everything works except the helmets...i have tried to install it 4 times and every time the alliance soldiers on the normandy have the armor but no helmetand those ugly ass visors on their eye.
Arrived at the same issue, since this mod hasn't been updated since 2022 I'm assuming it's something that may never be fixed it's a pity this was an essential when I found it during a run in 23'
Hope it gets worked out one day, I have no idea what I'm looking at to even begin to diagnose it.
If it isn't, I assume the modder is waiting for the LE1 Framework to release to redo the mod, as that will enable the mod to work far more smoothly with way less compatibility patches, since it will separate each NPC into its own file.
It's being worked on slowly in the background, but as far as I'm aware it should work like the LE3 equivalent, which puts each NPC into their own file so that you don't have to include other character's files in your mod, which wreaks havoc on compatibility and file size.
For example in LE1 Virmire can be a nightmare to mod because of all the overlapping files between Ashley, Kaiden, Saren, etc in the Virmire level file; with the Framework (provided all mods involved were built to work with it) they would all be separate so there would be 0 overlap.
Audemus updating their diversification project may have busted your mod, because I encounter two issues: On nephmos the alliance marine changes only come in blue and not their brown frontier armor and it seems the virmire bomb detail is busted only showing the bomb carrier working.
Should the modder of this great mod return; I also think the corpses at the listening post on Altahe in the Acheron System in Styx Theta should also get the new armour. With a frontier option like the Nepmos marines, it would be even better.
I've got this problem with the Gladiator heavy armor. When my Shep is wearing Gladiator armor, the armored crew on the Normandy also wears the vanilla armor instead of the marine armor. When I go down to Deck 3, talk to someone and then go back up to Deck 1, the marines are wearing the mod armor, including Shepard in the equipment menu. When I reload the game, it defaults back to the vanilla Gladiator for everyone until I replicate the aforementioned steps.
Any assistance regarding this issue and how to resolve it will be most welcome.
Is this mod not working anymore? I completely deleted the *Saren Stages* mod and I still have only the original default armor with this mod! Wish there was a list of incompatibility, ! It was a great mod! Bummer!
Shouldn't the dead soldiers of Listening Post Theta be in alliance armors ?
I don't know if this is because of LE1 DP, but after Virmire the marines insides the normandy wear visors and not helmets contrary to what I choose in the settings.
Came across an interesting issue. During the Virmire scene where they're unloading the bomb, half the soldiers are in the ME3 armor and the other half are in the vanilla armor (Onyx medium). Not a huge issue as it's only one cutscene but still a little immersion breaking.
91 comments
Hope it gets worked out one day, I have no idea what I'm looking at to even begin to diagnose it.
For example in LE1 Virmire can be a nightmare to mod because of all the overlapping files between Ashley, Kaiden, Saren, etc in the Virmire level file; with the Framework (provided all mods involved were built to work with it) they would all be separate so there would be 0 overlap.
marine changes only come in blue and not their brown frontier armor and it seems the virmire bomb detail is busted only showing the bomb carrier working.
When my Shep is wearing Gladiator armor, the armored crew on the Normandy also wears the vanilla armor instead of the marine armor.
When I go down to Deck 3, talk to someone and then go back up to Deck 1, the marines are wearing the mod armor, including Shepard in the equipment menu.
When I reload the game, it defaults back to the vanilla Gladiator for everyone until I replicate the aforementioned steps.
Any assistance regarding this issue and how to resolve it will be most welcome.
This is my mod list:
5: DLC_MOD_LE1CP (LE1 Community Patch)
11: DLC_MOD_MELLO (ME¹LLO)
12: DLC_MOD_HeartExperiments (Dr. Heart Experiments)
16: DLC_MOD_EdenPrimeEG (Eden Prime Easter Egg Restoration)
20: DLC_MOD_NormandyTransit (Normandy Rapid Transit)
21: DLC_MOD_CollectionUNCs (Collection Assignment Tweaks)
22: DLC_MOD_Vegas (V Test)
27: DLC_MOD_SquadDialogue (Squad dialogue on Asteroid X57)
34: DLC_MOD_ProtheanConsistency (Prothean Consistency Mod (LE1))
35: DLC_MOD_ReplenishGrenades (Replenish Grenades)
36: DLC_MOD_MakoAmbients (Mako Companion Dialogue)
49: DLC_MOD_BeneziaVFX (Matriarch Benezia Biotic VFX Fix)
75: DLC_MOD_MissionTimings (Mission Timings)
77: DLC_MOD_FerosCutscene (Alternate Feros Claw Cutscene (LE1))
123: DLC_MOD_RespecConsole (Respecialization Console (LE1))
180: DLC_MOD_WardsSkybox (Improved Wards Skybox (LE1))
190: DLC_MOD_ChoheFix (Chohe Fixed (LE1))
245: DLC_MOD_KBASH (Kill Balak and Save Hostages (LE1))
287: DLC_MOD_AudioOverhaul (LE1 Definitive Audio Overhaul)
550: DLC_MOD_ChartedWorlds (Charted Worlds (LE1))
555: DLC_MOD_LCP (Liara Consistency Project ME1LE)
560: DLC_MOD_GalaxyMapTrackers (Galaxy Map Trackers (LE1))
990: DLC_MOD_BlackMarket (Black Market License (LE1))
992: DLC_MOD_Charm_Intimidate_Remover (Charm/Intimidate Remover)
999: DLC_MOD_Saren_Stages (Saren Stages LE)
1035: DLC_MOD_AllianceUniformConsistency (Alliance Uniform Consistency)
1036: DLC_MOD_AllianceMarineArmor (ME3 Alliance Marine Armor for LE1)
1070: DLC_MOD_NorTransmissions (Immersive Normandy Transmissions)
1080: DLC_MOD_DiversityLE1 (LE1 Diversification Project)
1100: DLC_MOD_HotLabsRestored (Hot Labs Restored (LE1))
1200: DLC_MOD_Council (Actual Effort Required (to Save The Council))
1942: DLC_MOD_UniqueMoons (Unique Moons)
2093: DLC_MOD_SaleonScene (Saleon)
2236: DLC_MOD_UncRequirements (UNC Morality)
2356: DLC_MOD_AdvancedWeaponModels (Advanced Weapon Models for LE1)
4029: DLC_MOD_SarenBossEdit (Classic Saren Boss Encounters)
5110: DLC_MOD_HalcyonHairpack (Halcyon Hairpack)
5882: DLC_MOD_SpectreGameplayRework (Spectre - A Gameplay Rework (LE1))
5987: DLC_MOD_WeaponLoadouts (LE1 Streamlined Weapon Loadouts)
5990: DLC_MOD_PrivateTerminal (Private Message Terminal (LE1))
5991: DLC_MOD_LittleHelp (A Little Help From My Friends (LE1))
6981: DLC_MOD_KaidanOverhaul (Kaidan Test)
7300: DLC_MOD_KeepersFinders (Keepers Finders (LE1))
9999: DLC_MOD_ChildrenOfRannoch (Children of Rannoch (LE1))
10500: DLC_MOD_HUDEnhance (HUD Enhancements)
19860: DLC_MOD_EclecticEmails (Eclectic Emails (LE1))
20001: DLC_MOD_Legendary_Cutscenes_LE1 (Legendary Cutscenes (LE1))
Shouldn't the dead soldiers of Listening Post Theta be in alliance armors ?
I don't know if this is because of LE1 DP, but after Virmire the marines insides the normandy wear visors and not helmets contrary to what I choose in the settings.