Hi! First off, I want to say that I love this mod!! I use it for my main FemShep and it's gorgeous! However, I just tried out a new FemShep using the Peggy hairstyle and it seems to have some weight issues. It's been all over the place in most cutscenes at the start of LE1. It's my first time trying this particular style, as I normally just use NewSea2. Just wanted to let you know about this issue! Still absolutely loooove this mod!
How do you change the default hair color? When I use the pro-Shepard hair the hair color I select (#FF6929) works but when I use any of these styles (I don't know why), but they are just brown.
Edit: Now I see what the problem is, I thought it was a problem with the textures, but it's a problem with the way the hair handles light colors, the only hair model that handles color correctly is the Pro Shepard hair model.
I unfortunately don't understand the issue you're refering to, since I tested all hairstyles with various Sheps that have different hair colors (like purple and blond for instance, and also the default red) and they work fine, aka the textures (where the tints are handled) are properly rigged. Could you be more specific? Also bear in mind that if you chose the default Shepard (the red head from the promos) during character creation, you won't be able to edit her appearance later with the Trilogy Save Editor.
There are several images uploaded by users that show these hairstyles with black hair, and I got in the game just to grab this screenshot below of a black haired Shepard as well, so I'm afraid whatever error you have is on your end.
However you can change the hair color after creation with the Trilogy Save Editor like this: Go to Head Morph --> Raw --> Vector Parameters --> HED_Hair_Colour_Vector There you'll find 4 values that can be edited. To get the same black color as this screenshot the numbers are: 0,004559755 (R) 0,0033027031 (G) 0,0033027031 (B) 1 (A)
Mod looks superb, thank you! I have a small issue related to (probably) a lack of scalp/possibly head size setup in the original save - I'm seeing it as if the head is too big for the hairstyle, (also with the hair on the scalp visible), despite trying the pulled and pulled02 scalp setup and checking the other parameters (carefully, and starting from a fresh save). Screenshot as soon as I can work out a way of getting it on here ;-)
Did you choose a hairstyle with scalp during character creator? That might help if not. And if you want to DM the pictures go ahead! I might not know the answer but I can try :)
Hey ive been trying to fix the scalp clipping issues but nothing recommended works, and due to black hair putting the pulled scalp underneath doesnt hide it either. Any help please. Am using Sky148 in LE2. You can see the bald head through the locks of hair. I have tried changing the HED_Scalp texture and changing every Scaled Scalar to 1.000.
Perhaps choosing a hair with a proper scalp in the character creator might help, because the issue might be that Shepard's vanilla hair didn't need a scalp in the first place. If you're not willing to restart the game just for that there's no problem, you can make a new save, get your Shep's face + the hair with scalp, and then export it via the Trilogy Save Editor to import it into your save. And then change the hair to Sky148 as usual. Hopefully that helps!
Make sure you're replacing both lines of code from the same hair and there are no spaces before or after each one. Bald heads are usually a result of one of those. But if it still doesn't fix it, let me know and I'll try to help!
Anyone encounter an issue with eyelashes flickering whenever they're behind a bit of hair? It drives me crazy. The only eye mod I have just changes the iris, nothing to do with the lashes.
e: After looking around some more it seems to be an engine transparency issue. That's a damn shame. I like the Peggy one but at angles Shep's eyelashes flicker like mad, way too distracting.
Hi! I love this mod, thank you for making it <3 I'm using overflow and i've noticed sometimes in cutscenes as well as when crouching parts of the hair get pointy (like how others described the pixie hair previously doing)
edit: here are a couple more images, let me know if you need more! https://imgur.com/a/amaBPsz
Don't know what the hell I'm doing. I do all this with the save editor all that stupid stuff. NOTHINGS THERE! THE HELL YOU GUYS TALKING ABOUT?! HEAD MORPH DON'T GOT s#*! UNDER IT! THE HELL YOU GUYS LOOKING AT?!
You should be able to see a menu under head morph (starting with "Raw") if you've loaded a savefile in the Editor, so if I understood you correctly you don't? Does it look similar to the last image of page 2 of this mod (the last of the author images) at all?
Bit late now, but for future reference if anyone has this issue, if you start your game with Shepard's default appearance, you don't get a headmorph. You need to create a custom character to have one (or import a headmorph via save editor). But you really want to use her default face I recommend: Customizable Default Femshep Headmorph for Legendary Edition 1-2
Silly question but you used both lines of code for the same hair, right? Did you change anything else in the save editor?
If the answers are yes to the first one and no to the second one, could you try using another hair from this mod pack to see if the green mask is still there?
And, do you have more mods installed? If so, could you boot the game with this mod only, and see if it persists? Perhaps it's a compatibility issue that I'm not aware of yet.
Hi guys! I had the same issue. I suppose because firstly I set only 1 code instead of 2. After that even after fixing the used save was broken. To fix that you need to go to the save without mod and edition and try to repeat all required actions again. It worked for me.
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Not sure if this link will work, but I got a few shots of it during the Eden Prime distress call.
Edit: Now I see what the problem is, I thought it was a problem with the textures, but it's a problem with the way the hair handles light colors, the only hair model that handles color correctly is the Pro Shepard hair model.
Also bear in mind that if you chose the default Shepard (the red head from the promos) during character creation, you won't be able to edit her appearance later with the Trilogy Save Editor.
He's talking about this my Shepard's hair is supposed to be Black.?
Go to Head Morph --> Raw --> Vector Parameters --> HED_Hair_Colour_Vector
There you'll find 4 values that can be edited. To get the same black color as this screenshot the numbers are: 0,004559755 (R) 0,0033027031 (G) 0,0033027031 (B) 1 (A)
I have a small issue related to (probably) a lack of scalp/possibly head size setup in the original save - I'm seeing it as if the head is too big for the hairstyle, (also with the hair on the scalp visible), despite trying the pulled and pulled02 scalp setup and checking the other parameters (carefully, and starting from a fresh save).
Screenshot as soon as I can work out a way of getting it on here ;-)
e: After looking around some more it seems to be an engine transparency issue. That's a damn shame. I like the Peggy one but at angles Shep's eyelashes flicker like mad, way too distracting.
Hi! I love this mod, thank you for making it <3 I'm using overflow and i've noticed sometimes in cutscenes as well as when crouching parts of the hair get pointy (like how others described the pixie hair previously doing)
edit: here are a couple more images, let me know if you need more!
https://imgur.com/a/amaBPsz
If the answers are yes to the first one and no to the second one, could you try using another hair from this mod pack to see if the green mask is still there?
And, do you have more mods installed? If so, could you boot the game with this mod only, and see if it persists? Perhaps it's a compatibility issue that I'm not aware of yet.