Looks good, but it's not working in ME3 and I'm stumped. With a clean install, I applied the .mem file in Mass Effect Modder and verified that the SFXWeapon_AssaultRifle_Mattock WPN_ASLd_Diff texture changed from yellow to white. But in-game, it doesn't change. I'm not using any weapon mods that tint the body. Also, the ME2 version works. Any suggestions?
Edit: Nevermind. It's being applied, but, at least in the Spectre Requisitions Office firing range, it still looks yellowish. The odd part is that the top rail is white, and in the texture, it looks like it's the same color as the rest of the weapon. But in-game, it's different. (The dark/pink blotch near the LED is something I added to verify that the modded texture is being loaded.)
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Edit: Nevermind. It's being applied, but, at least in the Spectre Requisitions Office firing range, it still looks yellowish. The odd part is that the top rail is white, and in the texture, it looks like it's the same color as the rest of the weapon. But in-game, it's different. (The dark/pink blotch near the LED is something I added to verify that the modded texture is being loaded.)
But I guess its not that easy lol. I will look into it, maybe I will find a way how to fix it.
yeah that part was always white, even in vanilla version