I replaced the screenshots for this new version. - I made you the 4 sides (front, back, right and left) so that you can better see the rendering of each hairstyle. (I don't think I will do it again for LE1 and LE2 because it will take a long time! ^^') - I also zoom in as much as possible so that you can see any imperfections that I have not been able to fix. But they are less visible in game and on dark hair colors. I use an intermediate color for the screenshots.
If you find that the textures are too contrasted or vivid (that your Shep looks like a flashing light ^^) I can reduce the brightness of the green channel. For those who know how to use image processing software you can do it yourself and replace the texture with the MEM ;) Otherwise I think that you can also decrease the saturation of your color with the Trilogy Save Editor.
I worked on improving the textures so that they display colors more similar to those of the base game. Update : New Hairstyles for MShep - MELE3 v1.1 I added two comparative images in description (comparative colors 1 and comparative colors 2) with the color codes that are those of the base game. I did not make all the variations of colors because there are many! It's up to you to adjust them according to your preferences. If you have any issues with this update please let me know.
I also work on improving Meshes so that some hairstyles fit better. It takes time because there are 23 hairstyles. But I accept priority requests. Just ask me and I’ll see what I can do as soon as possible.
Last point: I don’t consider myself a real modder. I’m just trying to do my best to offer better hairstyles for MShep ;). And I will take all your remarks into account to improve these hairstyles :). (and my English is still bad :s ^^)
Is there any reason why there’s no options under the head tab in the Trilogy Save Editor? I have imported my save, as well as have the mod installed in the ModManager. Nothing shows up allowing me to adjust the mesh in the TSE.
The Trilogy Save Editor is only needed if I want to change my hairstyle mid-playthrough, right? I'm looking forward to this mod later in my current trilogy playthrough!
Yes. That's what I did for the Shepard I just finished. Kept his hair vanilla through the main game. Then, to finish things off with the Citadel DLC, I added one of these hair meshes via Save Editor. Felt like a proper shore leave, with Shepard letting his hair down!
That would be great indeed! I'm out of ME and modding right now (another very addictive game takes all my free time ^^) but I'll contact the author to see how to adapt these hairstyles to his awesome mod!
You mention in the comments to use a crew cut base for certain styles. Do you do this in Character Creation, or is there a way to do it in the save editor, as I'm halfway through a save.
Here are the codes for CrewCut that you can replace directly with the Trilogy Save Editor in Texture Parameters. ------------------------------------------------ HED_Scalp_Diff BIOG_HMM_HIR_PRO_R.Hair_CrewCut.HMM_HIR_Cru_Diff_CC HED_Scalp_Norm BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack HED_Scalp_Spec BIOG_HMM_HIR_PRO_R.Hair_CrewCut.HMM_HIR_Cru_Mask HED_Tang None HED_Scalp_SpecShift BIOG_HMM_HIR_PRO_R.Global.HMM_HIR_PROAll_SpecShift HED_Scalp_SpecShift2 BIOG_HMM_HIR_PRO_R.Global.HMM_HIR_PROAll_SpecShift HAIR_SpecShift None HAIR_SpecShift2 None -----------------------------------------------
I made an update with improved textures. It will be available in a few hours (I still have some tests to do).
Sorry, I don't understand what you mean ? The hair color is the same for the crewcut and the Hair Mesh when you change it with the Trilogy Save Editor.
Yes there is a link in the Mod description for other hair texture parameters. They are not all there (and I don't have them) but you just need to create a new character with the basic hairstyle you want. Save it and then replace his texture parameters on your current save.
59 comments
The new version is (finally ^^) available.
I replaced the screenshots for this new version.
- I made you the 4 sides (front, back, right and left) so that you can better see the rendering of each hairstyle. (I don't think I will do it again for LE1 and LE2 because it will take a long time! ^^')
- I also zoom in as much as possible so that you can see any imperfections that I have not been able to fix. But they are less visible in game and on dark hair colors. I use an intermediate color for the screenshots.
If you find that the textures are too contrasted or vivid (that your Shep looks like a flashing light ^^) I can reduce the brightness of the green channel.
For those who know how to use image processing software you can do it yourself and replace the texture with the MEM ;)
Otherwise I think that you can also decrease the saturation of your color with the Trilogy Save Editor.
Have fun with Mass Effect <3 ;)
--------------------------------------------------------------------------------------------------
Hello :),
I worked on improving the textures so that they display colors more similar to those of the base game.
Update : New Hairstyles for MShep - MELE3 v1.1
I added two comparative images in description (comparative colors 1 and comparative colors 2) with the color codes that are those of the base game.
I did not make all the variations of colors because there are many!
It's up to you to adjust them according to your preferences.
If you have any issues with this update please let me know.
I also work on improving Meshes so that some hairstyles fit better.
It takes time because there are 23 hairstyles.
But I accept priority requests. Just ask me and I’ll see what I can do as soon as possible.
Last point: I don’t consider myself a real modder. I’m just trying to do my best to offer better hairstyles for MShep ;).
And I will take all your remarks into account to improve these hairstyles :).
(and my English is still bad :s ^^)
Thank you so much for this mod!! I love these hairstyles, and they look amazing in-game!
I'm glad you like the hairstyles :)
I'm out of ME and modding right now (another very addictive game takes all my free time ^^) but I'll contact the author to see how to adapt these hairstyles to his awesome mod!
I love this Mod, great work!
You mention in the comments to use a crew cut base for certain styles. Do you do this in Character Creation, or is there a way to do it in the save editor, as I'm halfway through a save.
Here are the codes for CrewCut that you can replace directly with the Trilogy Save Editor in Texture Parameters.
------------------------------------------------
HED_Scalp_Diff
BIOG_HMM_HIR_PRO_R.Hair_CrewCut.HMM_HIR_Cru_Diff_CC
HED_Scalp_Norm
BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec
BIOG_HMM_HIR_PRO_R.Hair_CrewCut.HMM_HIR_Cru_Mask
HED_Tang
None
HED_Scalp_SpecShift
BIOG_HMM_HIR_PRO_R.Global.HMM_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2
BIOG_HMM_HIR_PRO_R.Global.HMM_HIR_PROAll_SpecShift
HAIR_SpecShift
None
HAIR_SpecShift2
None
-----------------------------------------------
I made an update with improved textures. It will be available in a few hours (I still have some tests to do).
They are not all there (and I don't have them) but you just need to create a new character with the basic hairstyle you want. Save it and then replace his texture parameters on your current save.
Nevermind, I read below