I can't get her to appear with her long hair (Only the main mod file, NOT the upgrade Brookes Hair) within any parts of the Citadel DLC. She had the long hair on all throughout the game but once I started the Citadel DLC she...as in all of her, stopped appearing. (Like when she meets Shepard after the clone fires her off of the Normandy) If I disable the mod, I can proceed through the game (She's back with her normal default ME3 shorter hair)...but once I enable it again...ANY scene she is supposed to be in (Like when Shepard goes to meet her at the arcade).....When that meet up is initiated, the game just fades to black, I can still hear background audio playing but ultimately the game locks up.
And this only happens with the main mod file. Using the upgrade Brookes hair, the Citadel DLC plays fine. So I'm thinking that perhaps there is some sort of mesh conflict going on somewhere.
Sorry for this stupid question but how I change Traynors hair? I have installed the Community Patch & Framework and the ME3TweakManager. With Drag and & Drop I installed the mod but now Traynor has no hair.
If you download the most recent version of the Traynor mod, which requires both the Community patch AND the framework, which is also required for AHEM, then there's no conflict with Audemus' Mod.
Those two files are only altered in the "old" version of my mod, which doesn't use the community patch.
Anyway, there's no reason to make a compatibility patch, it works fine with Audemus' Happy Ending Mod!
You know, I love that your mod only affects Traynor and not everyone who has that same hairstyle. That was something I didn't like about the mod for the original game. However, one instance that has grown on me is that of Kaylee Sanders. Would it be possible you could recreate the same hairstyle (Brooks) for her, albeit blonde?
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And this only happens with the main mod file. Using the upgrade Brookes hair, the Citadel DLC plays fine. So I'm thinking that perhaps there is some sort of mesh conflict going on somewhere.
I have installed the Community Patch & Framework and the ME3TweakManager. With Drag and & Drop I installed the mod but now Traynor has no hair.
I was wondering if you'd be willing to make a compatibility patch? Specifically for Audemus' Happy Ending Mod? You both edit two of the endgame files:
BioD_End002_510Red.pcc
BioD_End002_710MemorialRed.pcc
I believe these two files would be the only conflict. If not, no worries. Thanks!
Those two files are only altered in the "old" version of my mod, which doesn't use the community patch.
Anyway, there's no reason to make a compatibility patch, it works fine with Audemus' Happy Ending Mod!