First off, thank you for the tutorials! They are much appreciated. However, I'm having issues with extracting textures. They look as expected in the preview, but, when I extract them, they are missing pieces (the only parts of Jack's texture that show up, for example, are her arms—the rest is transparent/invisible). It happens when I extract to PNG or DDS. Do you have any advice for this? I'd love to get into texture modding, but this is really creating a barrier!
Hi that is normal for textures with an alpha layer, I have this video on how to edit the textures while not deleting the alpha. As textures with alphas still require the alpha afterwards. https://youtu.be/2wxOB_XcaJc
Then I have this video to show how to setup MEM mods but also if you want to retexture a texture in a dlc mod (the mods installed via me3tweaks mod manager https://youtu.be/iDZqw6phYdk
Hey first of all, thanks for your tutorials :) Im trying to replace KEI-9 with Urz. I followed your tutorial and when I open the modded pcc it shows the right mesh and textures but when I load into the game Im greeted by a robo Varren (aka Mesh is replaced but textures are not). Im not sure what im doing wrong so help would be appreciated. Also I need to learn how to rename the character (since KEI-9 is not a good name for a Varren XD), how to turn off the scanner and how to replace the existing E-Mail about KEI-9 with something more fitting for Urz. If you or anybody else has some tips I would greatly appreciate them
Hi, I am not 100% sure on how to stop the effect, though it should be attached somewhere to the pawn I would think. As for Robo Varren that I can help with, make sure your materials, textures and mesh all have unique names, its likely something else is somehow overriding it.
For e-mail if you include the email tlk id from the original and just edit the text in your DLC mods tlk's that should override it from what I've been told. And I would think the name is also a tlk. Making sure to have the edit for each language as well (you can keep the lines English but your tlks need same amount of entries)
So for Kei-9 tlk id 709890 and the email 709891 and then edit the entry how you want.
I just got back into it. Trying to edit the Legendary Edition 3 Coalesced.Bin. What are they using now? Also, I want to use my Mesh and texture mods from the Trilogy.
https://github.com/ME3Tweaks/LegendaryExplorer/wiki/How-to-make-your-LE3-Coal-Edits-into-the-more-compatible-DLC-Mods-format here is a tutorial on that.
As for meshes and textures from OT modders need to create them all as new mods for LE.
Hi, a me3 batch isn't needed. If you read my tutorial all you need for now is the old me3 Coalesced editor that is linked in the text file.
Edit: Okay I was told sometimes the one I linked in my tutorial can cause issues so best to unpack/pack the Coalesced using the me3explorer. In which case you shouldn't require a .bat either
This might seem strange... but I what do I do with your .bat files? When I double click them nothing happens, the Coalesced_INT.bin is in the same directory of LECoal unzipping, same with your unpack bat file. But nothing happens. What gives?
Hi, did you create the folders like the tutorial says? If so everything will be unpacked into those
Edit: if using my updated tutorial your folders should be called ME1Unpacked and ME2Unpacked. If using the first one now under old files the folder should be called Unpacked
Folders were made according to your instructions, yes. All in the same folder as LECoal unzipping. When I open your bat files with notepad it says something about LeCoal.exe. I don't have any .exe in this unzipped folder.
Here's a screenshot of my folder. I must be doing something wrong. https://i.imgur.com/rCuwq49.jpeg
Oh okay I can see what happened, you may have downloaded the source code by accident.
You want from here under assets where it says there are 3 assets you want LECoalLatest-Built.zip that is the built version of the tool the others are the source code.
36 comments
First off, thank you for the tutorials! They are much appreciated. However, I'm having issues with extracting textures. They look as expected in the preview, but, when I extract them, they are missing pieces (the only parts of Jack's texture that show up, for example, are her arms—the rest is transparent/invisible). It happens when I extract to PNG or DDS. Do you have any advice for this? I'd love to get into texture modding, but this is really creating a barrier!
https://youtu.be/2wxOB_XcaJc
Then I have this video to show how to setup MEM mods but also if you want to retexture a texture in a dlc mod (the mods installed via me3tweaks mod manager https://youtu.be/iDZqw6phYdk
I wish you much fun in making texture mods
Im trying to replace KEI-9 with Urz.
I followed your tutorial and when I open the modded pcc it shows the right mesh and textures but when I load into the game Im greeted by a robo Varren (aka Mesh is replaced but textures are not).
Im not sure what im doing wrong so help would be appreciated.
Also I need to learn how to rename the character (since KEI-9 is not a good name for a Varren XD), how to turn off the scanner and how to replace the existing E-Mail about KEI-9 with something more fitting for Urz.
If you or anybody else has some tips I would greatly appreciate them
For e-mail if you include the email tlk id from the original and just edit the text in your DLC mods tlk's that should override it from what I've been told. And I would think the name is also a tlk. Making sure to have the edit for each language as well (you can keep the lines English but your tlks need same amount of entries)
So for Kei-9 tlk id 709890 and the email 709891 and then edit the entry how you want.
As for meshes and textures from OT modders need to create them all as new mods for LE.
Edit: Okay I was told sometimes the one I linked in my tutorial can cause issues so best to unpack/pack the Coalesced using the me3explorer. In which case you shouldn't require a .bat either
Edit: if using my updated tutorial your folders should be called ME1Unpacked and ME2Unpacked. If using the first one now under old files the folder should be called Unpacked
Here's a screenshot of my folder. I must be doing something wrong. https://i.imgur.com/rCuwq49.jpeg
You want from here under assets where it says there are 3 assets you want LECoalLatest-Built.zip that is the built version of the tool the others are the source code.
Thanks, though. Now it's working!