change
'Description changed.'
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16 Feb 2024, 5:52PM | Action by: beccatoria
Attribute change
'Description changed.'
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16 Feb 2024, 5:34PM | Action by: beccatoria
Changelog added
'Change log added for version 0.9.5.2'
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16 Feb 2024, 5:33PM | Action by: beccatoria
Attribute change
'Description changed.'
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16 Feb 2024, 5:24PM | Action by: beccatoria
Attribute change
'Description changed.'
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16 Feb 2024, 5:23PM | Action by: beccatoria
Changelog added
'Change log added for version 0.9.5.2'
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16 Feb 2024, 5:20PM | Action by: beccatoria
Attribute change
'Description changed.'
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- Mod page activity
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July 2025
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27 Jul 2025, 10:47AM | Action by: rezaizan
Endorsed
'Unofficial LE2 Patch'
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27 Jul 2025, 9:39AM | Action by: Schneiderlein
Tracked
Unofficial LE2 Patch
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26 Jul 2025, 9:26PM | Action by: n7ghostface
Untracked
'Unofficial LE2 Patch'
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26 Jul 2025, 8:48PM | Action by: Phasma5970
Tracked
Unofficial LE2 Patch
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26 Jul 2025, 7:12PM | Action by: DragonSnacks
Tracked
'Unofficial LE2 Patch'
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26 Jul 2025, 1:36PM | Action by: eoLithicAsy
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 12:54PM | Action by: michaell2503
Tracked
'Unofficial LE2 Patch'
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26 Jul 2025, 11:29AM | Action by: humorouslama
Tracked
'Unofficial LE2 Patch'
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26 Jul 2025, 10:56AM | Action by: Paaanky
Tracked
Unofficial LE2 Patch
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26 Jul 2025, 10:43AM | Action by: Turdlock
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 8:58AM | Action by: Sl0th03
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 3:57AM | Action by: RunningBare
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 3:31AM | Action by: Krycem499
Untracked
'Unofficial LE2 Patch'
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26 Jul 2025, 2:14AM | Action by: Roland123212
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 12:03AM | Action by: TTRSCVII
Endorsed
'Unofficial LE2 Patch'
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26 Jul 2025, 12:03AM | Action by: theblackfox22
Tracked
Unofficial LE2 Patch
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25 Jul 2025, 9:40PM | Action by: RN72008
Tracked
'Unofficial LE2 Patch'
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25 Jul 2025, 7:33PM | Action by: armalinx
Untracked
'Unofficial LE2 Patch'
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25 Jul 2025, 6:59PM | Action by: goldenhourr
Tracked
Unofficial LE2 Patch
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25 Jul 2025, 4:06PM | Action by: dgarc
Endorsed
'Unofficial LE2 Patch'
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