this isn't a massive need right now but would you ever consider doing a VPO for the normal ME3 by any chance? (again this isn't a massive need was just curious) I love this work by the way for the legendary, thanks for your work, it really does help immeasurably :-)
Glad you like the mod! I'm afraid I don't have any experience with modding the original game, and not much time to mod either it or the legendary edition anymore, I'm afraid.
Not really a big deal but is it possible to add a version that doesn't unlock all equipment? Would be nice to have a version where there's weapon progress.
VPO unlocks the ability to purchase most weapons and equipment after completing Priority: Menae - it doesn't give you the equipment automatically. You control the weapons you purchase.
Yeah I know. What I meant was unlock for all the weapons for purchase. Also it seems if you pick up the same upgrade/weapons during mission, it doesn't upgrade the same item right?
Edit: my main issue is I don't know which items can be obtained during mission or are rewards of mission. So I feel I'd just waste money buying the same thing.
To remove VPO's changes to when weapons can be purchased, right click the entry for the mod in ME3Tweaks Mod Manager and select the option to open the mod's folder.
From here, browse to DLC_MOD_C5_VPO/CookedPCConsole/, and remove the file named ConditionalsDLC_MOD_C5_VPO.cnd.
Once finished, reinstall the mod through ME3Tweaks Mod Manager to have your changes to VPO applied to your LE3 installation.
Question if I may. If I remove this file and play with Leviathan-be-gone, will I have access to Leviathan specific weapons and mods? Or maybe LBG takes care of that issue in some way?
EDIT: Sorry for bothering you. Apparently LBG works around this issue. So as long as your mod doesn't alter it I guess my question is answered.
No bother at all. LBG makes Leviathan-specific weapons/mods available for purchase at vendors regardless of whether VPO is installed or not - all VPO does is detect if LBG is installed, then provide alternate prices for base game and LBG-added purchases as needed.
hey ConditionalsDLC_MOD_C5_VPO.bin is not there but ConditionalsDLC_MOD_C5_VPO.cnd and Default_DLC_MOD_C5_VPO.bin ? which one to remove sine its .cnd instead of .bin ?
Thx - I figured it out . I am trying to reduce the cost of upgrades to like 40% . I know I have to edit the bio.xml but I dont know how to update it ? thx a lot
when you say drag the xml file it has a stop sign - wont let me drop it . When I save the mxl file it doesnt create any other files or let me drag anything
Be sure that you're dragging Default_DLC_MOD_C5_VPO.xml onto the me3 mod manager window, not BioUI.xml. If that's already what you're doing, I'm not sure how else to help - this has always worked for me.
I was hoping there was something like this. Thank you so much! It's been so long since I last played ME3 that I couldn't remember what was available when, rofl.
Because anyone who doesn't want to purchase weapons prior to when they're available in missions can just... not purchase them. They aren't forced into your inventory; they're simply available for purchase earlier than in the vanilla game. If you don't want weapons or weapon mods available before when you find them in missions, just don't press the purchase button.
I don't really see the point in developing an additional version of this mod to hide an optional feature you can simply and easily ignore.
I understand you. But let me explain - it's about immersion. What if, for example, I really want to buy an m7 or a pistol with a silencer from the DLC? Then the remarks from the teammates at the moment when I find this weapon in the story will become meaningless. Or, for example, I'm building mods for my younger brother for the first pass. He will want to do what I described above and he will also face an unpleasant feeling that something is wrong here.
I didn't make this mod for you and your brother - I made it for me, to my own taste. I am sharing it here on the off chance it is useful for others. I'm happy to fix bugs people experience, but what you're describing isn't so much a bug as it is you wanting me to make a slightly different mod for you specifically. And given this was something I made for free, on my own time, for a game that I've since moved on from, I have no interest in doing that. Especially for a feature - as I stated above - you literally can go the entire game without using.
If you would like to remove the early weapon purchasing feature, you are welcome to alter the mod so that it functions the way that you want. It's actually quite easy to do - I've already explained how in the comments below. Instead, you're implicitly asking me to make my mod do what you want, for you, for free. And I'm not gonna do that.
I'm not forcing you. Where did you see me FORCING you? I'm just asking a question and explaining the logic - that's all. I don't care who you did this mod for. From the moment you put it in the public domain, you should expect questions like mine. If you say no, then so be it. This is your mod and you decide what to do.
I never said you were forcing me to do anything. What you are doing is refusing to acknowledge that I've already told you no, twice over.
First by explaining why I wouldn't implement the feature you wanted, and then by explaining that I don't make features on request.
What I expect by releasing my mods into the public domain is that anyone and everyone can use them, as-is, in accordance with this website's policies. You are also welcome to alter the mod however you wish for your personal use, and even post that alternate version as your own mod on the Nexus (though I'd appreciate a credit in that case, as it would be based on my work). As I said before - If you scroll down this very page, you can find detailed instructions from me on how to change VPO in exactly the way that you want.
But for the third and final time, I'm not going to do it for you.
I use a translator, so there is a discrepancy in the words. Nevertheless, you say "you want me to make a slightly different mood for you specifically", and I told you that it is not. I just asked a question and explained my logic. You don't have to react so nervously and aggressively, explaining all these things to me.
"What I expect by releasing my mods into the public domain..." - is great. Thank you very much.
"But for the third and final time, I'm not going to do it for you." - why are you saying this? I told you I'm not forcing you.
Either you were simply asking why VPO is the way it is (seeking to understand, not change), or you were explaining the logic behind why a feature you want should be added to the mod (seeking a change). Those two statements of your intent can't both be true; they are mutually exclusive.
If you are curious why VPO's early weapon purchasing is not an optional feature, I've explained that. I have answered your question. That should have put an end to this conversation.
If you are instead looking for me to make VPO's early weapon purchasing an optional feature, I won't do that. I have said repeatedly that you can find instructions on this page to do that yourself. Again, that should have put an end to this conversation.
Your continued attempts to argue with me suggest either that you are unwilling to accept that I won't alter VPO for you, or that you're looking for some kind of concession. That I've been rude to you, or otherwise unreasonable in not hearing you out, I guess? I can't help you with that; I'm not the one who's got a politeness problem. Your ongoing refusal to let this go isn't a simple query lost in translation - I've answered your questions already. You're trying to pick a fight with me, and being dishonest about it. That's rude in any language.
Edit VPO yourself, and move on. Or don't - but I'm going to block you from VPO's comments section if you continue to spam it.
Thank you very much for the mod, but I'm having an issue with all the bonus powers becoming available with it enabled. Also, in what regard is EGM not compatible? I'm only using the QoL aspects of it and nothing more. The two seem to be unrelated as I've also tried with EGM disabled and the issue remains.
Edit: I followed your instructions below that you provided to edit the BioUI.xml file, however I was unsure what exactly the change in it and simply deleted the section regarding bonus powers, and that seems to have fixed it. If you're able to specify what exactly needs to be changed so I can keep the cost changes without unlocking every bonus power, it'd be much appreciated.
I'm afraid there's not much I can do here. SEM's altered medigel upgrades use different plot variables to tell the game when you've already purchased one of the medigel upgrades, so duplicates will always appear when you have both it and VPO installed.
I could update VPO to detect SEM and disable its own Sirta vendor entries when SEM is present, but that's only a stopgap solution. Because anyone who's using SEM is by definition also using EGM's Galaxy at War alpha, which Vendor Pricing Overhaul isn't balanced for.
EGM adds a ton of new ways to gain or spend credits, the vast majority of which are undocumented. I'd have to play through the game with EGM/SEM and note down every new source of credits or thing to spend credits on, tally it all up, then rebalance all vendor prices around that information. And then I'd need to do it again every time the EGM alpha is updated, because EGM's developers are (quite understandably) not releasing patch notes detailed enough for me to get that information any other way.
Ultimately, the goal with VPO is to balance the vanilla game's credit economy around what's possible in a single playthrough. If someone else wants to make something similar for the completely different credit economy in an EGM/SEM playthrough, they're welcome to do so. But it's not something I have the time, knowledge, or insider access to do myself.
hi, please answer, what do i delete if i only want to use the removal of the 10% markup prices in the normandy store? i want to use that part of mod only, thank you.
Once you've imported the mod into ME3Tweaks Mod Manager, right-click its entry in your mod list and open its file directory.
If you use Unrestricted Weapon Upgrades or Leviathan-Be-Gone, browse to InstallOptions\<folder matching your mod configuration>\Default_DLC_MOD_C5_VPO\ otherwise browse to DLC_MOD_C5_VPO\CookedPCConsole\Default_DLC_MOD_C5_VPO\
Open and edit BioUI.xml to your heart's content. For weapon upgrades, the specific header you're looking for is "weaponupgradecosts". The way XML edits work in ME3/LE3 is that you must first remove default values (type="4") then replace them with your desired values ( type="3")
After saving your edited BioUI.xml, drag and drop Default_DLC_MOD_C5_VPO.xml on the ME3Tweaks Mod Manager window. This will generate a file called Default_DLC_MOD_C5_VPO.bin in the same folder - replace the file with the same name one directory up with the one you just made.
Reinstall VPO via ME3Tweaks Mod Manager to apply your changes to the mod to your install of LE3.
Love the mod, but I suggest to put the N7 Defender for free since when you buy it you get a mail form Admiral Hackett telling how hard it was to get you this armor
41 comments
Edit: my main issue is I don't know which items can be obtained during mission or are rewards of mission. So I feel I'd just waste money buying the same thing.
From here, browse to DLC_MOD_C5_VPO/CookedPCConsole/, and remove the file named ConditionalsDLC_MOD_C5_VPO.cnd.
Once finished, reinstall the mod through ME3Tweaks Mod Manager to have your changes to VPO applied to your LE3 installation.
EDIT: Sorry for bothering you. Apparently LBG works around this issue. So as long as your mod doesn't alter it I guess my question is answered.
I don't really see the point in developing an additional version of this mod to hide an optional feature you can simply and easily ignore.
I didn't make this mod for you and your brother - I made it for me, to my own taste. I am sharing it here on the off chance it is useful for others. I'm happy to fix bugs people experience, but what you're describing isn't so much a bug as it is you wanting me to make a slightly different mod for you specifically. And given this was something I made for free, on my own time, for a game that I've since moved on from, I have no interest in doing that. Especially for a feature - as I stated above - you literally can go the entire game without using.
If you would like to remove the early weapon purchasing feature, you are welcome to alter the mod so that it functions the way that you want. It's actually quite easy to do - I've already explained how in the comments below. Instead, you're implicitly asking me to make my mod do what you want, for you, for free. And I'm not gonna do that.
First by explaining why I wouldn't implement the feature you wanted, and then by explaining that I don't make features on request.
What I expect by releasing my mods into the public domain is that anyone and everyone can use them, as-is, in accordance with this website's policies. You are also welcome to alter the mod however you wish for your personal use, and even post that alternate version as your own mod on the Nexus (though I'd appreciate a credit in that case, as it would be based on my work). As I said before - If you scroll down this very page, you can find detailed instructions from me on how to change VPO in exactly the way that you want.
But for the third and final time, I'm not going to do it for you.
"What I expect by releasing my mods into the public domain..." - is great. Thank you very much.
"But for the third and final time, I'm not going to do it for you." - why are you saying this? I told you I'm not forcing you.
If you are curious why VPO's early weapon purchasing is not an optional feature, I've explained that. I have answered your question. That should have put an end to this conversation.
If you are instead looking for me to make VPO's early weapon purchasing an optional feature, I won't do that. I have said repeatedly that you can find instructions on this page to do that yourself. Again, that should have put an end to this conversation.
Your continued attempts to argue with me suggest either that you are unwilling to accept that I won't alter VPO for you, or that you're looking for some kind of concession. That I've been rude to you, or otherwise unreasonable in not hearing you out, I guess? I can't help you with that; I'm not the one who's got a politeness problem. Your ongoing refusal to let this go isn't a simple query lost in translation - I've answered your questions already. You're trying to pick a fight with me, and being dishonest about it. That's rude in any language.
Edit VPO yourself, and move on. Or don't - but I'm going to block you from VPO's comments section if you continue to spam it.
Edit: I followed your instructions below that you provided to edit the BioUI.xml file, however I was unsure what exactly the change in it and simply deleted the section regarding bonus powers, and that seems to have fixed it. If you're able to specify what exactly needs to be changed so I can keep the cost changes without unlocking every bonus power, it'd be much appreciated.
I could update VPO to detect SEM and disable its own Sirta vendor entries when SEM is present, but that's only a stopgap solution. Because anyone who's using SEM is by definition also using EGM's Galaxy at War alpha, which Vendor Pricing Overhaul isn't balanced for.
EGM adds a ton of new ways to gain or spend credits, the vast majority of which are undocumented. I'd have to play through the game with EGM/SEM and note down every new source of credits or thing to spend credits on, tally it all up, then rebalance all vendor prices around that information. And then I'd need to do it again every time the EGM alpha is updated, because EGM's developers are (quite understandably) not releasing patch notes detailed enough for me to get that information any other way.
Ultimately, the goal with VPO is to balance the vanilla game's credit economy around what's possible in a single playthrough. If someone else wants to make something similar for the completely different credit economy in an EGM/SEM playthrough, they're welcome to do so. But it's not something I have the time, knowledge, or insider access to do myself.
InstallOptions\<folder matching your mod configuration>\Default_DLC_MOD_C5_VPO\
otherwise browse to
DLC_MOD_C5_VPO\CookedPCConsole\Default_DLC_MOD_C5_VPO\
Can you confirm that after installing VPO, your LE3 install contains a folder named DLC_MOD_C5_VPO?