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thrive4

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  1. thrive4
    thrive4
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    update v1.2 19/01/2025
    - tweaked hair shader shepard and npc's
    - tweaked vignette and tonemap shader
    - added reduction ambient light
    - re-worked all fog shaders prevent
      distant hills going white
    - removed an additional dof shader
    - alterd additional tonemap in upscale.hlsl
    - added a number of shaders tweaking glass
      objects, windows etc less reflection and
      brightness
    - added tweaks to skydome clouds more present.
    - reduced brightness in most ambient light shaders

    update
    v1.1 03/03/2023
    - added a custom shader for a slight curve
      can be disabled see 'further tweaking'
    - added a custom shader with 3dmigoto to do
      tonemapping and lumasharpen replaces reshade
    - no longer use smaa by reshade switched to internal aa of game
    - added overlooked shepard hair shader tweak (outdoors)
    - added black crush reduction in line with old mod see:
      https://www.nexusmods.com/masseffect2/mods/272
    - added tweaks to mie / raleigh effect horizon
  2. udedenkz
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    This seems to overbright the lights in the area resulting in a pure white with "rainbow" edges, err "white crush" I suppose. Not HDR compatible I assume?
    (I stumbled on this mod looking for a fix to black crush in ME 2)

    EDIT: first time poking shaders, but treshmax can be above 1.0f
  3. Filipi
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    Hello.

    I don't know if you're still active here, but I tried the mod and came across an issue.

    I only wanted it to fix the crushed blacks since shaders can't be directly modified in LE. As far as I understand, that's shader "97a9343e0692c7a5-ps_replace" which does that.

    I installed the mod as specified and removed the other files that ended with replace.txt (so I left upscale and curve) but nothing changed. I've played for a bit and there were some .bin files created in ShaderFixes for curve and upscale, but none for that shader. Is there something I'm doing wrong, or does the shader only apply in specific scenarios?
    1. thrive4
      thrive4
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      Well it's been a while but from the shader list:
      ---------- DE4AC08D77B6B8D0-PS_REPLACE.TXT
      // reduce black crush korlus, okeer mission, only?
      // ---- Created with 3Dmigoto v1.3.16 on Thu Feb 23 10:29:03 2023

      The shader might only be used in specific locations
      as the remark suggests would have to look into this
      time permitting.

      Bye de bye upscale.hlsl (the tonemap shader) is
      a fullscreen shader which is always 'on' regardless
      of which stage or level of the game.

      Given that you know a little bit about using 3dmigoto
      you can open upscale.hlsl (with a text editor) and alter:
          // test splitscreen
          //result = (tex.x < 0.5) ? t101.Sample(SampleType, tex) : saturate(colorinput);
          result = saturate(colorinput);
      to
          // test splitscreen
          result = (tex.x < 0.5) ? t101.Sample(SampleType, tex) : saturate(colorinput);
          //result = saturate(colorinput);
      close and save the file (launch the game)
      or in game use F10 to reload the shader.

      The tonemap should now only be applied to the right
      side of the screen similar to this screen shot:
      https://www.nexusmods.com/masseffectlegendaryedition/mods/636/?tab=images&jump_to_comment=134366582

      Hope this helps.
  4. IC0NN0RI
    IC0NN0RI
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    Is it possible to re-enable fog and Dof / alter their intensity? If so how would I go about this?
    1. thrive4
      thrive4
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      From the description, tweaked specifically to dof:
      - further tweaking

      If you like you can compare the modified shader, ShaderCache contains
      the original shader, to alter values.

      To disable specific tweaks open the shader from
      the folder 'shaderfixes' with a text editor example:
      0CF16426DF02750E-PS_REPLACE.TXT

      Has a remark on the top line:
      // reduce bloom and dof exterior, planets, citadel, etc

      So if you do not want that to happen
      remove the shader from the folder 'shaderfixes'

      0CF16426DF02750E-PS_REPLACE.TXT

      and if compiled remove:

      0CF16426DF02750E-PS_REPLACE.BIN

      then restart the game.

      All shaders <shadernumber>ps_replace.txt have
      a similar descriptive remark (see shader list).

      With regard to altering this wiki might enlighten a bit:
      https://github.com/bo3b/3Dmigoto/wiki

      Hope this helps
  5. karocta
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    I recently find that enabling luma sharpening in reshade menu setting makes picture a way clear and defined than any other reshade on ME that I saw before. Would you consider to implement such thing by default in ini settings or just put such feature in the description? (For more information my monitor have 1920х1080 resolution and yes luma sharpening drastically improve visual in all 3 versions for all 3 games of this mod)
  6. imouff
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    hi! there are frame drops during shadow broker dlc and crash after killing the yagg at the end of dlc
  7. gunsol
    gunsol
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    Do you accept my love?
    1. thrive4
      thrive4
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      Sure thing gunsol
      Hope you accept mine back ;)