About this mod
complexion, brow, lash and ear retextures for custom femshep
- Requirements
- Permissions and credits
- Changelogs
I made these textures during my playthrough.
note that complexions are somewhat different across games, but largely compatible if you wanna switch them around yourself (except eyelids between ME1/2 and ME3). This does not apply for normal maps.
I made these textures for myself, and I do not take requests, but you may use them as a resource, as long as no paywalls are involved. no need to ask for permission.
I included a few textures in an optional resource file, such as variations, masks, uncompressed copies, or textures I'm not comfortable releasing due to issues I was too lazy to fix.
*many screenshots were made during development and may look somewhat different in the release.
Install with MassEffectModder.
LE2
LE3
FEATURES
- 1 complexion replacer (freckles, slider no. 3)
- 1 brow texture replacer (ArchedHighBrow)
- ears retextured (supports only some hairstyles)
- lashes retextured
note that complexions are somewhat different across games, but largely compatible if you wanna switch them around yourself (except eyelids between ME1/2 and ME3). This does not apply for normal maps.
I made these textures for myself, and I do not take requests, but you may use them as a resource, as long as no paywalls are involved. no need to ask for permission.
I included a few textures in an optional resource file, such as variations, masks, uncompressed copies, or textures I'm not comfortable releasing due to issues I was too lazy to fix.
*many screenshots were made during development and may look somewhat different in the release.
INSTALLATION
Install with MassEffectModder.
RECOMMENDED MODS
LE2
- (ME2LE) Eyebrows and facial hair restoration: a must-have essential bugfix
KNOWN ISSUES
- I made these textures with my character in mind, so not all shapes will look great, especially in ME3 with its clippy vanilla eyelids lol
LE3
- due to geometry changes to the head mesh in ME3, the upper eyelids may look weird in some situations. I did what I could, save editing the mesh. I provide an alternate normal map in the resource file, to be used with a ME1/2 diffuse map, which does not have this issue. With it, eyes will be more hooded like vanilla.