Mass Effect Legendary Edition
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Neightrix

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38 comments

  1. Prodigal081
    Prodigal081
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    Question about DeTune setting.

    1- Is each weapon reverting to their original DPS?
    or
    2- All weapons are tweaked and balanced against each other, but not doing more damage than the vanilla average.

    I hope it’s the second! I really like the improvements you made to accuracy and stability.
    1. Neightrix
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      It's just a damage reduction for some weapons, a formulaic difference compared to the normal mod. The accuracy, stability, etc are the same as the normal mod.
    2. Prodigal081
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      Which weapons have reduced damaged?
  2. Hiply
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    Question about use alongside MWP: any preferred install sequence or will both of them just happily play together?

    By the way: amazing mod, thanks!
    1. Neightrix
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      Late reply:
      They can't conflict.
  3. DuchyXP
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    Is this mod compatible with ME2 LE Combat Remastered?
    1. Neightrix
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      Essentially no.

      You'd end up with some weird amalgamation of weapon stats.
  4. Zethras
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    is there any way to, say, remove any weapon category from the installation? Or a modular installation perhaps?
    I'm asking because while I genuinely love this mod I'm also only interested in the heavy weapons part, would it be possible? 
    1. Neightrix
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      I don't think I would do an update for that, although if you have Notepad++ you can do it yourself by changing one of the first 2 install options, either 'Normal' or 'Normal + Overpowered Heavy Weapons'

      - Right click the mod in mod manager and "Open mod folder"
      - Options > DamageTuning > Normal (or HvyOP for "Normal + Overpowered Heavy Weapons")
      - Right click bioweapon.ini and open with Notepad++
      If you're changing 'Normal', delete everything except lines 453 to 477 and lines 877 to 921.
      If you're changing 'Normal + Overpowered Heavy Weapons', delete everything except lines 453 to 477 and 719 to 763.
      Save in Notepad++, and Apply Mod in mod manager using the option you edited.
    2. Zethras
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      Well you helped me regardless, thank you :D I actually managed to only get the heavy weapons as a standalone feature, using through notepad++ editing, but I still struggled understanding how to actually make the ingame menu reflect those changes since I obviously didn't edit tk files as well xD Nevertheless, thank you :D Your answer will help me an awful lot (and, for the sake of clarity, I'm making this changes for personal use only :P)
  5. alexo2008
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    Is this mod complete or is it still being worked on?
    1. Neightrix
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      Unless there's a big development in related modding it is pretty much done. I've done a significant amount of playtesting and I feel I'd be splitting hairs to look for anything to change at this point - and I don't want to radically change any weapon after expectations have been largely set for endusers. Never could figure out how to increase the range enemies are allowed to shoot at the player, but other than that I have no major ideas.
  6. adb1x1
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    A quick question: the LE3 version that has BIOWeapon.xml, will take "<Property name="binfiniteammo" type="0">true</Property>" and work correctly on any non-heavy weapon I put it on. However it doesn't seem to work for the LE2 ini version. I've used 'bInfiniteAmmo=true', hoping it's correct, but maybe not. Or maybe it's just not supported in the LE2 ver of the mod?

    After 5 or so playthrus, heat clip loading got old. Tried some of the hybrid mods that provide cooling, but they don't work as well as I'd like.
    1. Neightrix
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      From what I understand, any property not included under [SFXGame.SFXWeapon] is not in LE2 and thus cannot do anything. bInfiniteAmmo is present but I've never used it to see what it does. As a workaround you could set your MagSize extremely high.
    2. adb1x1
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      I believe I tried that and it had no effect (Magsize). I use the Collector Assault rifle most of the time, so it could be something with that. I'll check again to be sure. The Magsize defaults to 28 which is really small; spend more time reloading than using it! 

      I've had this working at one time, but after I updated a couple of mods, it stopped. Not sure what changed, but one of these was the Unofficial Patch that could have introduced something that's getting in the way.

      Thanks for the the reply! 
  7. Cybarghost
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    Noticed your update for "N8 Weapons Remix for LE3". Will you also add compatibility with Universal Thermal Clip for this mod too?
    1. Neightrix
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      Yes. Mine should mount before Classic Heatsinks and Universal Thermal clips now, letting those mods overwrite spare ammo and reloads. Version 1.3.1
  8. tereconu
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    so is this mod only for those who play on insanity?
    1. Neightrix
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      Gearing around Insanity is only my design goal - it will work on every difficulty setting.
  9. TheJugginatr
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    So now that Modern Weapons Pack has an LE release, do you still have plans for tweaks to it?
    1. towafad957
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      i agree, Neightrix, please incorporate the guns from Modern Weapons Pack into your mod.
      in regard to that MWP mod, it would be very appreciated if you can do the rebalancing fix (see the spoiler below):

      footnote. The author of the Modern Weapons Pack mod is aware of the need to make these changes, but under the pretext of presenting my ideas as "unconstructive criticism", he made it clear that he is incapable to accept constructive criticism as well, or he simply does not care about the need for further development of the mod.

      Spoiler:  
      Show
      * of course, there is a certain amount of subjective preferences in my judgments.
      * all the ME2LE weapon researches and upgrades were discovered and unlocked to maximum during the tryout. The game was set to medium difficulty.

      Heavy Pistols
      1.      the N7 Eagle is extremely weak, weaker then the (default ME2LE pistol) M-3 Predator, so as weaker than its progenitor in ME3LE.
      2.      M-77 Paladin is a great gun, but its rate of fire(RPM) is extremely low, lower then in ME3LE. Also, if you equip your AI teammates with a paladin, it sounds like a grenade launcher when fired, so as their RPM becomes quite horrible.
      3.      M-5 Buck - As far as I understand that MWP mod creator had designed this model based on the M-358 talon, but why not add the talon itself instead? Since M-5 Buck does not exist in the ME3LE, its presence is much less lore-wise.

      Submachine Guns
      1.      N7 Hurricane  - It has a strong horizontal recoil that the ME3LE does not have, and the recoil generally feels like that of a burst-firing weapon, while the Hurricane is a fully automatic weapon.
      2.      Geth Plasma SMG — No comments, it’s good port.
      3.      Collector SMG - no comments, good port from Expanded Galaxy Mod.
      4.      M-25 Hornet - has an incredibly strong recoil that its progenitor in the ME3LE does not have, as well as a low damage value, which makes this weapon almost useless in comparison to, for example, the M-4 Shuriken.

      Assault Rifles

          Cerberus Harrier — Contrary to its description, it contains a low recoil and is excessively powerful, making the presence of M-89 Halberd, as well as the original M-96 Mattock completely worthless.
          M-89 Halberd — quite good port from the ME:A weapons list.
          Heavy Collector Rifle — What's the point of her presence, when there are sniper rifles like the Widow with significantly higher damage values? It makes more sense to add another assault rifle from the ME3LE.
          M7 Lancer — is apparently a reskin of the M-96 Mattock instead of the M-8 Avenger, with the damage characteristics of the Cerberus Harrier at a higher rate of fire than the latter, making the presence of the harrier as a choice meaningless.
          Phaeston — The Phaeston is an extremely weak rifle (and yes, I know it's also a low-powered rifle in ME3LE) even against enemies without shields/barriers/armor, which combined with its completely zero recoil (making it seem like a weapon from early 2000s games) renders it an extremely strange and useless weapon when you can choose the Collector Assault Rifle or the Geth Pulse Rifle in the vanilla ME2LE.
          N7 Valkyrie — I haven't fully checked it out yet, but for now it seems to be okay.

        Sniper Rifles

          Black Widow — A great port from ME3LE, very close to the original.
          M-90 Indra — Much like the Phaeston, it’s an extremely odd port, a weapon with extremely low damage and zero recoil, in need of the further development. I guess it is worth bringing it closer to the M-29 Incisor.
          N7 Valiant — not bad. The MWP mod creator claimed to port it from the ME3LE. As far as i see it ha equivalent damage to the black widow, but with a faster rate of fire, which does not accurately reflect its damage characteristics from the original model (in both of ME3LE and ME:A).

       
      Shotguns

              M-11 Wraith — Despite it’s description (being an M-22 Eviscerator upgrade), compared to the M-22 Eviscerator (from MWP mod) itself (and compared to the line of shotguns including from MWP mod in general) it is almost a useless weapon, due to its extremely low rate of fire and almost a half reduced damage (from the M-22 Eviscerator damage value). It needs to be reconfigured.
              N7 Crusader — nice, but overpowered gun, being an equivalent of 1-hit-kill cheat mode.
              Disciple — Overall it’s a fine port, but the low accuracy of fire/fire dispersion/density of hits makes it impossible to hit a small targets (such as the Geth Recon Drones from the Dossier:Tali mission) even at close range. This is probably a characteristic that requires the further adjustment.

      Heavy Weapons

          Collector Cannon — Needs a slight increase in damage and range to match the performance of the equivalent rifle in possession of the enemy - Scion. This cannon also needs an increase in vertical axis firing range, as without this correction the weapon becomes completely useless against flying and levitating targets, such as Praetorians .

               2.  Geth Prime Cannon — It needs approximately a doubling increase of damage value, which becomes clear and evident in battles with heavy targets, such as YMIR Mechs, to be competitive with similar heavy weapons such as the M-622 Avalanche.
               3. N7 Typhoon LMG — No comments, it’s a good port.



       
    2. Neightrix
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      Been on hiatus, but came back long enough to get this done.
  10. ixnay26
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    Thank you !!