Mass Effect Legendary Edition

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Tydeous

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Tydeous

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28 comments

  1. rev22x20
    rev22x20
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    I accidentaly triggered the Citadel Coup before giving the technician the new power grid.

    Does anyone know the code for this mission in the Trilogy Save editor so that I might mark it as complete? I need those war assets.
    I've been searching like crazy in the TSE but I can't find this specific quest anywhere. I can find all the other fetch quests but not this one.
  2. kizabloodborn
    kizabloodborn
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    what happened to the retrofit mods?
    i just came back to mass effect modding so I'm a bit out of the loop
    1. Tydeous
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      They were taken down while I uploaded their new files, they're back up now :)
  3. RevanFan1
    RevanFan1
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    Is this mod still needed if you have the LE3 Diversification Project, or does that mod also contain this mod's functionality?
    1. Tydeous
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      LE3 Diversification Project includes these files inside it, so there's no need to use this mod. I just kept it up for those who don't want a big mod like LE3DP :)
  4. tinmol2
    tinmol2
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    It's incredibly exciting to just walk around and seeing so many different alien races on the citadel! 

    How many new NPCs in the environment can we expect? Realistically speaking i mean :)
    1. tinmol2
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      Whoops im sorry this was meant to be posted in the "LE3 diversification project" i clicked on the wrong window 
    2. Tydeous
      Tydeous
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      No worries :D, feel free to post it over to the correct mod page and I'll answer there ^^
    3. tinmol2
      tinmol2
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      I shall!
  5. Seclaris
    Seclaris
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    ah, i live for this kinda shit. when i did the quest for the first time, i was actually disappointed that there was no effect to it. one question though: egm adds war assets for completing that quest, will this conflict? i dont know how those are edited in, just in case any records would overwrite each other. 

    as far as suggestions, id love to see more of this type of mod from you. would be great to have the side quests actually do something.
    1. Tydeous
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      I had the same disappointment, but it took me years to ever get around to trying to fix it :D. This won't conflict with EGM at all, so there should be no trouble. The war asset system is separate to this :)

      There aren't many other sidequests that I can feel would make an impact on the hub, but I'll try and have a think about what might and see what I can do.
    2. Seclaris
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      nice, thats a relief. definitley going to use this. for sidequests, i think Citadel: Medical Supplies might be a good one, since it could involve adding/removing crates in the refugee area on the docks. They should be identifiable though, otherwise its not really worth the effort. 

      Kite's Nest: Pillars of Strength could be good too if theres a 3d asset that could be reused for those, they could be an area in the docks where batarian refugees gather around the priest who gives you the quest and is now preaching something there, maybe using the animations of the crazy one on omega. 

      other than those two, i dont have much idea either :)
    3. peredonov
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      "ah, i live for this kinda s#*!" Agreed. Thanks for the work.
    4. Serenifly
      Serenifly
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      > There aren't many other sidequests that I can feel would make an impact on the hub

      It's not so much a side quest, but what always bothers me is all the smoke after the Cerberus attack. It's fine for a while, but I think eventually it should go away. As if they wouldn't put out the fires. Maybe after two more dockings to simulate a passage of time.
  6. MrAllar
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    Mods like this makes replaying mass effect once or twice a year worth it. Keep up the good work but dont over to it or you might lose inspiration for great works like this. Still thank you for making this and other great mods you have made.
    1. Tydeous
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      Thank you! I'm doing my best not to burn out, but there are just so many things left to make that it's hard not to keep modding :D
  7. MacedonianMuse
    MacedonianMuse
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    I love this! So simple but so immersive too! I love mods that add little details that really make you think about the evolving world around you :)
    1. Tydeous
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      Me too! It's been on my mind for years now, so I thought that it was finally time to give it a go. I'm really happy with the results.

      Is there anything you'd want to add/change?
    2. MacedonianMuse
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      When you get the war asset it mentions more soldiers, so maybe make it look more crowded? Maybe add in some female Turians, things like that might make it feel more like all soldiers are enjoying themselves more.

  8. GhostSquad29
    GhostSquad29
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    Nice Mod! but I have a question after downloading is this just copy to the cookedpcconsole in my ME installation folder or I need to do something?
    1. Tydeous
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      It's a mod manager mod, so you can either choose to download through mod manager (via nexusmods), or you can download the file and import it into the manager.
    2. GhostSquad29
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      Thanks
  9. CluckenDip
    CluckenDip
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    this is an amazing detail :)
    1. Tydeous
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      Thank you! Is there anything else you'd want to add/change to Purgatory?
    2. CluckenDip
      CluckenDip
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      i'll keep my eyes peeled next time i replay the game!
    3. Tydeous
      Tydeous
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      :D
  10. hyperionstooge
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    This is such a nice addition to the game! Brilliant idea! Thank you!!
    1. Tydeous
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      Thank you!