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xMatth3w

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23 comments

  1. fttlov
    fttlov
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    In my case (X-fi card) best sound i have with  OpenAL Soft  with 5.1 preset instead  native Creative OpenAL . Install OpenAL Soft instructions
    Just take x64 soft_oal.dll from Openal\bin\Win64 rename to OpenAL32.dll and drop to win64 game folder with replacement.  Use program \Openal\alsoft-config to setup your configuration like a speakers\headphones, hrtf, decoders use only for 2 speakers or headphone. In %appdata% will appear alsoft.ini.
    My config for 5.1:
    [General]
    hrtf=false
    channels=surround51
    [decoder]
    hq-mode=true
    Interesting fact: when you change any value like music or voice in options menu (and back button) in BIOEngine.ini the line "DeviceName=Generic Software" change to "DeviceName=Generic Hardware" and add new line "UseEffectsProcessing=False".
    Unfortunately, hardware sound works only on original Mass Effect 1 with X-fi / auzen cards, especially with DeviceName=SB X-Fi Audio [0001], better than "Generic Hardware".
    LE1 has only software OpenAl, so just use OpenAL Soft.
  2. darkaaaa
    darkaaaa
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    thanks its working on the latest ver
  3. MagicGuitar
    MagicGuitar
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    Seriously, is there anything they didn't mess up in the "Legendary Edition"? Thanks for the tip, works like a charm! Moreover, it even re-enables the lost EAX effects. Places like the Citadel feel so much more alive now.
    1. K9liberator
      K9liberator
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      • 1 kudos
      Is it all included in the mod or did you use something else to restore eaxefx?
  4. mirhl
    mirhl
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    • 4 kudos
    Fairly sure you'd need eaxefx for bestest results.
    1. Verlidiane
      Verlidiane
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      OpenAL with eaxefx  made a HUGE difference for me. OpenAL on it's own was better than vanilla, but not great.

      ALSO: Thank you xMath3w for this mod. It's great for folks who just want a simple fix for one game
    2. eharsh87
      eharsh87
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      How did you get eaxefx working? I looked  into it and it's only for Doom 3, its' expansion and Quake 4?
  5. K9liberator
    K9liberator
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    • 1 kudos
    Can someone please post a step-by-step guide on installing this? The website in the link isn't clear.
    1. xMatth3w
      xMatth3w
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      There is a big text in the Description page "Installation Guide"...
    2. K9liberator
      K9liberator
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      • 1 kudos
      lol thanks. Can't believe I missed that XD
  6. Franklin11
    Franklin11
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    • 2 kudos
    Does any1 know how to fix the surround sound issues in MELE2?
    Ive exactly the same issue there.
  7. tut02
    tut02
    • member
    • 6 kudos
    Excellent. This mod fixed the muffled chatter for me. I can hear!
  8. Blarggle
    Blarggle
    • supporter
    • 3 kudos
    Just wanted to thank you for this little fix. I can now hear when my companions comment on something or have a conversation. 
  9. randomguy42
    randomguy42
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    • 7 kudos
    Seems to work I also edited my Coalesced_INT.bin:
    [ISACTAudio.ISACTAudioDevice]
    MaxChannels=64
    TotalAvailableChannels=60
    ReserveChannels=4
    TimeBetweenHWUpdates=13

    Added missing TotalAvailableChannels and ReserveChannels (+2 from Classic ME1) and lowered TimeBetweenHWUpdates by two

    It is much better than before not sure if it is gone for good though. Wonder what the source of the dll file is.
    1. xMatth3w
      xMatth3w
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      Hey,
      I already listed the source of the file in the description, it's from some kind of OpenAL software.
  10. dka29
    dka29
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    Yeaaah. Now sounds proper like a metronome. +1 kudo
    One more problem fixed by community and just with a simple copy-paste, ty a lots :) <3
    But sad for LE2&3 it cannot be applied.. in ME-LE3 the sounds and dialogs are sync but infamously distorted. And in ME-LE2 whaa de-sync de-sync, de-sync everytime, not localized voice on certains dialogs in LE, femshep voice change sometimes into maleshep at the end...no more comment lol. tks for your lil' & efficient fix :p