Helmets used to disappear in ME1 and will again disappear in ME3. This mod makes them see through in ME2. Therefore you won't see it in cut-scenes or combat. The stats are however still applied.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits to Tarshana and the original mod https://www.nexusmods.com/masseffect2/mods/108?tab=images Also thanks to d00telemental and his awesome LECoal tool https://github.com/d00telemental/LECoal
Donation Points system
This mod is not opted-in to receive Donation Points
Based on the existing me2 mod, this mod hides the helmets by removing their mesh. To install simply unzip the Coalesced_INT.zip and place the Coalesced_INT.BIN file in the ME2 CookedPCConsole folder (C:\ProgramFiles (x86)\Origin Games\Mass Effect Legendary Edition\Game\ME2\BioGame\CookedPCConsole)
Unfortunately I couldn't find a way to remove the helmets in the full armor sets. But this should provide you with about 10 other options.
If you want to combine this mod with other Coalesced_INT mods you can use the following steps to create it yourself: 1. use the LECoal tool to extract your Coalesced_INT.BIN to a location of your preference 2. Open -_-_BIOGame_Config_BIOGame.ini in a text editor like notepad++ 3. Search for HelmetAppearances 4. Remove Mesh=( bunch of stuff that specifies what the helmet lookslike),INCLUDE the comma 5. Repeat this for all helmets you want to be invisible 6. Make other modifications in the ini files as described by the other mods
Please note that the HelmetAppearances are spread over 2 groups you should find 11 (first one has no mesh defined and can be ignored this is used by the game to specify no helmet behaviour)