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DukeOfKiewit

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dukeofkiewit

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169 comments

  1. dukeofkiewit
    dukeofkiewit
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    A manual has been uploaded! see:
    Manual - Coalesced.bin  for more info!
  2. structive
    structive
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    I don't think I understand this... or I'm being dumb.

    So if I wanted to use Snipers in my Vanguard Class what file would need to go where?
    1. icosmictiger
      icosmictiger
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      I think I have the same thing. None of the files fit the format that ME3 Tweaks expects, so it doesn't recognize it as a mod. I was looking forward to trying this out but can't install it. I've tried pretty much everything I can think of
    2. WilliamAmbervein
      WilliamAmbervein
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      You have to manually copy and override a file in the game folders. Than delete another file, which repopulates using the file you just replaced next time you start it up.

      The instructions are in the description. You have to sacrifice one weapon type though. I actually picked getting rid of heavy weapons since that combat rebalance mod for ME2 already gets rid of them. So it should be a done deal.
    3. jimbowlby
      jimbowlby
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      if i have to jump through hoops to use a mod it goes in the trash bin , i consider it an unfinished mod
    4. jimbowlby
      jimbowlby
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      as far as i'm concerned it's unfinished and is going to the trash bin
    5. Joshypoo1
      Joshypoo1
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      So the mod works perfectly, but the fact that you need to replace one file and delete one file makes it an unfinished mod.

      I'm surprised you were able to tear yourself away from eating glue long enough to leave a comment, seeing as though counting to 2 is just too much for you.

      DukeOfKiewit, thanks for the mod man. Sorry these troglodytes find their way into your posts.
    6. skivvy
      skivvy
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      Breathed air very hard through my nose, thank you sir
    7. SirRealKiller
      SirRealKiller
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      I myself wouldn't say unfinished but I'd say unpolished.  Having it in the mod manager would make it easier to control and could be 1 mod where you pick which version you want to use.

      I'd like it if the mod was more tied into the game, like having to go to a store and pay to learn weapon training for each type, it would make it feel less cheaty and more built-in and make more sense then "going to a enemy ship, picking up a gun and boom gun skill unlocked."
    8. Enigma1776
      Enigma1776
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      This wasn't even difficult. Took me 30 seconds. No hoops in sight.
  3. kittyX33playzz
    kittyX33playzz
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    im trying to use the no shotgun version, i can select an smg and a pistol but only one is usable in the actual game
  4. SlayerofGod
    SlayerofGod
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    Hello, could you also consider a French version, at least for the fov, please? Sincerely, JP
    1. Joshypoo1
      Joshypoo1
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      He was so polite, someone get JP a French version!
  5. ShinnMaIphur
    ShinnMaIphur
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    this mod is why i dont use mods 
    1. whogivesashlt
      whogivesashlt
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      why are you even on this site then, idiot
    2. Grim1236
      Grim1236
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      Dont then, nobody asked.
  6. zZzKaizZz
    zZzKaizZz
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    Is there a similar mod for LE1
    1. Nett00
      Nett00
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      No need, you probably already figured out that in LE1 you get to use any weapon from start 
  7. qaskew24
    qaskew24
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    Can you Put an unequipped under each weapon? Then we can pick whatever weapon we want.? 
  8. ChaoticQueen
    ChaoticQueen
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    Is this compatible with Combat Remastered?
  9. Ozkilla
    Ozkilla
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    If it says all weapons allowed then why does the mod say NO
  10. ReachTea
    ReachTea
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    ME3Tweaks Manager update pls!
    1. WilliamAmbervein
      WilliamAmbervein
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      The reason why I don't think there will be is because you have to pick one weapon to give up and mess with another file. I mean it is super easy to do, although this is the only mod outside of the ME3tweaks manager I will use.
  11. typhra404
    typhra404
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    Will this mod disable achievements on Steam? I want to use snipers in my Sentinel class for my insanity run